scriptable camera

This commit is contained in:
ZappoMan 2014-02-06 20:03:57 -08:00
parent 4d55f35b1b
commit 77e7f336d5
6 changed files with 208 additions and 115 deletions

View file

@ -434,9 +434,9 @@ void Application::paintGL() {
glEnable(GL_LINE_SMOOTH);
if (OculusManager::isConnected()) {
_myCamera.setUpShift (0.0f);
_myCamera.setDistance (0.0f);
_myCamera.setTightness (0.0f); // Camera is directly connected to head without smoothing
_myCamera.setUpShift(0.0f);
_myCamera.setDistance(0.0f);
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
_myCamera.setTargetPosition(_myAvatar->getHead().calculateAverageEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead().getOrientation());
@ -446,7 +446,7 @@ void Application::paintGL() {
_myCamera.setTargetRotation(_myAvatar->getHead().getCameraOrientation());
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
_myCamera.setTightness (0.0f); // Camera is directly connected to head without smoothing
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
_myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition());
_myCamera.setTargetRotation(_myAvatar->getHead().getCameraOrientation());
@ -2220,28 +2220,30 @@ void Application::updateMetavoxels(float deltaTime) {
}
}
void Application::cameraMenuChanged() {
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
_myCamera.setMode(CAMERA_MODE_MIRROR);
_myCamera.setModeShiftRate(100.0f);
}
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
_myCamera.setModeShiftRate(1.0f);
}
} else {
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
_myCamera.setModeShiftRate(1.0f);
}
}
}
void Application::updateCamera(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateCamera()");
if (!OculusManager::isConnected() && !TV3DManager::isConnected()) {
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
_myCamera.setMode(CAMERA_MODE_MIRROR);
_myCamera.setModeShiftRate(100.0f);
}
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
_myCamera.setModeShiftRate(1.0f);
}
} else {
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
_myCamera.setModeShiftRate(1.0f);
}
}
if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
float xSign = _myCamera.getMode() == CAMERA_MODE_MIRROR ? 1.0f : -1.0f;
if (_faceshift.isActive()) {
@ -4095,6 +4097,10 @@ void Application::loadScript(const QString& fileNameString) {
// hook our avatar object into this script engine
scriptEngine->setAvatarData( static_cast<Avatar*>(_myAvatar), "MyAvatar");
CameraScriptableObject* cameraScriptable = new CameraScriptableObject(&_myCamera);
scriptEngine->registerGlobalObject("Camera", cameraScriptable);
connect(scriptEngine, SIGNAL(finished(const QString&)), cameraScriptable, SLOT(deleteLater()));
QThread* workerThread = new QThread(this);
// when the worker thread is started, call our engine's run..

View file

@ -238,6 +238,7 @@ private slots:
void setFullscreen(bool fullscreen);
void setEnable3DTVMode(bool enable3DTVMode);
void cameraMenuChanged();
void renderThrustAtVoxel(const glm::vec3& thrust);

