Commit graph

1622 commits

Author SHA1 Message Date
birarda
40efa0f0b8 Merge pull request #84 from birarda/master
some logging fixes
2013-04-18 10:47:56 -07:00
Stephen Birarda
651f7434a8 don't constantly print hand position to log 2013-04-18 10:46:44 -07:00
Stephen Birarda
b6b35f29e2 switch the Agent printLog back from hexadecimal notation 2013-04-18 10:46:10 -07:00
ZappoMan
894715598c fixed a comment 2013-04-18 08:49:07 -07:00
Philip Rosedale
a834c52b40 Quick attpemt to fix logging code 2013-04-18 07:48:57 -07:00
Philip Rosedale
8e19caf21c Merge remote-tracking branch 'upstream/master' 2013-04-18 07:23:06 -07:00
Philip Rosedale
f2694a2542 Merge pull request #65 from tschw/19262
19262
2013-04-18 07:18:46 -07:00
tosh
1e6352593a Merge branch 'master' of git://github.com/worklist/hifi into 19262
Conflicts:
	interface/src/Head.cpp
	interface/src/Util.cpp
	interface/src/main.cpp
	libraries/avatars/src/Orientation.cpp
2013-04-18 12:38:35 +02:00
ZappoMan
f0d891b641 Merge pull request #80 from PhilipRosedale/master
Stars back on
2013-04-18 01:38:42 -07:00
ZappoMan
c557bf66bb Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-18 01:25:34 -07:00
ZappoMan
532dc285e7 Changed render_view_frustum() to handle broken camera yaw
- I discovered that the Camera class has a Yaw that is actually
  180deg off of true yaw. So when the avatar is facing at a yaw
  of 0deg, we were setting the camera to 180. This was causing
  the direction vectors to be rotated from where we expected them
  to be, and as a result the frustum was wrong
- I did not fix the camera and the calls to glRotate() since I
 don't yet understan how these work. BUT. I did fix the frustum
 code to fix up this yaw before calculating the vectors
2013-04-18 01:16:54 -07:00
Philip Rosedale
a1d51f8db8 Merge remote-tracking branch 'upstream/master' 2013-04-18 00:20:47 -07:00
Philip Rosedale
ad30abdf20 sphere on 2013-04-18 00:20:22 -07:00
Philip Rosedale
1dd2fcf37d Merge pull request #81 from ZappoMan/view_frustum_work
Updated Orientation class to use Philip's technique.
2013-04-18 00:18:19 -07:00
ZappoMan
309eb08490 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-17 23:53:47 -07:00
Philip Rosedale
23dc5f435b Merge remote-tracking branch 'upstream/master' 2013-04-17 23:45:36 -07:00
ZappoMan
44e6fcc5e9 remove pitch from camera since it still breaks Orientation 2013-04-17 23:42:39 -07:00
Philip Rosedale
f4acdda922 Merge pull request #74 from Ventrella/master
removed initilalizeAvatar() (deprecated)
2013-04-17 23:41:06 -07:00
ZappoMan
8b9e252246 Updated Orientation class to use Philip's technique.
