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https://github.com/overte-org/overte.git
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Merge pull request #13956 from hyperlogic/feature/improve-anim-stats
Move animation stats into its own Menu
This commit is contained in:
commit
472675f9a8
20 changed files with 488 additions and 98 deletions
157
interface/resources/qml/AnimStats.qml
Normal file
157
interface/resources/qml/AnimStats.qml
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@ -0,0 +1,157 @@
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import Hifi 1.0 as Hifi
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import QtQuick 2.3
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import '.'
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Item {
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id: animStats
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anchors.leftMargin: 300
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objectName: "StatsItem"
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property int modality: Qt.NonModal
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implicitHeight: row.height
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implicitWidth: row.width
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Component.onCompleted: {
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animStats.parentChanged.connect(fill);
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fill();
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}
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Component.onDestruction: {
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animStats.parentChanged.disconnect(fill);
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}
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function fill() {
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// This will cause a warning at shutdown, need to find another way to remove
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// the warning other than filling the anchors to the parent
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anchors.horizontalCenter = parent.horizontalCenter
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}
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Hifi.AnimStats {
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id: root
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objectName: "AnimStats"
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implicitHeight: row.height
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implicitWidth: row.width
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anchors.horizontalCenter: parent.horizontalCenter
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readonly property string bgColor: "#AA111111"
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Row {
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id: row
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spacing: 8
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Rectangle {
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width: firstCol.width + 8;
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height: firstCol.height + 8;
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color: root.bgColor;
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Column {
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id: firstCol
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spacing: 4; x: 4; y: 4;
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StatText {
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text: "State Machines:---------------------------------------------------------------------------"
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}
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ListView {
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width: firstCol.width
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height: root.animStateMachines.length * 15
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visible: root.animStateMchines.length > 0;
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model: root.animStateMachines
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delegate: StatText {
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text: {
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return modelData;
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}
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}
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}
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}
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}
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Rectangle {
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width: secondCol.width + 8
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height: secondCol.height + 8
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color: root.bgColor;
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Column {
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id: secondCol
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spacing: 4; x: 4; y: 4;
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StatText {
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text: "Anim Vars:--------------------------------------------------------------------------------"
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}
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ListView {
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width: secondCol.width
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height: root.animVars.length * 15
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visible: root.animVars.length > 0;
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model: root.animVars
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delegate: StatText {
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text: {
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var actualText = modelData.split("|")[1];
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if (actualText) {
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return actualText;
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} else {
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return modelData;
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}
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}
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color: {
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var grayScale = parseFloat(modelData.split("|")[0]);
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return Qt.rgba(1.0, 1.0, 1.0, grayScale);
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}
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styleColor: {
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var grayScale = parseFloat(modelData.split("|")[0]);
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return Qt.rgba(0.0, 0.0, 0.0, grayScale);
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}
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}
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}
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}
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}
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Rectangle {
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width: thirdCol.width + 8
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height: thirdCol.height + 8
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color: root.bgColor;
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Column {
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id: thirdCol
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spacing: 4; x: 4; y: 4;
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StatText {
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text: "Alpha Values:--------------------------------------------------------------------------"
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}
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ListView {
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width: thirdCol.width
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height: root.animAlphaValues.length * 15
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visible: root.animAlphaValues.length > 0;
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model: root.animAlphaValues
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delegate: StatText {
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text: {
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var actualText = modelData.split("|")[1];
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if (actualText) {
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return actualText;
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} else {
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return modelData;
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}
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}
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color: {
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var grayScale = parseFloat(modelData.split("|")[0]);
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return Qt.rgba(1.0, 1.0, 1.0, grayScale);
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}
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styleColor: {
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var grayScale = parseFloat(modelData.split("|")[0]);
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return Qt.rgba(0.0, 0.0, 0.0, grayScale);
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}
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}
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}
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}
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}
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}
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Connections {