View file

@ -10,6 +10,7 @@
#include <VoxelConstants.h>
#include "Camera.h"
#include "Menu.h"
#include "Util.h"
const float CAMERA_MINIMUM_MODE_SHIFT_RATE = 0.5f;
@ -18,6 +19,10 @@ const float CAMERA_FIRST_PERSON_MODE_UP_SHIFT = 0.0f;
const float CAMERA_FIRST_PERSON_MODE_DISTANCE = 0.0f;
const float CAMERA_FIRST_PERSON_MODE_TIGHTNESS = 100.0f;
const float CAMERA_INDEPENDENT_MODE_UP_SHIFT = 0.0f;
const float CAMERA_INDEPENDENT_MODE_DISTANCE = 0.0f;
const float CAMERA_INDEPENDENT_MODE_TIGHTNESS = 100.0f;
const float CAMERA_THIRD_PERSON_MODE_UP_SHIFT = -0.2f;
const float CAMERA_THIRD_PERSON_MODE_DISTANCE = 1.5f;
const float CAMERA_THIRD_PERSON_MODE_TIGHTNESS = 8.0f;
@ -27,33 +32,33 @@ const float CAMERA_MIRROR_MODE_DISTANCE = 0.17f;
const float CAMERA_MIRROR_MODE_TIGHTNESS = 100.0f;
Camera::Camera() {
_needsToInitialize = true;
_frustumNeedsReshape = true;
_modeShift = 1.0f;
_modeShiftRate = 1.0f;
_linearModeShift = 0.0f;
_mode = CAMERA_MODE_THIRD_PERSON;
_prevMode = CAMERA_MODE_THIRD_PERSON;
_tightness = 10.0f; // default
_fieldOfView = DEFAULT_FIELD_OF_VIEW_DEGREES;
_aspectRatio = 16.f/9.f;
_nearClip = 0.08f; // default
_farClip = 50.0f * TREE_SCALE; // default
_upShift = 0.0f;
_distance = 0.0f;
_previousUpShift = 0.0f;
_previousDistance = 0.0f;
_previousTightness = 0.0f;
_newUpShift = 0.0f;
_newDistance = 0.0f;
_newTightness = 0.0f;
_targetPosition = glm::vec3(0.0f, 0.0f, 0.0f);
_position = glm::vec3(0.0f, 0.0f, 0.0f);
_idealPosition = glm::vec3(0.0f, 0.0f, 0.0f);
_scale = 1.0f;
Camera::Camera() :
_needsToInitialize(true),
_mode(CAMERA_MODE_THIRD_PERSON),
_prevMode(CAMERA_MODE_THIRD_PERSON),
_frustumNeedsReshape(true),
_position(0.0f, 0.0f, 0.0f),
_idealPosition(0.0f, 0.0f, 0.0f),
_targetPosition(0.0f, 0.0f, 0.0f),
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),
_aspectRatio(16.f/9.f),
_nearClip(0.08f), // default
_farClip(50.0f * TREE_SCALE), // default
_upShift(0.0f),
_distance(0.0f),
_tightness(10.0f), // default
_previousUpShift(0.0f),
_previousDistance(0.0f),
_previousTightness(0.0f),
_newUpShift(0.0f),
_newDistance(0.0f),
_newTightness(0.0f),
_modeShift(1.0f),
_linearModeShift(0.0f),
_modeShiftRate(1.0f),
_scale(1.0f)
//,_wantsAutoFollow(true)
{
}
void Camera::update(float deltaTime) {
@ -66,12 +71,9 @@ void Camera::update(float deltaTime) {
// use iterative forces to keep the camera at the desired position and angle
void Camera::updateFollowMode(float deltaTime) {
if (_linearModeShift < 1.0f) {
_linearModeShift += _modeShiftRate * deltaTime;
_modeShift = ONE_HALF - ONE_HALF * cosf(_linearModeShift * PIE );
_upShift = _previousUpShift * (1.0f - _modeShift) + _newUpShift * _modeShift;
_distance = _previousDistance * (1.0f - _modeShift) + _newDistance * _modeShift;
