Commit graph

4911 commits

Author SHA1 Message Date
Brad Hefta-Gaub
b76f8509aa Merge branch 'master' of https://github.com/highfidelity/hifi into optimizeFindZones 2016-03-30 19:29:28 -07:00
Brad Hefta-Gaub
28978c8adb optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently 2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
f0cc8c0dd3 Merge pull request #7491 from jherico/oculus_release
Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
Seth Alves
bb43347599 Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts 2016-03-30 13:33:59 -07:00
Brad Davis
f569cbf70e Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450 Merge pull request #7487 from hyperlogic/tony/animated-culling
Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Brad Hefta-Gaub
6fdedb8f34 Merge pull request #7508 from howard-stearns/import-export-parents
Make export/import and copy/paste be parent/child-clean.
2016-03-30 09:06:33 -07:00
Brad Hefta-Gaub
c64b2bb236 Merge pull request #7495 from Atlante45/fix/audio-client
Fix crash in Audio Client
2016-03-30 09:00:07 -07:00
howard-stearns
5381be6902 Whitespace 2016-03-29 17:06:19 -07:00
howard-stearns
4ebf816166 cleanup 2016-03-29 16:17:19 -07:00
howard-stearns
bcb729eac2 Abstract out globalizeProperties. 2016-03-29 15:21:06 -07:00
howard-stearns
4a28dadae5 Working, but not cleaned up. 2016-03-29 13:26:50 -07:00
Seth Alves
b88770228e convert running-scripts window to use local script files 2016-03-29 10:40:56 -07:00
howard-stearns
3f18e0cd09 Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents 2016-03-29 09:20:07 -07:00
Howard Stearns
5db1c33e4d kill offsets 2016-03-29 09:18:29 -07:00
Anthony J. Thibault
940f3e636d Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0 Address performance issues introduced with this PR.
* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
  We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
  We do this by introducing a preRenderLambdas map in the Application class.
  Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
  adds a lambda to the Application preRenderLambdas map.  The Application ensures that only one lambda will
  be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Atlante45
807698f0bb Make svo loading use ResourceManager 2016-03-28 18:07:48 -07:00
Atlante45
238131014b Fix avatar manager naming 2016-03-28 15:00:36 -07:00
Atlante45
92ef8cafb1 Make sure pos/rot getters don't crash 2016-03-28 14:37:06 -07:00
howard-stearns
d07967d6d8 Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents 2016-03-28 14:02:20 -07:00
howard-stearns
c6347eb92a checkpoint for debugging/comparing edit.js 2016-03-28 13:39:43 -07:00
Zach Pomerantz
7bcef1d319 Fallback display to last, then desktop 2016-03-28 12:54:38 -07:00
Zach Pomerantz
37a725b06d Fallback to desktop if display plugin fails 2016-03-28 12:12:52 -07:00
Brad Hefta-Gaub
f7e6f60e87 one more crack at fixing false deadlock 2016-03-25 19:04:01 -07:00
Brad Hefta-Gaub
fe31be71eb protect against unexpected rollover 2016-03-25 14:59:43 -07:00
Brad Hefta-Gaub
541c1e5c6f Merge branch 'master' of https://github.com/highfidelity/hifi into reduceFalsePositiveDeadlocks 2016-03-25 13:03:31 -07:00
Brad Hefta-Gaub
941821e2c7 add some extra debugging at deadlock detection to explain unreasonable numbers 2016-03-25 12:17:24 -07:00
Brad Hefta-Gaub
fb09ad51b3 CR feedback 2016-03-24 21:14:07 -07:00
Brad Hefta-Gaub
7de8a2267f one more try 2016-03-24 18:09:14 -07:00
Brad Davis
0ac70049c7 Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
OpenVR rendering & Nsight instrumentation improvements
2016-03-24 17:44:30 -07:00
Brad Hefta-Gaub
cfaa97d8f3 one more try 2016-03-24 17:39:23 -07:00
Brad Hefta-Gaub
5b13ebf72b more mac build busters 2016-03-24 17:19:11 -07:00
Brad Hefta-Gaub
2b595fb329 break out thread safe moving average to get around unix build hell 2016-03-24 16:26:28 -07:00
Brad Hefta-Gaub
8691aa6905 fix unix build and CR feedback 2016-03-24 15:45:44 -07:00
Brad Davis
520cccb219 Make display plugin switching atomic from other threads 2016-03-24 15:19:46 -07:00
Brad Hefta-Gaub
deed643ca7 add additional tracking of max elapsed 2016-03-24 13:30:39 -07:00
Brad Hefta-Gaub
208b594ef8 make the deadlock watchdog more generous and add some logging so we can see heatbeats on slow machines 2016-03-24 12:37:07 -07:00
Brad Hefta-Gaub
2b0670718f Merge pull request #7449 from howard-stearns/report-previous-session-data
Report previous session data
2016-03-23 20:58:51 -07:00
Anthony J. Thibault
de3144cde5 Merge branch 'master' into tony/vive-rendering-work 2016-03-23 18:13:59 -07:00
Anthony J. Thibault
0ef5c45815 DeadlockWatchdogThread: bumped up age from 10 to 15 seconds.
This will, hopefully, prevent false positives from people loading content on slow PCs.
2016-03-23 17:59:54 -07:00
Howard Stearns
a393f36978 Forgot important comment. 2016-03-23 17:31:21 -07:00
Howard Stearns
c09c1438f8 ivar init order. 2016-03-23 17:28:54 -07:00
Philip Rosedale
e1f3665185 Merge pull request #7435 from hyperlogic/tony/all-jitter-must-die
MyAvatar: fix jitter in hands when moving
2016-03-23 17:28:47 -07:00
Anthony J. Thibault
cec6e7dd8d Application: reduced idle PROFILE_RANGE spam 2016-03-23 17:12:48 -07:00
howard-stearns
dbdf79f96f Restore whitespace so there aren't superfluous diffs. 2016-03-23 17:01:50 -07:00
howard-stearns
c435ca212a Report previous session time. 2016-03-23 16:59:17 -07:00
Anthony J. Thibault
0d37515784 Merge branch 'master' into tony/vive-rendering-work 2016-03-23 15:59:59 -07:00
howard-stearns
550738776c Pass whether or not previous session crashed to the UserActivityLogger. 2016-03-23 15:56:29 -07:00
Anthony J. Thibault
df187499ff MyAvatar: fix jitter in hands when moving
Store hand controller positions within the avatar in sensor space, not world space.
Before IK the sensorToWorld matrix is updated to reflect the world space motion of the
character controller during physics.  This ensures the IK hand targets move properly with the character.
2016-03-22 19:19:52 -07:00