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target: root.parent
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onWidthChanged: {
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root.x = root.parent.width - root.width;
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}
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}
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}
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}
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@ -192,21 +192,6 @@ Item {
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StatText {
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text: "Yaw: " + root.yaw.toFixed(1)
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}
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StatText {
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visible: root.animStackNames.length > 0;
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text: "Anim Stack Names:"
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}
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ListView {
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width: geoCol.width
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height: root.animStackNames.length * 15
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visible: root.animStackNames.length > 0;
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model: root.animStackNames
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delegate: StatText {
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text: modelData.length > 30
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? modelData.substring(0, 5) + "..." + modelData.substring(modelData.length - 22)
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: modelData
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}
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}
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StatText {
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visible: root.expanded;
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text: "Avatar Mixer In: " + root.avatarMixerInKbps + " kbps, " +
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@ -195,6 +195,7 @@
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#include "ui/SnapshotAnimated.h"
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#include "ui/StandAloneJSConsole.h"
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#include "ui/Stats.h"
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#include "ui/AnimStats.h"
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#include "ui/UpdateDialog.h"
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#include "ui/overlays/Overlays.h"
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#include "ui/DomainConnectionModel.h"
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@ -3081,8 +3082,10 @@ void Application::onDesktopRootContextCreated(QQmlContext* surfaceContext) {
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void Application::onDesktopRootItemCreated(QQuickItem* rootItem) {
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Stats::show();
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AnimStats::show();
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auto surfaceContext = DependencyManager::get<OffscreenUi>()->getSurfaceContext();
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surfaceContext->setContextProperty("Stats", Stats::getInstance());
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surfaceContext->setContextProperty("AnimStats", AnimStats::getInstance());
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#if !defined(Q_OS_ANDROID)
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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@ -4618,6 +4621,7 @@ void Application::idle() {
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checkChangeCursor();
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Stats::getInstance()->updateStats();
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AnimStats::getInstance()->updateStats();
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// Normally we check PipelineWarnings, but since idle will often take more than 10ms we only show these idle timing
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// details if we're in ExtraDebugging mode. However, the ::update() and its subcomponents will show their timing
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@ -737,6 +737,7 @@ Menu::Menu() {
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// Developer > Stats
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addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);
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addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::AnimStats);
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// Settings > Enable Speech Control API
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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@ -197,6 +197,7 @@ namespace MenuOption {
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const QString SMIEyeTracking = "SMI Eye Tracking";
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const QString SparseTextureManagement = "Enable Sparse Texture Management";
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const QString Stats = "Show Statistics";
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const QString AnimStats = "Show Animation Stats";
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const QString StopAllScripts = "Stop All Scripts";
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const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
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const QString ThirdPerson = "Third Person";
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141
interface/src/ui/AnimStats.cpp
Normal file
141
interface/src/ui/AnimStats.cpp
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@ -0,0 +1,141 @@
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//
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// Created by Anthony J. Thibault 2018/08/06
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AnimStats.h"
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#include <avatar/AvatarManager.h>
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#include <OffscreenUi.h>
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#include "Menu.h"
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HIFI_QML_DEF(AnimStats)
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static AnimStats* INSTANCE{ nullptr };
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AnimStats* AnimStats::getInstance() {
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Q_ASSERT(INSTANCE);
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return INSTANCE;
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}
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AnimStats::AnimStats(QQuickItem* parent) : QQuickItem(parent) {
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INSTANCE = this;
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}
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void AnimStats::updateStats(bool force) {
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QQuickItem* parent = parentItem();
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if (!force) {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::AnimStats)) {
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if (parent->isVisible()) {
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parent->setVisible(false);
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}
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return;
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} else if (!parent->isVisible()) {
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parent->setVisible(true);
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}
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}
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auto avatarManager = DependencyManager::get<AvatarManager>();
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auto myAvatar = avatarManager->getMyAvatar();
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auto debugAlphaMap = myAvatar->getSkeletonModel()->getRig().getDebugAlphaMap();
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// update animation debug alpha values
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QStringList newAnimAlphaValues;
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qint64 now = usecTimestampNow();
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for (auto& iter : debugAlphaMap) {
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QString key = iter.first;
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float alpha = std::get<0>(iter.second);
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auto prevIter = _prevDebugAlphaMap.find(key);
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if (prevIter != _prevDebugAlphaMap.end()) {
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float prevAlpha = std::get<0>(iter.second);
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if (prevAlpha != alpha) {
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// change detected: reset timer
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_animAlphaValueChangedTimers[key] = now;
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}
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} else {
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// new value: start timer
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_animAlphaValueChangedTimers[key] = now;
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}
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AnimNodeType type = std::get<1>(iter.second);
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if (type == AnimNodeType::Clip) {
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// figure out the grayScale color of this line.
