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Another rate adjustment.
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@ -1188,7 +1188,7 @@ void MyAvatar::updateChatCircle(float deltaTime) {
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targetOrientation = rotationBetween(targetOrientation * IDENTITY_UP, up) * targetOrientation;
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// approach the target position/orientation
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const float APPROACH_RATE = 0.01f;
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const float APPROACH_RATE = 0.025f;
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_position = glm::mix(_position, targetPosition, APPROACH_RATE);
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setOrientation(safeMix(orientation, targetOrientation, APPROACH_RATE));
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}
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