- Changed Orientation class to use Philip's technique for determining vectors
- updated main.cpp to take command line option to run Orientation tests
- tweaked eulerToOrthonormals() to return right vector instead of left vector
2013-04-17 23:21:12 -07:00
Jeffrey Ventrella
bca2460395 Merge remote-tracking branch 'upstream/master' 2013-04-17 23:20:08 -07:00
Jeffrey Ventrella
bd0eb9f69c renamed Yaw Pitch Roll to _headYaw, _headPitch, _headRoll, in Head class. And also added a "bigSphere avatar collision test", also added a bone radius (for collision detection) 2013-04-17 23:18:36 -07:00
Philip Rosedale
f70429e575 Added a translucent ground plane, and made a few more grid lines. Easier to see when 'standing' on. 2013-04-17 22:47:58 -07:00
Philip Rosedale
bb2cc54c97 Stars turned back on by default - lemme know if anyone sees problems. 2013-04-17 22:23:19 -07:00
Philip Rosedale
b7346474d0 Merge pull request #71 from tschw/19188
19188
2013-04-17 22:15:39 -07:00
ZappoMan
e51031c464 Merge pull request #78 from ZappoMan/view_frustum_work
Added more tests for Orientation
2013-04-17 21:14:37 -07:00
ZappoMan
de102d1799 Merge pull request #79 from PhilipRosedale/master
Created eulerToOrthonormals function to (hopefully) help Brad
2013-04-17 21:14:16 -07:00
Philip Rosedale
d200936615 Added eulerToOrthonormals function for Brad in Util.cpp, sample execution at start of main. 2013-04-17 21:10:31 -07:00
Philip Rosedale
64eed6dfab Merge remote-tracking branch 'upstream/master' 2013-04-17 19:41:23 -07:00
Jeffrey Ventrella
46c95ea4af did some code cleanup in Head class and added some _isMine checks to differentiate between my av and others 2013-04-17 18:28:26 -07:00
ZappoMan
a64fca17c5 Added more tests for Orientation 2013-04-17 18:25:12 -07:00
Jeffrey Ventrella
6b8fe0cba1 Merge remote-tracking branch 'upstream/master' 2013-04-17 18:11:38 -07:00
Jeffrey Ventrella
4e12f26467 added _isMine check for my _bodyYaw update 2013-04-17 18:10:32 -07:00
birarda
43fe377881 Merge pull request #77 from birarda/master
fix incorrect number of bytes for broadcast
2013-04-17 18:00:53 -07:00
Stephen Birarda
3538e2cf5b fix the number of bytes used for head broadcast 2013-04-17 17:59:59 -07:00
Philip Rosedale
6ad12e15ed Merge remote-tracking branch 'upstream/master' 2013-04-17 17:51:32 -07:00
Jeffrey Ventrella
de3de7b878 Merge remote-tracking branch 'upstream/master' 2013-04-17 17:50:08 -07:00
Philip Rosedale
557bf79e0a body yaw debugging (commented out) 2013-04-17 17:49:26 -07:00
Jeffrey Ventrella
aba20c6afd a few debugging changes 2013-04-17 17:48:08 -07:00
birarda
27adc1f84b Merge pull request #76 from birarda/master
remove a debug line
2013-04-17 17:43:55 -07:00
Stephen Birarda
24994f3561 remove extra debug line left over from mutex fixes 2013-04-17 17:43:30 -07:00
birarda
3819185bc2 Merge pull request #75 from birarda/master
fix unpack of angle in AvatarData
2013-04-17 17:42:11 -07:00
Stephen Birarda
4340f127e1 cast max uint16_t to float for angle unpack 2013-04-17 17:41:37 -07:00
birarda
26e2c47d99 Merge pull request #73 from PhilipRosedale/master
fixed problem with negative avatar positions
2013-04-17 17:05:42 -07:00
Stephen Birarda
484ab53764 fix the flipped sign for agentHead translate 2013-04-17 17:04:29 -07:00
Jeffrey Ventrella
d7f37e5972 Merge remote-tracking branch 'upstream/master' 2013-04-17 17:04:24 -07:00
Philip Rosedale
db95b0d726 Merge remote-tracking branch 'upstream/master' 2013-04-17 17:00:10 -07:00
birarda
8d4061dd72 Merge pull request #72 from birarda/master
a better interim solution for bytes per avatar
2013-04-17 16:58:49 -07:00
Stephen Birarda
e75add411c use a constant number of BYTES_PER_AVATAR as an interim solution 2013-04-17 16:58:16 -07:00
Jeffrey Ventrella
ecb5047e7c removed initializeAvatar() method in Head class (deprecated). and also un-negated the pos in the rendering of other avatars (same fix as Philip just made) 2013-04-17 16:58:04 -07:00
Philip Rosedale
6b03622e29 Fixed bug having other people showing up at negative of their transmitted position. 2013-04-17 16:49:39 -07:00