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const float LIT_TIME = 2.0f;
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const float FADE_OUT_TIME = 1.0f;
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float grayScale = 0.0f;
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float secondsElapsed = (float)(now - _animAlphaValueChangedTimers[key]) / (float)USECS_PER_SECOND;
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if (secondsElapsed < LIT_TIME) {
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grayScale = 1.0f;
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} else if (secondsElapsed < LIT_TIME + FADE_OUT_TIME) {
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grayScale = (FADE_OUT_TIME - (secondsElapsed - LIT_TIME)) / FADE_OUT_TIME;
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} else {
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grayScale = 0.0f;
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}
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if (grayScale > 0.0f) {
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// append grayScaleColor to start of debug string
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newAnimAlphaValues << QString::number(grayScale, 'f', 2) + "|" + key + ": " + QString::number(alpha, 'f', 3);
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}
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}
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}
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_animAlphaValues = newAnimAlphaValues;
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_prevDebugAlphaMap = debugAlphaMap;
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emit animAlphaValuesChanged();
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// update animation anim vars
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_animVarsList.clear();
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auto animVars = myAvatar->getSkeletonModel()->getRig().getAnimVars().toDebugMap();
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for (auto& iter : animVars) {
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QString key = iter.first;
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QString value = iter.second;
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auto prevIter = _prevAnimVars.find(key);
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if (prevIter != _prevAnimVars.end()) {
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QString prevValue = prevIter->second;
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if (value != prevValue) {
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// change detected: reset timer
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_animVarChangedTimers[key] = now;
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}
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} else {
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// new value: start timer
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_animVarChangedTimers[key] = now;
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}
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// figure out the grayScale color of this line.
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const float LIT_TIME = 2.0f;
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const float FADE_OUT_TIME = 0.5f;
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float grayScale = 0.0f;
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float secondsElapsed = (float)(now - _animVarChangedTimers[key]) / (float)USECS_PER_SECOND;
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if (secondsElapsed < LIT_TIME) {
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grayScale = 1.0f;
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} else if (secondsElapsed < LIT_TIME + FADE_OUT_TIME) {
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grayScale = (FADE_OUT_TIME - (secondsElapsed - LIT_TIME)) / FADE_OUT_TIME;
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} else {
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grayScale = 0.0f;
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}
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if (grayScale > 0.0f) {
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// append grayScaleColor to start of debug string
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_animVarsList << QString::number(grayScale, 'f', 2) + "|" + key + ": " + value;
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}
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}
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_prevAnimVars = animVars;
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emit animVarsChanged();
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// animation state machines
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_animStateMachines.clear();
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auto stateMachineMap = myAvatar->getSkeletonModel()->getRig().getStateMachineMap();
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for (auto& iter : stateMachineMap) {
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_animStateMachines << iter.second;
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}
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emit animStateMachinesChanged();
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}
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55
interface/src/ui/AnimStats.h
Normal file
55
interface/src/ui/AnimStats.h
Normal file
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@ -0,0 +1,55 @@
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//
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// Created by Anthony J. Thibault 2018/08/06
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AnimStats_h
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#define hifi_AnimStats_h
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#include <OffscreenQmlElement.h>
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#include <AnimContext.h>
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class AnimStats : public QQuickItem {
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Q_OBJECT
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HIFI_QML_DECL
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Q_PROPERTY(QStringList animAlphaValues READ animAlphaValues NOTIFY animAlphaValuesChanged)
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Q_PROPERTY(QStringList animVars READ animVars NOTIFY animVarsChanged)
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Q_PROPERTY(QStringList animStateMachines READ animStateMachines NOTIFY animStateMachinesChanged)
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public:
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static AnimStats* getInstance();
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AnimStats(QQuickItem* parent = nullptr);
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void updateStats(bool force = false);
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QStringList animAlphaValues() { return _animAlphaValues; }
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QStringList animVars() { return _animVarsList; }
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QStringList animStateMachines() { return _animStateMachines; }
|
||||
|
||||
public slots:
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void forceUpdateStats() { updateStats(true); }
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signals:
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void animAlphaValuesChanged();
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void animVarsChanged();
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void animStateMachinesChanged();
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private:
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QStringList _animAlphaValues;
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AnimContext::DebugAlphaMap _prevDebugAlphaMap; // alpha values from previous frame
|
||||
std::map<QString, qint64> _animAlphaValueChangedTimers; // last time alpha value has changed
|
||||
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||||
QStringList _animVarsList;
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||||
std::map<QString, QString> _prevAnimVars; // anim vars from previous frame
|
||||
std::map<QString, qint64> _animVarChangedTimers; // last time animVar value has changed.
