Brad Hefta-Gaub
b76f8509aa
Merge branch 'master' of https://github.com/highfidelity/hifi into optimizeFindZones
2016-03-30 19:29:28 -07:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
f0cc8c0dd3
Merge pull request #7491 from jherico/oculus_release
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Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
Seth Alves
bb43347599
Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts
2016-03-30 13:33:59 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450
Merge pull request #7487 from hyperlogic/tony/animated-culling
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Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Brad Hefta-Gaub
6fdedb8f34
Merge pull request #7508 from howard-stearns/import-export-parents
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Make export/import and copy/paste be parent/child-clean.
2016-03-30 09:06:33 -07:00
Brad Hefta-Gaub
c64b2bb236
Merge pull request #7495 from Atlante45/fix/audio-client
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Fix crash in Audio Client
2016-03-30 09:00:07 -07:00
howard-stearns
5381be6902
Whitespace
2016-03-29 17:06:19 -07:00
howard-stearns
4ebf816166
cleanup
2016-03-29 16:17:19 -07:00
howard-stearns
bcb729eac2
Abstract out globalizeProperties.
2016-03-29 15:21:06 -07:00
howard-stearns
4a28dadae5
Working, but not cleaned up.
2016-03-29 13:26:50 -07:00
Seth Alves
b88770228e
convert running-scripts window to use local script files
2016-03-29 10:40:56 -07:00
howard-stearns
3f18e0cd09
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-29 09:20:07 -07:00
Howard Stearns
5db1c33e4d
kill offsets
2016-03-29 09:18:29 -07:00
Anthony J. Thibault
940f3e636d
Merge branch 'master' into tony/animated-culling
2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0
Address performance issues introduced with this PR.
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* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
We do this by introducing a preRenderLambdas map in the Application class.
Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
adds a lambda to the Application preRenderLambdas map. The Application ensures that only one lambda will
be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Atlante45
807698f0bb
Make svo loading use ResourceManager
2016-03-28 18:07:48 -07:00
Atlante45
238131014b
Fix avatar manager naming
2016-03-28 15:00:36 -07:00
Atlante45
92ef8cafb1
Make sure pos/rot getters don't crash
2016-03-28 14:37:06 -07:00
howard-stearns
d07967d6d8
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-28 14:02:20 -07:00
howard-stearns
c6347eb92a
checkpoint for debugging/comparing edit.js
2016-03-28 13:39:43 -07:00
Zach Pomerantz
7bcef1d319
Fallback display to last, then desktop
2016-03-28 12:54:38 -07:00
Zach Pomerantz
37a725b06d
Fallback to desktop if display plugin fails
2016-03-28 12:12:52 -07:00
Brad Hefta-Gaub
f7e6f60e87
one more crack at fixing false deadlock
2016-03-25 19:04:01 -07:00
Brad Hefta-Gaub
fe31be71eb
protect against unexpected rollover
2016-03-25 14:59:43 -07:00
Brad Hefta-Gaub
541c1e5c6f
Merge branch 'master' of https://github.com/highfidelity/hifi into reduceFalsePositiveDeadlocks
2016-03-25 13:03:31 -07:00
Brad Hefta-Gaub
941821e2c7
add some extra debugging at deadlock detection to explain unreasonable numbers
2016-03-25 12:17:24 -07:00
Brad Hefta-Gaub
fb09ad51b3
CR feedback
2016-03-24 21:14:07 -07:00
Brad Hefta-Gaub
7de8a2267f
one more try
2016-03-24 18:09:14 -07:00
Brad Davis
0ac70049c7
Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
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OpenVR rendering & Nsight instrumentation improvements
2016-03-24 17:44:30 -07:00
Brad Hefta-Gaub
cfaa97d8f3
one more try
2016-03-24 17:39:23 -07:00
Brad Hefta-Gaub
5b13ebf72b
more mac build busters
2016-03-24 17:19:11 -07:00
Brad Hefta-Gaub
2b595fb329
break out thread safe moving average to get around unix build hell
2016-03-24 16:26:28 -07:00
Brad Hefta-Gaub
8691aa6905
fix unix build and CR feedback
2016-03-24 15:45:44 -07:00
Brad Davis
520cccb219
Make display plugin switching atomic from other threads
2016-03-24 15:19:46 -07:00
Brad Hefta-Gaub
deed643ca7
add additional tracking of max elapsed
2016-03-24 13:30:39 -07:00
Brad Hefta-Gaub
208b594ef8
make the deadlock watchdog more generous and add some logging so we can see heatbeats on slow machines
2016-03-24 12:37:07 -07:00
Brad Hefta-Gaub
2b0670718f
Merge pull request #7449 from howard-stearns/report-previous-session-data
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Report previous session data
2016-03-23 20:58:51 -07:00
Anthony J. Thibault
de3144cde5
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 18:13:59 -07:00
Anthony J. Thibault
0ef5c45815
DeadlockWatchdogThread: bumped up age from 10 to 15 seconds.
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This will, hopefully, prevent false positives from people loading content on slow PCs.
2016-03-23 17:59:54 -07:00
Howard Stearns
a393f36978
Forgot important comment.
2016-03-23 17:31:21 -07:00
Howard Stearns
c09c1438f8
ivar init order.
2016-03-23 17:28:54 -07:00
Philip Rosedale
e1f3665185
Merge pull request #7435 from hyperlogic/tony/all-jitter-must-die
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MyAvatar: fix jitter in hands when moving
2016-03-23 17:28:47 -07:00
Anthony J. Thibault
cec6e7dd8d
Application: reduced idle PROFILE_RANGE spam
2016-03-23 17:12:48 -07:00
howard-stearns
dbdf79f96f
Restore whitespace so there aren't superfluous diffs.
2016-03-23 17:01:50 -07:00
howard-stearns
c435ca212a
Report previous session time.
2016-03-23 16:59:17 -07:00
Anthony J. Thibault
0d37515784
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 15:59:59 -07:00
howard-stearns
550738776c
Pass whether or not previous session crashed to the UserActivityLogger.
2016-03-23 15:56:29 -07:00
Anthony J. Thibault
df187499ff
MyAvatar: fix jitter in hands when moving
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Store hand controller positions within the avatar in sensor space, not world space.
Before IK the sensorToWorld matrix is updated to reflect the world space motion of the
character controller during physics. This ensures the IK hand targets move properly with the character.
2016-03-22 19:19:52 -07:00