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Widen the circle influence, increase the approach rate.
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1 changed files with 2 additions and 2 deletions
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@ -1128,7 +1128,7 @@ void MyAvatar::updateChatCircle(float deltaTime) {
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// remove members whose accumulated circles are too far away to influence us
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const float CIRCUMFERENCE_PER_MEMBER = 0.5f;
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const float CIRCLE_INFLUENCE_SCALE = 1.5f;
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const float CIRCLE_INFLUENCE_SCALE = 2.0f;
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for (int i = sortedAvatars.size() - 1; i >= 0; i--) {
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float radius = (CIRCUMFERENCE_PER_MEMBER * (i + 2)) / PI_TIMES_TWO;
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if (glm::distance(_position, sortedAvatars[i].accumulatedCenter) > radius * CIRCLE_INFLUENCE_SCALE) {
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@ -1183,7 +1183,7 @@ void MyAvatar::updateChatCircle(float deltaTime) {
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glm::vec3 targetPosition = center + (front * sinf(targetAngle) + right * cosf(targetAngle)) * radius;
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// approach the target position
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const float APPROACH_RATE = 0.025f;
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const float APPROACH_RATE = 0.05f;
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_position = glm::mix(_position, targetPosition, APPROACH_RATE);
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}
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