|
||||
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QStringList _animStateMachines;
|
||||
};
|
||||
|
||||
#endif // hifi_AnimStats_h
|
|
@ -207,14 +207,6 @@ void Stats::updateStats(bool force) {
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|||
|
||||
// Third column, avatar stats
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||||
auto myAvatar = avatarManager->getMyAvatar();
|
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auto animStack = myAvatar->getSkeletonModel()->getRig().getAnimStack();
|
||||
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_animStackNames.clear();
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for (auto animStackIterator = animStack.begin(); animStackIterator != animStack.end(); ++animStackIterator) {
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_animStackNames << animStackIterator->first + ": " + QString::number(animStackIterator->second,'f',3);
|
||||
}
|
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emit animStackNamesChanged();
|
||||
|
||||
glm::vec3 avatarPos = myAvatar->getWorldPosition();
|
||||
STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z));
|
||||
STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getWorldVelocity()), 0.01f);
|
||||
|
|
|
@ -134,7 +134,6 @@ private: \
|
|||
* @property {number} batchFrameTime - <em>Read-only.</em>
|
||||
* @property {number} engineFrameTime - <em>Read-only.</em>
|
||||
* @property {number} avatarSimulationTime - <em>Read-only.</em>
|
||||
* @property {string[]} animStackNames - <em>Read-only.</em>
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||||
*
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||||
*
|
||||
* @property {number} x
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||||
|
@ -292,7 +291,6 @@ class Stats : public QQuickItem {
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|||
STATS_PROPERTY(float, batchFrameTime, 0)
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||||
STATS_PROPERTY(float, engineFrameTime, 0)
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||||
STATS_PROPERTY(float, avatarSimulationTime, 0)
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||||
Q_PROPERTY(QStringList animStackNames READ animStackNames NOTIFY animStackNamesChanged)
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||||
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||||
STATS_PROPERTY(int, stylusPicksCount, 0)
|
||||
STATS_PROPERTY(int, rayPicksCount, 0)
|
||||
|
@ -326,7 +324,6 @@ public:
|
|||
}
|
||||
|
||||
QStringList downloadUrls () { return _downloadUrls; }
|
||||
QStringList animStackNames() { return _animStackNames; }
|
||||
|
||||
public slots:
|
||||
void forceUpdateStats() { updateStats(true); }
|
||||
|
@ -1028,13 +1025,6 @@ signals:
|
|||
*/
|
||||
void avatarSimulationTimeChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the value of the <code>animStackNames</code> property changes.
|
||||
* @function Stats.animStackNamesChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void animStackNamesChanged();
|
||||
|
||||
/**jsdoc
|
||||
* Triggered when the value of the <code>rectifiedTextureCount</code> property changes.
|
||||
* @function Stats.rectifiedTextureCountChanged
|
||||
|
@ -1049,7 +1039,6 @@ signals:
|
|||
*/
|
||||
void decimatedTextureCountChanged();
|
||||
|
||||
|
||||
// QQuickItem signals.
|
||||
|
||||
/**jsdoc
|
||||
|
@ -1336,7 +1325,6 @@ private:
|
|||
QString _monospaceFont;
|
||||
const AudioIOStats* _audioStats;
|
||||
QStringList _downloadUrls = QStringList();
|
||||
QStringList _animStackNames = QStringList();
|
||||
};
|
||||
|
||||
#endif // hifi_Stats_h
|
||||
|
|
|
@ -27,7 +27,7 @@ AnimBlendLinear::~AnimBlendLinear() {
|
|||
const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
|
||||
|
||||
_alpha = animVars.lookup(_alphaVar, _alpha);
|
||||
float parentAlpha = _animStack[_id];
|
||||
float parentDebugAlpha = context.getDebugAlpha(_id);
|
||||
|
||||
if (_children.size() == 0) {
|
||||
for (auto&& pose : _poses) {
|
||||
|
@ -35,7 +35,7 @@ const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, con
|
|||
}
|
||||
} else if (_children.size() == 1) {
|
||||
_poses = _children[0]->evaluate(animVars, context, dt, triggersOut);
