David Rowe
ce58edc4e0
Add frustum property to JavaScript Camera object
2016-09-09 18:56:05 +12:00
Zander Otavka
235ee4bd46
Refactor Camera scripting interface a little
...
get/setRotation has been removed, as it was a duplicate of
get/setOrientation, but undocumented and barely used. get/setTransform
and get/setPerspective have been changed to methods from slots, since
glm::mat4 is not exposed to the scriping interface so they don't work in
scripting.
2016-06-27 13:06:12 -07:00
Thijs Wenker
de98a17ada
- rename CameraEntityItem to AnchorEntityItem
2015-11-06 01:58:08 +01:00
Thijs Wenker
d7279e4c88
Support for Camera Entities.
...
- New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.).
- New CameraMode: CameraEntity
- Example script using the new cameraEntity
- Updated edit.js to use the CameraEntities (with button to preview the camera)
2015-11-04 02:51:23 +01:00
Brad Davis
4417c00ae4
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/src/Application.h
interface/src/Menu.h
2015-06-26 17:02:16 -07:00
Sam Gondelman
19ec080e2b
Merge with master
2015-06-24 15:04:03 -07:00
Sam Gondelman
778e19ac11
fixed camera mode issue
2015-06-23 11:45:08 -07:00
Sam Gondelman
824c219fa0
started fixing camera mode issue
2015-06-23 09:26:38 -07:00
Brad Davis
00d8fe75ab
Breaking up overlay into rendering and compositing classes
2015-06-13 17:36:08 -07:00
Brad Davis
b5e6b737c4
Working on display plugins
2015-05-26 17:32:41 -07:00
Brad Davis
41d587bd2e
Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""
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This reverts commit 6e8c067bcb
.
Conflicts:
interface/src/Camera.h
2015-05-12 14:47:44 -07:00
samcake
6e8c067bcb
Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff"
2015-05-12 14:34:43 -07:00
Brad Davis
666caf0d59
Working on fixing DK1 and santizing the transform stuff
2015-05-12 00:44:30 -07:00
Bradley Austin Davis
098a9bd70e
Fixing sixense and restoring lookat
2015-05-04 13:10:16 -07:00
Brad Davis
302aa9db47
Removing access to the gl widget and display managers
2015-05-02 00:49:52 -07:00
ZappoMan
664d126465
remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefit
2015-04-28 16:34:33 -07:00
ZappoMan
a89691fc66
switch GLCanvas back to being owned by Application
2015-02-25 12:11:35 -08:00
Atlante45
2a82ff9768
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
...
Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
ZappoMan
806e691bbf
restore camera lookAt and keepLookingAt features
2015-01-07 13:41:07 -08:00
ZappoMan
49d8f2b2f5
more work on voxelEctomy
2014-12-30 18:52:33 -08:00
Atlante45
296c0025de
Switched to auto and changed macro
2014-12-18 15:42:38 -08:00
Atlante45
4d1529f77b
typedefs
2014-12-16 14:02:22 -08:00
Atlante45
e5e2eb4e8a
Moved GLCanvas in DM and DM to QSharedPointers
2014-12-15 16:20:52 -08:00
Atlante45
7026af7b9a
Centrilized Oculus interference in pickRay
2014-12-04 17:26:14 -08:00
ZappoMan
efe202b7e8
make a version of computePick that works off of view frustum even when in HMD mode, updates to lobby
2014-11-22 21:25:43 -08:00
Stephen Birarda
790aa848ae
leverage Camera object for scripting, remove sep interface
2014-11-04 10:33:55 -08:00
Ryan Huffman
fde7b30501
Add Camera::modeUpdated()
2014-10-23 14:47:41 -07:00
Philip Rosedale
2da4345b21
First person and mirror HMD view almost fixed
2014-10-09 13:32:35 -07:00
Philip Rosedale
c4c9f4820d
First pass at simplifying camera, removes interpolation to target and setbacks
2014-10-08 10:00:47 -07:00
Philip Rosedale
f4b9ccbceb
remove unused camera functions
2014-10-07 21:51:46 -07:00
Andrzej Kapolka
1ef9126482
Migrating to device-independent coordinates.
2014-09-08 13:59:19 -07:00
Andrzej Kapolka
7f6b3d3649
Dimension fixes for Retina displays.
2014-09-05 16:44:45 -07:00
Atlante45
72a31ec8fc
Removed magic number to use DEFAULT_NEAR/FAR_CLIP
2014-07-25 10:56:44 -07:00
Philip Rosedale
60c33c18c3
Expose mode shift period to JS, remove default value
2014-06-24 20:32:41 -07:00
barnold1953
936f04cece
Simple raypicking for scripts with oculus rift.
2014-06-09 11:55:29 -07:00
Andrew Meadows
3acc518e8a
make float literals obey the coding standard
2014-04-17 15:18:15 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
Andrew Meadows
aa8c2fc8cb
use radians instead of degrees (almost) everywhere
2014-03-11 17:26:58 -07:00
Andrzej Kapolka
8644280eb5
Make sure our mode is fully established before we use the mirror camera to
...
render the billboard. Closes #2103 .
2014-02-26 12:11:03 -08:00
Andrzej Kapolka
d80b52dc9f
Fixes for camera mode transitions, seeing inside head.
2014-02-24 11:33:52 -08:00
Andrew Meadows
6ce028bbab
Simplifiy API for camera mode transitions
...
Specify the "period" for the transition rather than the "rate".
2014-02-17 10:27:33 -08:00
ZappoMan
221a5c75c7
remove debug
2014-02-09 23:22:10 -08:00
ZappoMan
d5447452ae
more work on lookAt behavior
2014-02-09 21:06:32 -08:00
ZappoMan
c64a530be4
first cut at lookAt
2014-02-09 16:24:38 -08:00
ZappoMan
2157349804
added Camera.computePickRay()
2014-02-07 09:40:52 -08:00
ZappoMan
7379f9c923
tweaks to scriptable camera
2014-02-06 23:59:46 -08:00
ZappoMan
666393fdad
removed dead code
2014-02-06 20:05:48 -08:00
ZappoMan
77e7f336d5
scriptable camera
2014-02-06 20:03:57 -08:00
Brad Hefta-Gaub
4f5a27796f
fix warning
2014-02-05 20:46:17 -08:00