James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
Seth Alves
c034879b74
Merge branch 'master' of github.com:highfidelity/hifi into fix-throwing
2016-07-11 11:12:20 -07:00
Anthony J. Thibault
6f6fe5f244
reduced radius of grab sphere
2016-07-08 18:23:33 -07:00
Anthony J. Thibault
bec71e4af4
Went back to transparent spheres for equip points
2016-07-08 17:05:23 -07:00
Seth Alves
051616d7c3
experimenting
2016-07-08 16:16:06 -07:00
James B. Pollack
6249f3ed12
less changes to hand grab
2016-07-08 16:01:17 -07:00
James B. Pollack
4f899d8752
play nice with grab
2016-07-08 15:14:04 -07:00
James B. Pollack
5ca14b528b
remove prints and format
2016-07-08 15:08:44 -07:00
Anthony J. Thibault
c8d0decab7
Fix for far grab not working until after edit button is pressed
2016-07-08 14:47:13 -07:00
Anthony J. Thibault
7d1f52da70
Added glow effect to search beam
2016-07-08 14:33:22 -07:00
Anthony J. Thibault
9242147394
Merge branch 'master' into feature/grab-script-polish
2016-07-08 13:40:01 -07:00
James B. Pollack
24832df14a
changes
2016-07-08 13:13:32 -07:00
Anthony J. Thibault
1ec3472230
Model overlay dimensions fixes
...
At the moment model overlays will ALWAYS scale to fit their dimensions
Update handControllerGrab to account for this behavior.
2016-07-08 11:36:43 -07:00
James B. Pollack
1a46366557
uncomment
2016-07-07 19:23:04 -07:00
James B. Pollack
f8ff0da901
trying to fix interaction with grab script...
2016-07-07 19:22:42 -07:00
Anthony J. Thibault
0d454cd45e
Equip hotspots render when your hand is near them.
2016-07-07 17:28:23 -07:00
Seth Alves
6786a07ac2
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-07 09:53:24 -07:00
Anthony J. Thibault
2db8160568
handControllerGrab improvements
...
* Made handControllerGrab eslint clean
* A model overlay is used instead of a sphere to draw equip hotspots.
* The equip hotspot model will grow in size by 10% when hand is near enough to equip it.
* The hand controller will now perform a haptic pulse when your hand is near enough to an equip hotspot.
* Near triggers events will also perform a haptic pulse
2016-07-06 15:46:14 -07:00
howard-stearns
110f5e9e2a
Don't compare distance when no intersection.
2016-07-06 15:08:57 -07:00
howard-stearns
b8e6572ebf
basic hand-controller editing
2016-07-05 17:00:54 -07:00
Seth Alves
5ab82cd7c8
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
2016-07-02 15:11:59 -07:00
Anthony J. Thibault
d8e5e3cbe4
equip bug fix
...
you should not be able to equip an object that is already equipped, with your other hand.
2016-06-30 16:00:18 -07:00
Anthony J. Thibault
82b1cba81d
equip improvements
...
Allow the user to equip an object while near or far grabbing it from the other hand.
2016-06-30 13:58:44 -07:00
Anthony J. Thibault
6072487c9c
Equip-points attachments work
...
Also made handControllerGrab.js eslint clean.
2016-06-29 17:28:53 -07:00
Anthony J. Thibault
43d4dba4c0
iterate over hotspots not entities.
...
This makes it possible to render multiple hotspots per entity.
Also, it will use the same logic to decide how to deal with overlapping entity
equip hotspots.
2016-06-29 13:53:07 -07:00
Anthony J. Thibault
1b98c73473
WIP, equip-points work but they don't use the proper attach point.
2016-06-29 13:53:06 -07:00
Anthony J. Thibault
b042210637
Addition of equipHotspots
2016-06-29 13:53:06 -07:00
Seth Alves
52d017ac74
undo previous change
2016-06-28 19:22:19 -07:00
Seth Alves
b782ae667c
when one hand adjusts something equippd in the other, print out the new local position and rotation in case a content-creator wants to update userData
2016-06-28 16:36:37 -07:00
Seth Alves
630d5cfc82
make trigger more sensitive, print out position and rotation when releasing something
2016-06-28 15:47:17 -07:00
Anthony J. Thibault
41fcfb45ca
Merge branch 'vive-ui' into bug-fix/grab-visualization-improvements
2016-06-24 13:28:00 -07:00
Anthony J. Thibault
8bf72f28da
Fix for grab script search ray length
2016-06-24 12:06:02 -07:00
Anthony J. Thibault
7bd553c09c
near grab logic to uses sphere vs entity box
...
instead of sphere vs sphere. Adjusted debug drawing accordingly.
2016-06-23 17:03:15 -07:00
Anthony J. Thibault
eabb8d08c0
Merge branch 'vive-ui' into feature/equip-hotspots
2016-06-23 15:42:55 -07:00
Anthony J. Thibault
fc42a3aef5
Grab script hotspot work
...
* Updated grab/equip logic to use sphere vs sphere tests, instead of sphere vs entity bounding box.
* Added debug flag for visualizing grab spheres.
* hotspot overlays are now updated as the objects they are attached to move.
* You can now use the search beam to near grab large objects, as well as the sphere sphere test.
* Optimized EntityPropertyCache to make a single call to Entities.getEntityProperties instead of three.
* Moved grab script options from the "Developer > Hands" menu to the "Developer > Grab Script" menu.