|
||||
_animStack[_children[0]->getID()] = parentAlpha;
|
||||
context.setDebugAlpha(_children[0]->getID(), parentDebugAlpha, _children[0]->getType());
|
||||
} else {
|
||||
float clampedAlpha = glm::clamp(_alpha, 0.0f, (float)(_children.size() - 1));
|
||||
size_t prevPoseIndex = glm::floor(clampedAlpha);
|
||||
|
@ -48,12 +48,12 @@ const AnimPoseVec& AnimBlendLinear::evaluate(const AnimVariantMap& animVars, con
|
|||
float weight2 = 0.0f;
|
||||
if (prevPoseIndex == nextPoseIndex) {
|
||||
weight2 = 1.0f;
|
||||
_animStack[_children[nextPoseIndex]->getID()] = weight2 * parentAlpha;
|
||||
context.setDebugAlpha(_children[nextPoseIndex]->getID(), weight2 * parentDebugAlpha, _children[nextPoseIndex]->getType());
|
||||
} else {
|
||||
weight2 = alpha;
|
||||
weight1 = 1.0f - weight2;
|
||||
_animStack[_children[prevPoseIndex]->getID()] = weight1 * parentAlpha;
|
||||
_animStack[_children[nextPoseIndex]->getID()] = weight2 * parentAlpha;
|
||||
context.setDebugAlpha(_children[prevPoseIndex]->getID(), weight1 * parentDebugAlpha, _children[prevPoseIndex]->getType());
|
||||
context.setDebugAlpha(_children[nextPoseIndex]->getID(), weight2 * parentDebugAlpha, _children[nextPoseIndex]->getType());
|
||||
}
|
||||
}
|
||||
processOutputJoints(triggersOut);
|
||||
|
|
|
@ -62,9 +62,7 @@ const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars,
|
|||
speed = animVars.lookup("moveForwardSpeed", speed);
|
||||
}
|
||||
_alpha = calculateAlpha(speed, _characteristicSpeeds);
|
||||
float parentAlpha = _animStack[_id];
|
||||
|
||||
_animStack["speed"] = speed;
|
||||
float parentDebugAlpha = context.getDebugAlpha(_id);
|
||||
|
||||
if (_children.size() == 0) {
|
||||
for (auto&& pose : _poses) {
|
||||
|
@ -77,7 +75,7 @@ const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars,
|
|||
float prevDeltaTime, nextDeltaTime;
|
||||
setFrameAndPhase(dt, alpha, prevPoseIndex, nextPoseIndex, &prevDeltaTime, &nextDeltaTime, triggersOut);
|
||||
evaluateAndBlendChildren(animVars, context, triggersOut, alpha, prevPoseIndex, nextPoseIndex, prevDeltaTime, nextDeltaTime);
|
||||
_animStack[_children[0]->getID()] = parentAlpha;
|
||||
context.setDebugAlpha(_children[0]->getID(), parentDebugAlpha, _children[0]->getType());
|
||||
} else {
|
||||
auto clampedAlpha = glm::clamp(_alpha, 0.0f, (float)(_children.size() - 1));
|
||||
auto prevPoseIndex = glm::floor(clampedAlpha);
|
||||
|
@ -87,17 +85,11 @@ const AnimPoseVec& AnimBlendLinearMove::evaluate(const AnimVariantMap& animVars,
|
|||
setFrameAndPhase(dt, alpha, prevPoseIndex, nextPoseIndex, &prevDeltaTime, &nextDeltaTime, triggersOut);
|
||||
evaluateAndBlendChildren(animVars, context, triggersOut, alpha, prevPoseIndex, nextPoseIndex, prevDeltaTime, nextDeltaTime);
|
||||
|
||||
// weights are for animation stack debug purposes only.
|
||||
float weight1 = 0.0f;
|
||||
float weight2 = 0.0f;
|
||||
if (prevPoseIndex == nextPoseIndex) {
|
||||
weight2 = 1.0f;
|
||||
_animStack[_children[nextPoseIndex]->getID()] = weight2 * parentAlpha;
|
||||
context.setDebugAlpha(_children[nextPoseIndex]->getID(), parentDebugAlpha, _children[nextPoseIndex]->getType());
|
||||
} else {
|
||||
weight2 = alpha;
|
||||
weight1 = 1.0f - weight2;
|
||||
_animStack[_children[prevPoseIndex]->getID()] = weight1 * parentAlpha;
|
||||
_animStack[_children[nextPoseIndex]->getID()] = weight2 * parentAlpha;
|
||||
context.setDebugAlpha(_children[prevPoseIndex]->getID(), (1.0f - alpha) * parentDebugAlpha, _children[prevPoseIndex]->getType());
|
||||
context.setDebugAlpha(_children[nextPoseIndex]->getID(), alpha * parentDebugAlpha, _children[nextPoseIndex]->getType());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,8 +14,27 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <map>
|
||||
|
||||
enum class AnimNodeType {
|
||||
Clip = 0,
|
||||
BlendLinear,
|
||||
BlendLinearMove,
|
||||
Overlay,
|
||||
StateMachine,
|
||||
Manipulator,
|
||||
InverseKinematics,
|
||||
DefaultPose,
|
||||
TwoBoneIK,
|
||||
PoleVectorConstraint,
|
||||
NumTypes
|
||||
};
|
||||
|
||||
class AnimContext {
|
||||
public:
|
||||
AnimContext() {}
|
||||
AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints, bool enableDebugDrawIKChains,
|
||||