_tightness = _previousTightness * (1.0f - _modeShift) + _newTightness * _modeShift;
@ -98,7 +100,6 @@ void Camera::updateFollowMode(float deltaTime) {
_idealPosition = _targetPosition + _scale * (_rotation * glm::vec3(0.0f, _upShift, _distance));
_position = _idealPosition;
_needsToInitialize = false;
} else {
// pull rotation towards ideal
_rotation = safeMix(_rotation, _targetRotation, t);
@ -137,16 +138,19 @@ void Camera::setMode(CameraMode m) {
_newUpShift = CAMERA_THIRD_PERSON_MODE_UP_SHIFT;
_newDistance = CAMERA_THIRD_PERSON_MODE_DISTANCE;
_newTightness = CAMERA_THIRD_PERSON_MODE_TIGHTNESS;
} else if (_mode == CAMERA_MODE_FIRST_PERSON) {
_newUpShift = CAMERA_FIRST_PERSON_MODE_UP_SHIFT;
_newDistance = CAMERA_FIRST_PERSON_MODE_DISTANCE;
_newTightness = CAMERA_FIRST_PERSON_MODE_TIGHTNESS;
} else if (_mode == CAMERA_MODE_MIRROR) {
_newUpShift = CAMERA_MIRROR_MODE_UP_SHIFT;
_newDistance = CAMERA_MIRROR_MODE_DISTANCE;
_newTightness = CAMERA_MIRROR_MODE_TIGHTNESS;
} else if (_mode == CAMERA_MODE_INDEPENDENT) {
_newUpShift = CAMERA_INDEPENDENT_MODE_UP_SHIFT;
_newDistance = CAMERA_INDEPENDENT_MODE_DISTANCE;
_newTightness = CAMERA_INDEPENDENT_MODE_TIGHTNESS;
}
}
@ -218,4 +222,55 @@ void Camera::setFrustumWasReshaped() {
}
QString CameraScriptableObject::getMode() const {
QString mode("unknown");
switch(_camera->getMode()) {
case CAMERA_MODE_THIRD_PERSON:
mode = "third person";
break;
case CAMERA_MODE_FIRST_PERSON:
mode = "first person";
break;
case CAMERA_MODE_MIRROR:
mode = "mirror";
break;
case CAMERA_MODE_INDEPENDENT:
mode = "independent";
break;
default:
break;
}
return mode;
}
void CameraScriptableObject::setMode(const QString& mode) {
CameraMode currentMode = _camera->getMode();
CameraMode targetMode = currentMode;
if (mode == "third person") {
targetMode = CAMERA_MODE_THIRD_PERSON;
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, false);
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false);
} else if (mode == "first person") {
targetMode = CAMERA_MODE_FIRST_PERSON;
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, false);
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, true);
} else if (mode == "mirror") {
targetMode = CAMERA_MODE_MIRROR;
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, true);
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false);
} else if (mode == "independent") {
targetMode = CAMERA_MODE_INDEPENDENT;
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, false);
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false);
}
if (currentMode != targetMode) {
_camera->setMode(targetMode);
_camera->setModeShiftRate(10.0f);
}
}
void CameraScriptableObject::setPosition(const glm::vec3& p) {
_camera->setTargetPosition(p);
}

