Widen the circle influence, increase the approach rate.

This commit is contained in:
Andrzej Kapolka 2013-10-16 17:48:28 -07:00
parent a5a81a585e
commit 121a7f8270

View file

@ -1128,7 +1128,7 @@ void MyAvatar::updateChatCircle(float deltaTime) {
// remove members whose accumulated circles are too far away to influence us
const float CIRCUMFERENCE_PER_MEMBER = 0.5f;
const float CIRCLE_INFLUENCE_SCALE = 1.5f;
const float CIRCLE_INFLUENCE_SCALE = 2.0f;
for (int i = sortedAvatars.size() - 1; i >= 0; i--) {
float radius = (CIRCUMFERENCE_PER_MEMBER * (i + 2)) / PI_TIMES_TWO;
if (glm::distance(_position, sortedAvatars[i].accumulatedCenter) > radius * CIRCLE_INFLUENCE_SCALE) {
@ -1183,7 +1183,7 @@ void MyAvatar::updateChatCircle(float deltaTime) {
glm::vec3 targetPosition = center + (front * sinf(targetAngle) + right * cosf(targetAngle)) * radius;
// approach the target position
const float APPROACH_RATE = 0.025f;
const float APPROACH_RATE = 0.05f;
_position = glm::mix(_position, targetPosition, APPROACH_RATE);
}