const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix);
|
||||
|
||||
|
@ -25,6 +44,39 @@ public:
|
|||
const glm::mat4& getGeometryToRigMatrix() const { return _geometryToRigMatrix; }
|
||||
const glm::mat4& getRigToWorldMatrix() const { return _rigToWorldMatrix; }
|
||||
|
||||
float getDebugAlpha(const QString& key) const {
|
||||
auto it = _debugAlphaMap.find(key);
|
||||
if (it != _debugAlphaMap.end()) {
|
||||
return std::get<0>(it->second);
|
||||
} else {
|
||||
return 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
using DebugAlphaMapValue = std::tuple<float, AnimNodeType>;
|
||||
using DebugAlphaMap = std::map<QString, DebugAlphaMapValue>;
|
||||
|
||||
void setDebugAlpha(const QString& key, float alpha, AnimNodeType type) const {
|
||||
_debugAlphaMap[key] = DebugAlphaMapValue(alpha, type);
|
||||
}
|
||||
|
||||
const DebugAlphaMap& getDebugAlphaMap() const {
|
||||
return _debugAlphaMap;
|
||||
}
|
||||
|
||||
using DebugStateMachineMapValue = QString;
|
||||
using DebugStateMachineMap = std::map<QString, DebugStateMachineMapValue>;
|
||||
|
||||
void addStateMachineInfo(const QString& stateMachineName, const QString& currentState, const QString& previousState, bool duringInterp, float alpha) const {
|
||||
if (duringInterp) {
|
||||
_stateMachineMap[stateMachineName] = QString("%1: %2 -> %3 (%4)").arg(stateMachineName).arg(previousState).arg(currentState).arg(QString::number(alpha, 'f', 2));
|
||||
} else {
|
||||
_stateMachineMap[stateMachineName] = QString("%1: %2").arg(stateMachineName).arg(currentState);
|
||||
}
|
||||
}
|
||||
|
||||
const DebugStateMachineMap& getStateMachineMap() const { return _stateMachineMap; }
|
||||
|
||||
protected:
|
||||
|
||||
bool _enableDebugDrawIKTargets { false };
|
||||
|
@ -32,6 +84,10 @@ protected:
|
|||
bool _enableDebugDrawIKChains { false };
|
||||
glm::mat4 _geometryToRigMatrix;
|
||||
glm::mat4 _rigToWorldMatrix;
|
||||
|
||||
// used for debugging internal state of animation system.
|
||||
mutable DebugAlphaMap _debugAlphaMap;
|
||||
mutable DebugStateMachineMap _stateMachineMap;
|
||||
};
|
||||
|
||||
#endif // hifi_AnimContext_h
|
||||
|
|
|
@ -12,10 +12,6 @@
|
|||
|
||||
#include <QtGlobal>
|
||||
|
||||
std::map<QString, float> AnimNode::_animStack = {
|
||||
{"none", 0.0f}
|
||||
};
|
||||
|
||||
AnimNode::Pointer AnimNode::getParent() {
|
||||
return _parent.lock();
|
||||
}
|
||||
|
|
|
@ -36,19 +36,7 @@ class QJsonObject;
|
|||
|
||||
class AnimNode : public std::enable_shared_from_this<AnimNode> {
|
||||
public:
|
||||
enum class Type {
|
||||
Clip = 0,
|
||||
BlendLinear,
|
||||
BlendLinearMove,
|
||||
Overlay,
|
||||
StateMachine,
|
||||
Manipulator,
|
||||
InverseKinematics,
|
||||
DefaultPose,
|
||||
TwoBoneIK,
|
||||
PoleVectorConstraint,
|
||||
NumTypes
|
||||
};
|
||||
using Type = AnimNodeType;
|
||||
using Pointer = std::shared_ptr<AnimNode>;
|
||||
using ConstPointer = std::shared_ptr<const AnimNode>;
|
||||
|
||||
|
@ -84,7 +72,6 @@ public:
|
|||
}
|
||||
|
||||
void setCurrentFrame(float frame);
|
||||
const std::map<QString, float> getAnimStack() { return _animStack; }
|
||||
|
||||
template <typename F>
|
||||
bool traverse(F func) {
|
||||
|
@ -127,9 +114,6 @@ protected:
|
|||
std::weak_ptr<AnimNode> _parent;
|
||||
std::vector<QString> _outputJointNames;
|
||||
|
||||
// global available to Stats.h
|
||||
static std::map<QString, float> _animStack;
|
||||
|
||||
// no copies
|
||||
AnimNode(const AnimNode&) = delete;
|
||||
AnimNode& operator=(const AnimNode&) = delete;
|
||||
|
|
|
@ -23,9 +23,7 @@ AnimStateMachine::~AnimStateMachine() {
|
|||
|
||||
const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
|
||||
|
||||
if (_id.contains("userAnimStateMachine")) {
|
||||
_animStack.clear();
|
||||
}
|
||||
float parentDebugAlpha = context.getDebugAlpha(_id);
|
||||
|
||||
QString desiredStateID = animVars.lookup(_currentStateVar, _currentState->getID());
|
||||
if (_currentState->getID() != desiredStateID) {
|
||||
|
@ -33,8 +31,6 @@ const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, co
|
|||
bool foundState = false;
|
||||
for (auto& state : _states) {
|
||||
if (state->getID() == desiredStateID) {
|
||||
// parenthesis means previous state, which is a snapshot.