View file

@ -11,7 +11,7 @@
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
const float DEFAULT_FIELD_OF_VIEW_DEGREES = 90.0f;
const float DEFAULT_FIELD_OF_VIEW_DEGREES = 90.0f;
enum CameraMode
{
@ -19,11 +19,12 @@ enum CameraMode
CAMERA_MODE_THIRD_PERSON,
CAMERA_MODE_FIRST_PERSON,
CAMERA_MODE_MIRROR,
CAMERA_MODE_INDEPENDENT,
NUM_CAMERA_MODES
};
class Camera
{
class Camera {
public:
Camera();
@ -31,73 +32,96 @@ public:
void update( float deltaTime );
void setUpShift ( float u ) { _upShift = u; }
void setDistance ( float d ) { _distance = d; }
void setTargetPosition( const glm::vec3& t ) { _targetPosition = t; }
void setPosition ( const glm::vec3& p ) { _position = p; }
void setTightness ( float t ) { _tightness = t; }
void setTargetRotation( const glm::quat& rotation );
void setUpShift(float u) { _upShift = u; }
void setDistance(float d) { _distance = d; }
void setPosition(const glm::vec3& p) { _position = p; }
void setTargetPosition(const glm::vec3& t) { _targetPosition = t; }
void setTightness(float t) { _tightness = t; }
void setTargetRotation(const glm::quat& rotation);
void setMode ( CameraMode m );
void setModeShiftRate ( float r );
void setFieldOfView ( float f );
void setAspectRatio ( float a );
void setNearClip ( float n );
void setFarClip ( float f );
void setEyeOffsetPosition ( const glm::vec3& p );
void setEyeOffsetOrientation( const glm::quat& o );
void setScale ( const float s );
void setMode(CameraMode m);
void setModeShiftRate(float r);
void setFieldOfView(float f);
void setAspectRatio(float a);
void setNearClip(float n);
void setFarClip(float f);
void setEyeOffsetPosition(const glm::vec3& p);
void setEyeOffsetOrientation(const glm::quat& o);
void setScale(const float s);
const glm::vec3& getTargetPosition () const { return _targetPosition; }
const glm::vec3& getPosition () const { return _position; }
const glm::quat& getTargetRotation () const { return _targetRotation; }
const glm::quat& getRotation () const { return _rotation; }
CameraMode getMode () const { return _mode; }
float getFieldOfView () const { return _fieldOfView; }
float getAspectRatio () const { return _aspectRatio; }
float getNearClip () const { return _scale * _nearClip; }
float getFarClip () const;
const glm::vec3& getEyeOffsetPosition () const { return _eyeOffsetPosition; }
const glm::quat& getEyeOffsetOrientation () const { return _eyeOffsetOrientation; }
float getScale () const { return _scale; }
const glm::vec3& getPosition() const { return _position; }
const glm::quat& getRotation() const { return _rotation; }
CameraMode getMode() const { return _mode; }
const glm::vec3& getTargetPosition() const { return _targetPosition; }
const glm::quat& getTargetRotation() const { return _targetRotation; }
float getFieldOfView() const { return _fieldOfView; }
float getAspectRatio() const { return _aspectRatio; }
float getNearClip() const { return _scale * _nearClip; }
float getFarClip() const;
const glm::vec3& getEyeOffsetPosition() const { return _eyeOffsetPosition; }
const glm::quat& getEyeOffsetOrientation() const { return _eyeOffsetOrientation; }
float getScale() const { return _scale; }
CameraMode getInterpolatedMode() const;
bool getFrustumNeedsReshape() const; // call to find out if the view frustum needs to be reshaped
void setFrustumWasReshaped(); // call this after reshaping the view frustum.
bool getWantsAutoFollow() const { return _wantsAutoFollow; }
void setWantsAutoFollow(bool value) { _wantsAutoFollow = value; }
private:
bool _needsToInitialize;
CameraMode _mode;
CameraMode _prevMode;
bool _frustumNeedsReshape;
glm::vec3 _position;
glm::vec3 _idealPosition;
glm::vec3 _targetPosition;
float _fieldOfView;
float _aspectRatio;
float _nearClip;
float _farClip;
glm::vec3 _eyeOffsetPosition;
glm::quat _eyeOffsetOrientation;
glm::quat _rotation;
glm::quat _targetRotation;
float _upShift;
float _distance;
float _tightness;
float _previousUpShift;
float _previousDistance;
float _previousTightness;
float _newUpShift;
float _newDistance;
float _newTightness;
float _modeShift;
float _linearModeShift;
float _modeShiftRate;
float _scale;
bool _needsToInitialize;
CameraMode _mode;
CameraMode _prevMode;
bool _frustumNeedsReshape;
glm::vec3 _position;
glm::vec3 _idealPosition;
glm::vec3 _targetPosition;
float _fieldOfView;
float _aspectRatio;
float _nearClip;
float _farClip;
glm::vec3 _eyeOffsetPosition;
glm::quat _eyeOffsetOrientation;
glm::quat _rotation;
glm::quat _targetRotation;
float _upShift;
float _distance;
float _tightness;
float _previousUpShift;
float _previousDistance;
float _previousTightness;
float _newUpShift;
float _newDistance;
float _newTightness;
float _modeShift;
float _linearModeShift;
float _modeShiftRate;
float _scale;
bool _wantsAutoFollow;
void updateFollowMode( float deltaTime );
void updateFollowMode(float deltaTime);
};
class CameraScriptableObject : public QObject {
Q_OBJECT
public:
CameraScriptableObject(Camera* camera) { _camera = camera; }
public slots:
QString getMode() const;
void setMode(const QString& mode);
void setPosition(const glm::vec3& p);
glm::vec3 getPosition() const { return _camera->getPosition(); }
//bool getWantsAutoFollow() const { return _camera->getWantsAutoFollow(); }
//void setWantsAutoFollow(bool value) { _camera->setWantsAutoFollow(value); }
private:
Camera* _camera;
};
#endif

View file

@ -232,9 +232,12 @@ Menu::Menu() :
false,
appInstance,
SLOT(setFullscreen(bool)));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true,
appInstance,SLOT(cameraMenuChanged()));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H,false,
appInstance,SLOT(cameraMenuChanged()));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0,
false,
appInstance,
@ -690,6 +693,9 @@ void Menu::removeAction(QMenu* menu, const QString& actionName) {
menu->removeAction(_actionHash.value(actionName));
}
void Menu::setIsOptionChecked(const QString& menuOption, bool isChecked) {
return _actionHash.value(menuOption)->setChecked(isChecked);
}
bool Menu::isOptionChecked(const QString& menuOption) {
return _actionHash.value(menuOption)->isChecked();

View file

@ -48,6 +48,7 @@ public:
~Menu();
bool isOptionChecked(const QString& menuOption);
void setIsOptionChecked(const QString& menuOption, bool isChecked);
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
bool isVoxelModeActionChecked();