2016-06-23 15:36:47 -07:00
howard-stearns
581d87d653
feedback re magic numbers and variable name.
2016-06-22 16:40:10 -07:00
Anthony J. Thibault
2a82dddc2b
Draw attach points as if they were equip-hotspots
2016-06-21 17:36:36 -07:00
Anthony J. Thibault
972c292857
Fix for equip-hotspot being visible for whiteboard markers
2016-06-21 11:59:11 -07:00
Anthony J. Thibault
2ed88bca6d
Bug fix for bow and arrow.
...
* before this change the releaseEquip message was not getting sent to the bow,
which it would use to re-enable the grab script via the 'Hifi-Hand-Disabler' msg.
2016-06-20 17:24:36 -07:00
Anthony J. Thibault
8817bbea09
reduce log spam
2016-06-20 15:53:33 -07:00
Anthony J. Thibault
e5159ad213
Added "Developer > Hands > Drop Without Shake" menu option
2016-06-20 14:50:15 -07:00
Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
...
* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
...
Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
howard-stearns
6f671b7cde
see comment.
2016-06-15 15:17:34 -07:00
howard-stearns
1e3b20b66d
Explicit check enumerated states instead of relying on order, per
...
feedback.
2016-06-15 15:06:36 -07:00
Howard Stearns
b9754c8564
continue grabbing through overlays
2016-06-14 20:17:52 -07:00
Anthony J. Thibault
071584597d
Merge branch 'vive-ui' into feature/grab-script-preliminaries
2016-06-14 15:33:38 -07:00
Anthony J. Thibault
67aac09033
Set state debug flag to false
2016-06-14 14:59:29 -07:00
Anthony J. Thibault
cb51d00c1d
Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER
2016-06-13 19:08:33 -07:00
Anthony J. Thibault
28b6cc2777
handControllerGrab.js is now eslint clean.
2016-06-13 18:54:21 -07:00
howard-stearns
526fc7d062
Make handControllerGrab independent of whether we're using laser or
...
Reticle.
2016-06-13 17:13:10 -07:00
Anthony J. Thibault
b01eb0439d
removed sticky thumb equip states.
...
* removed STATE_WAITING_FOR_EQUIP_THUMB_RELEASE and waitingForEquipThumbRelease
* removed STATE_EQUIP
* removed STATE_WAITING_FOR_RELEASE_THUMB_RELEASE and waitingForReleaseThumbRelease
* removed 'Hifi-Object-Manipulation' 'loaded' support and checkNewlyLoaded method.
2016-06-13 16:49:38 -07:00
Anthony J. Thibault
fe65df350b
Combined the release and off states.
2016-06-13 15:05:34 -07:00
Anthony J. Thibault
bd3326d2fc
Collapse continueNearGrabbing and nearGrabbing into a single state.
...
* Moved the update logic from STATE_NEAR_GRABBING, STATE_HOLD & STATE_EQUIP into the entryMethods
for those states.
* Removed STATE_CONTINUE_NEAR_GRABBING, STATE_CONTINUE_HOLD & STATE_CONTINUE_EQUIP states
This functionality has been moved into the updateMethod for their respective states.
This *should* be a pure re-factor no functionality was changed.
2016-06-13 14:40:30 -07:00
Anthony J. Thibault
6d2181f0f1
Combine DISTANCE_HOLDING and CONTINUE_DISTANCE_HOLDING states.
2016-06-13 14:40:30 -07:00
Howard Stearns
b0f6b59207
Merge pull request #8040 from hyperlogic/bug-fix/equip-hotspot-render
...
Only render equip-hotspots for objects with attach points.
2016-06-13 11:29:39 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
...
Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Anthony J. Thibault
42068cf2dd
Only render equip-hotspots for objects with attach points.
2016-06-08 15:01:53 -07:00
Anthony J. Thibault
b836a580ff
Updated some debug print information
2016-06-06 14:40:58 -07:00
Anthony J. Thibault
6d462a477d
Change equip-hotspot to a green sphere.
2016-06-06 14:40:57 -07:00
Anthony J. Thibault
c9f440a49d
handControllerGrab: initial rendering of equip hot-spots
...
* When trigger is depressed, any entities that are marked with a wearable equip-point
will become highlighted by a wireframe box (temporary art).
* The grab state machine is now defined by the CONTROLLER_STATE_MACHINE object.
this includes each state's name and updateMethod name.
* Support was added for entry and exit methods when changing states, this
functionality is used to draw and delete the hot spots when entering
and exiting the searching state.
2016-06-06 14:40:57 -07:00
SamGondelman
4fb8eac8ea
much better way of fixing script
2016-06-03 18:12:47 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
howard-stearns
9ad19a2eaf
Draw grab balls in front of entities (not just the lines as before).
...
Don't intersect with grab balls (not just lasers as before).
Don't run grab lasers through (2d or 3d) overlays.
Don't try to manage reticle in handControllerGrab because other scripts
do.
2016-05-31 14:57:31 -07:00
Seth Alves
a24d63a39c
make distance-grab work better when avatar is walking
2016-05-20 15:45:00 -07:00
Seth Alves
009c288745
revert a change from previous fixes -- non-dynamic things should have to opt-into being grabbable. dynamic things have to opt-out
2016-05-12 13:29:40 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
44beca1687
try having all spring derived actions agree on a target
2016-05-04 11:29:17 -07:00
Seth Alves
ec554c3c0b
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-01 17:28:20 -07:00
James B. Pollack
06171f6063
move default to system
2016-04-26 14:47:02 -07:00