|
||||
_previousStateID = "(" + _currentState->getID() + ")";
|
||||
switchState(animVars, context, state);
|
||||
foundState = true;
|
||||
break;
|
||||
|
@ -48,8 +44,6 @@ const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, co
|
|||
// evaluate currentState transitions
|
||||
auto desiredState = evaluateTransitions(animVars);
|
||||
if (desiredState != _currentState) {
|
||||
// parenthesis means previous state, which is a snapshot.
|
||||
_previousStateID = "(" + _currentState->getID() + ")";
|
||||
switchState(animVars, context, desiredState);
|
||||
}
|
||||
|
||||
|
@ -57,17 +51,8 @@ const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, co
|
|||
auto currentStateNode = _children[_currentState->getChildIndex()];
|
||||
assert(currentStateNode);
|
||||
|
||||
if (!_previousStateID.contains("none")) {
|
||||
_animStack[_previousStateID] = 1.0f - _alpha;
|
||||
}
|
||||
|
||||
if (_duringInterp) {
|
||||
_alpha += _alphaVel * dt;
|
||||
if (_alpha > 1.0f) {
|
||||
_animStack[_currentState->getID()] = 1.0f;
|
||||
} else {
|
||||
_animStack[_currentState->getID()] = _alpha;
|
||||
}
|
||||
if (_alpha < 1.0f) {
|
||||
AnimPoseVec* nextPoses = nullptr;
|
||||
AnimPoseVec* prevPoses = nullptr;
|
||||
|
@ -88,26 +73,27 @@ const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, co
|
|||
if (_poses.size() > 0 && nextPoses && prevPoses && nextPoses->size() > 0 && prevPoses->size() > 0) {
|
||||
::blend(_poses.size(), &(prevPoses->at(0)), &(nextPoses->at(0)), _alpha, &_poses[0]);
|
||||
}
|
||||
context.setDebugAlpha(_currentState->getID(), _alpha * parentDebugAlpha, _children[_currentState->getChildIndex()]->getType());
|
||||
} else {
|
||||
_duringInterp = false;
|
||||
if (_animStack.count(_previousStateID) > 0) {
|
||||
_animStack.erase(_previousStateID);
|
||||
}
|
||||
_previousStateID = "none";
|
||||
_prevPoses.clear();
|
||||
_nextPoses.clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (!_duringInterp) {
|
||||
_animStack[_currentState->getID()] = 1.0f;
|
||||
context.setDebugAlpha(_currentState->getID(), parentDebugAlpha, _children[_currentState->getChildIndex()]->getType());
|
||||
_poses = currentStateNode->evaluate(animVars, context, dt, triggersOut);
|
||||
}
|
||||
processOutputJoints(triggersOut);
|
||||
|
||||
context.addStateMachineInfo(_id, _currentState->getID(), _previousState->getID(), _duringInterp, _alpha);
|
||||
|
||||
return _poses;
|
||||
}
|
||||
|
||||
void AnimStateMachine::setCurrentState(State::Pointer state) {
|
||||
_previousState = _currentState ? _currentState : state;
|
||||
_currentState = state;
|
||||
}
|
||||
|
||||
|
@ -152,7 +138,7 @@ void AnimStateMachine::switchState(const AnimVariantMap& animVars, const AnimCon
|
|||
qCDebug(animation) << "AnimStateMachine::switchState:" << _currentState->getID() << "->" << desiredState->getID() << "duration =" << duration << "targetFrame =" << desiredState->_interpTarget << "interpType = " << (int)_interpType;
|
||||
#endif
|
||||
|
||||
_currentState = desiredState;
|
||||
setCurrentState(desiredState);
|
||||
}
|
||||
|
||||
AnimStateMachine::State::Pointer AnimStateMachine::evaluateTransitions(const AnimVariantMap& animVars) const {
|
||||
|
|
|
@ -138,9 +138,9 @@ protected:
|
|||
float _alpha = 0.0f;
|
||||
AnimPoseVec _prevPoses;
|
||||
AnimPoseVec _nextPoses;
|
||||
QString _previousStateID { "none" };
|
||||
|
||||
State::Pointer _currentState;
|
||||
State::Pointer _previousState;
|
||||
std::vector<State::Pointer> _states;
|
||||
|
||||
QString _currentStateVar;
|
||||
|
|
|
@ -67,6 +67,7 @@ QScriptValue AnimVariantMap::animVariantMapToScriptValue(QScriptEngine* engine,
