Stephen Birarda
1965ff286b
fix unix build buster for starfield
2013-10-18 09:16:55 -07:00
Stephen Birarda
1ddc52252a
fix missing link to starfield implementation files
2013-10-18 09:01:44 -07:00
Lord Waymaster
25d5b38f5f
Starfield modification to randomly generate stars
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Starfield now generates stars at startup rather than load them from the
server - approx. 50msec to load 50,000 stars.
STAR_COLORIZATION const in Generator.cpp is used to defined how
colorful the stars should be.
STARFIELD_NUM_STARS and STARFIELD_SEED sets the number of stars and the
random number seed used to generate the starfield.
2013-10-17 23:24:03 -07:00
ZappoMan
a6664e442c
fixed comment
2013-10-17 16:21:22 -07:00
ZappoMan
9b0cc14552
fix voxel nodes to work with new UUID format
2013-10-17 16:14:06 -07:00
Stephen Birarda
80d2df6a49
fix audio ternary indentations
2013-10-17 15:12:34 -07:00
Stephen Birarda
73d3ecccf3
resolve conflicts on merge with upstream master
2013-10-17 14:37:58 -07:00
Stephen Birarda
8f1135feb7
more repairs to Agent and AvatarData for UUID transition
2013-10-17 14:35:42 -07:00
Philip Rosedale
c48856df52
Merge pull request #1075 from ZappoMan/voxelnode_memory_savings
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VoxelNode memory savings
2013-10-17 14:26:40 -07:00
ZappoMan
9bd2499317
Merge pull request #1074 from PhilipRosedale/master
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Fixed audio mute not working, visualize gaze direction when showing head mouse
2013-10-17 12:36:30 -07:00
ZappoMan
d566026026
Merge branch 'master' of https://github.com/worklist/hifi into voxelnode_memory_savings
2013-10-17 12:31:31 -07:00
Stephen Birarda
fa146e302d
remove 16-bit node IDs and replace with UUIDs
2013-10-17 11:49:41 -07:00
PhilipRosedale
f6efccea06
Merge branch 'master' of https://github.com/worklist/hifi
2013-10-17 11:07:45 -07:00
Andrzej Kapolka
36d4be4e3b
These should actually start at two pi (that's the maximum distance).
2013-10-17 11:05:52 -07:00
PhilipRosedale
9643c1262c
Fix mute button, visualize gaze direction when showing headMouse
2013-10-17 11:03:12 -07:00
Andrzej Kapolka
b25020b84a
Need to halve the target angle, because both participants will be moving.
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Use randomness to resolve cases where two participants are on top of one
another.
2013-10-17 10:58:33 -07:00
Stephen Birarda
6805b0e2c6
Merge branch 'master' of github.com:worklist/hifi into assignment
2013-10-17 09:23:25 -07:00
Stephen Birarda
012fccc72e
send ping to AvM and VS for socket activation
2013-10-16 18:01:15 -07:00
Stephen Birarda
7de88898e1
activate appropriate socket after receiving ping reply
2013-10-16 17:51:32 -07:00
Andrzej Kapolka
121a7f8270
Widen the circle influence, increase the approach rate.
2013-10-16 17:48:28 -07:00
Andrzej Kapolka
a5a81a585e
Fix for glow flickering.
2013-10-16 17:47:39 -07:00
Andrzej Kapolka
89d6c7905b
Decrease the distance between members, increase the influence of the circle,
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don't rotate members.
2013-10-16 17:21:09 -07:00
Philip Rosedale
c324933b8a
Move to 'european' comfort distance for chat circle
2013-10-16 16:49:33 -07:00
Andrzej Kapolka
7a1f845189
Another rate adjustment.
2013-10-16 15:48:25 -07:00
Andrzej Kapolka
6df245908c
Reduce the approach rate.
2013-10-16 15:41:38 -07:00
Andrzej Kapolka
50216ca4ad
Base the number of people we include in the circle on whether we would
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actually fall in its radius (plus an expansion factor).
2013-10-16 15:37:59 -07:00
Andrzej Kapolka
11fea386b6
First stab at chat circling mechanism.
2013-10-16 14:07:36 -07:00
Andrzej Kapolka
c9344d4382
Have textures default to white when they fail to load.
2013-10-16 11:00:41 -07:00
Philip Rosedale
67e035ee95
Merge pull request #1065 from machinelevel/dev4
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Add left-arm movement to remote avatars without changing network packet structure
2013-10-16 09:29:01 -07:00
Eric Johnston
36f06720d0
Add left-arm movement to remote avatars without changing network packet structure.
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Move MyAvatar leap hand arm-movement into Avatar::updateLeapHandPositions(), to enable remote avatars to position fingertips and IK-arms based on Leap hand data.
2013-10-16 08:21:35 -07:00
Andrzej Kapolka
a79c0a9244
Removed unused shader.
2013-10-15 17:14:20 -07:00
Andrzej Kapolka
6a265eacf2
Keep normal and dilatable textures in separate maps to fix crash on manly
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"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
8631cc3264
Try to apply the blendshape scale.
2013-10-15 16:29:28 -07:00
Andrzej Kapolka
b04ed72b83
I forgot that the children are in reverse order.
2013-10-15 16:17:56 -07:00
Andrzej Kapolka
ba25087b3e
Support for multiple mesh "parts" (with different materials), fix for
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untextured meshes.
2013-10-15 15:58:34 -07:00
ZappoMan
6fff53a2dc
next round of voxelnode size improvements
2013-10-15 14:43:51 -07:00
Andrzej Kapolka
0a5ba79bbe
Merge branch 'master' of https://github.com/worklist/hifi into skinny
2013-10-15 14:01:53 -07:00
Andrzej Kapolka
66250ed488
Eye tweak.
2013-10-15 13:43:27 -07:00
Andrzej Kapolka
ce0d13feb4
Working on the neck transform.
2013-10-15 12:59:52 -07:00
Andrzej Kapolka
053c116481
Removed unused variable.
2013-10-15 11:57:42 -07:00
Andrzej Kapolka
d06acdd169
Per-pixel shading, material tweaks.
2013-10-15 11:50:29 -07:00
Philip Rosedale
746bce8626
All onscreen text, overlay OFF when stats are off
2013-10-15 11:01:22 -07:00
Andrzej Kapolka
e97cfb8cf8
Per-pixel specular for blend faces.
2013-10-14 19:59:13 -07:00
Andrzej Kapolka
124966d2e4
More progress on skinning.
2013-10-14 18:39:19 -07:00
Andrzej Kapolka
db30e729d4
More work towards skinning.
2013-10-14 16:46:17 -07:00
ZappoMan
924053f2ec
added additional debugging of VoxelNode memory usage, shrunk size of VoxelNode by better alignment
2013-10-14 15:10:56 -07:00
ZappoMan
3425685119
first cut at added voxel node memory usage debugging to client and server
2013-10-14 12:09:44 -07:00
ZappoMan
8c5c1aeae7
Merge pull request #1058 from ZappoMan/hide_cursor
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make mouse cursor hiding more aware of focused window and bounds
2013-10-14 11:50:21 -07:00
ZappoMan
6f9fdfba2f
make mouse cursor hiding more aware of focused window and bounds
2013-10-14 11:39:48 -07:00
Andrzej Kapolka
ed0acd24f7
Merge branch 'master' of https://github.com/worklist/hifi into skinny
2013-10-14 10:40:30 -07:00