Brad Hefta-Gaub
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8434aa9416
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Merge pull request #8027 from SamGondelman/exposeHaptics
Expose haptics to JS
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2016-06-08 16:17:04 -07:00 |
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SamGondelman
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ff2405437b
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can set strength to 0
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2016-06-07 12:19:38 -07:00 |
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SamGondelman
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b59d597780
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if overlapping calls, haptics take on strength and duration of call that will finish last
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2016-06-06 15:35:12 -07:00 |
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SamGondelman
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cea0d74c35
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fix spaces and touch duration
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2016-06-06 15:20:10 -07:00 |
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SamGondelman
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e7743cd8e2
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added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism
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2016-06-06 15:03:08 -07:00 |
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SamGondelman
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2367cb1995
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fixing input mapping for vive/touch grip button/trigger, script needs fixing
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2016-06-03 15:07:21 -07:00 |
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SamGondelman
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e2c4b4d306
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added haptic support to sdl and touch (needs testing)
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2016-06-03 10:17:08 -07:00 |
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SamGondelman
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8b76af531b
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made touch hand orientation more comfortable, fixed all the touch key mappings, exposed capacitive touch keys for use later
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2016-06-02 16:52:17 -07:00 |
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SamGondelman
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c9ea85e659
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fixed left hand rotation
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2016-06-02 10:50:22 -07:00 |
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SamGondelman
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9984667742
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touch properly sets pose.valid and further corrected hand rotation
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2016-06-02 10:09:41 -07:00 |
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SamGondelman
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7bd29c13b0
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corrected oculus touch rotation and converted hand pose to avatar coordinate system
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2016-06-02 09:09:25 -07:00 |
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Brad Davis
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07562f72af
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Doing a pass over the input plugins and controller code
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2016-05-20 14:50:23 -07:00 |
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Brad Davis
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2f28c64edb
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Fixing menu navigation in oculus remote
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2016-04-07 13:21:00 -07:00 |
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Brad Davis
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a58a627fdf
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Support oculus remote input
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2016-04-07 13:20:59 -07:00 |
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Brad Davis
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80d397555d
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Fixing input API, DLL path for Oculus
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2016-03-30 10:40:30 -07:00 |
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Brad Davis
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d056c41e25
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Update to latest Oculus SDK, add input device support
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2016-03-30 10:40:28 -07:00 |
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