|
|||
}
|
||||
return target;
|
||||
}
|
||||
|
||||
void AnimVariantMap::copyVariantsFrom(const AnimVariantMap& other) {
|
||||
for (auto& pair : other._map) {
|
||||
_map[pair.first] = pair.second;
|
||||
|
@ -124,3 +125,43 @@ void AnimVariantMap::animVariantMapFromScriptValue(const QScriptValue& source) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::map<QString, QString> AnimVariantMap::toDebugMap() const {
|
||||
std::map<QString, QString> result;
|
||||
for (auto& pair : _map) {
|
||||
switch (pair.second.getType()) {
|
||||
case AnimVariant::Type::Bool:
|
||||
result[pair.first] = QString("%1").arg(pair.second.getBool());
|
||||
break;
|
||||
case AnimVariant::Type::Int:
|
||||
result[pair.first] = QString("%1").arg(pair.second.getInt());
|
||||
break;
|
||||
case AnimVariant::Type::Float:
|
||||
result[pair.first] = QString::number(pair.second.getFloat(), 'f', 3);
|
||||
break;
|
||||
case AnimVariant::Type::Vec3: {
|
||||
glm::vec3 value = pair.second.getVec3();
|
||||
result[pair.first] = QString("(%1, %2, %3)").
|
||||
arg(QString::number(value.x, 'f', 3)).
|
||||
arg(QString::number(value.y, 'f', 3)).
|
||||
arg(QString::number(value.z, 'f', 3));
|
||||
break;
|
||||
}
|
||||
case AnimVariant::Type::Quat: {
|
||||
glm::quat value = pair.second.getQuat();
|
||||
result[pair.first] = QString("(%1, %2, %3, %4)").
|
||||
arg(QString::number(value.x, 'f', 3)).
|
||||
arg(QString::number(value.y, 'f', 3)).
|
||||
arg(QString::number(value.z, 'f', 3)).
|
||||
arg(QString::number(value.w, 'f', 3));
|
||||
break;
|
||||
}
|
||||
case AnimVariant::Type::String:
|
||||
result[pair.first] = pair.second.getString();
|
||||
break;
|
||||
default:
|
||||
assert(("invalid AnimVariant::Type", false));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -235,6 +235,9 @@ public:
|
|||
void animVariantMapFromScriptValue(const QScriptValue& object);
|
||||
void copyVariantsFrom(const AnimVariantMap& other);
|
||||
|
||||
// For stat debugging.
|
||||
std::map<QString, QString> toDebugMap() const;
|
||||
|
||||
#ifdef NDEBUG
|
||||
void dump() const {
|
||||
qCDebug(animation) << "AnimVariantMap =";
|
||||
|
|
|
@ -1061,8 +1061,10 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
// animations haven't fully loaded yet.
|
||||
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
|
||||
}
|
||||
_lastAnimVars = _animVars;
|
||||
_animVars.clearTriggers();
|
||||
_animVars = triggersOut;
|
||||
_lastContext = context;
|
||||
}
|
||||
applyOverridePoses();
|
||||
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
|
|
|
@ -222,7 +222,10 @@ public:
|
|||
// input assumed to be in rig space
|
||||
void computeHeadFromHMD(const AnimPose& hmdPose, glm::vec3& headPositionOut, glm::quat& headOrientationOut) const;
|
||||
|
||||
const std::map<QString, float> getAnimStack() { return _animNode->getAnimStack(); }
|
||||
// used to debug animation playback
|
||||
const AnimContext::DebugAlphaMap& getDebugAlphaMap() const { return _lastContext.getDebugAlphaMap(); }
|
||||
const AnimVariantMap& getAnimVars() const { return _lastAnimVars; }
|
||||
const AnimContext::DebugStateMachineMap& getStateMachineMap() const { return _lastContext.getStateMachineMap(); }
|
||||
|
||||
void toggleSmoothPoleVectors() { _smoothPoleVectors = !_smoothPoleVectors; };
|
||||
signals:
|
||||
|
@ -388,6 +391,9 @@ protected:
|
|||
|
||||
int _rigId;
|
||||
bool _headEnabled { false };
|
||||
|
||||
AnimContext _lastContext;
|
||||
AnimVariantMap _lastAnimVars;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Rig__) */
|
||||
|
|
Loading…
Reference in a new issue