samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Brad Hefta-Gaub
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dbbed462b4
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
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samcake
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f509d1fca4
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Clening up the fix
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2016-12-13 12:48:16 -08:00 |
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samcake
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d4f4bd4519
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Debugginfg the bad tiles lighting
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2016-12-12 18:02:14 -08:00 |
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sam
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7a97570949
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Debugging the amd shader????
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2016-12-09 02:12:31 -08:00 |
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samcake
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d764eebc79
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removing dead code
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2016-11-22 12:10:56 -08:00 |
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samcake
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9031e65aa5
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
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samcake
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77062ac1b3
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Cleaning up a missing constructor and adjusting the stride for the StrucBuffer by default + merging with upstream
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2016-10-11 17:13:08 -07:00 |
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samcake
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8476939ba9
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Avoiding warnings maybe
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2016-10-07 16:44:51 -07:00 |
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samcake
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8a44140e6b
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cleaning up the comments from review and trying something to adress the issue that showed up on i5
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2016-10-07 16:04:19 -07:00 |
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sam
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567adf651a
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FOund 2 bugs causing the empty clusters. now back to working
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2016-10-07 05:02:04 -07:00 |
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samcake
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ac54533433
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Adding more counters to understand the cullign bug
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2016-10-06 18:15:32 -07:00 |
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samcake
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4504877ba6
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Add a finer culling test to avoid faulty discards
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2016-10-06 15:14:08 -07:00 |
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samcake
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ba88db1b14
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Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
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2016-10-05 18:28:19 -07:00 |
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samcake
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8c561eaa44
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trying to whipe these buffer cleans but doesn;t seems to make a different in release, it is working clena in debug ... keep on looking
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2016-10-04 18:19:42 -07:00 |
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samcake
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3e11eb4129
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Try avoiding the basd update of the buffer for the grid content
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2016-10-04 13:55:53 -07:00 |
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samcake
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1c2a672214
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Adjust the grid size for mac
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2016-10-04 13:29:08 -07:00 |
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samcake
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6aa39ec95a
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Polish the debugging of the light volumes
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2016-10-04 11:03:12 -07:00 |
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sam
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deab1db39a
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FIxed the flickering bug and make a better debuging view to control the overlap
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2016-10-03 02:53:41 -07:00 |
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sam
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9a492b3a88
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refining the voxelizatoion, tracking one bug where light flickers
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2016-10-02 03:43:55 -07:00 |
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samcake
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89717720f7
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CLeaning up code for Linux and Mac
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2016-10-01 16:12:45 -07:00 |
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samcake
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35f0d4b8a2
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cleaning for mac
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2016-10-01 15:35:59 -07:00 |
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samcake
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0475833e3b
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Friday night state, down to ~3.5ms in hmd
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2016-09-30 19:08:00 -07:00 |
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samcake
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337fe155b7
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clean up warning and merge with upstream
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2016-09-30 11:01:25 -07:00 |
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sam
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e143c05ef8
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Keep on investigating the shading cost per light
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2016-09-30 02:41:21 -07:00 |
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samcake
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2a0e67ee2a
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REvisiting the full lighting code to optimize the perf
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2016-09-29 19:06:26 -07:00 |
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samcake
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a0862820e6
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MOre refinements?
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2016-09-27 18:38:15 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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samcake
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3616a6fc12
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Startign implementing the tighter culling for sphere but not done yet
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2016-09-14 19:13:53 -07:00 |
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samcake
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f789f566e0
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Minor fix for compilation
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2016-09-14 17:34:17 -07:00 |
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samcake
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e0536a84e2
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Minor fix for compilation
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2016-09-14 17:18:39 -07:00 |
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samcake
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fdba78db6f
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Better vizualization, first set of culling improvment
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2016-09-14 16:36:01 -07:00 |
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samcake
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c622849481
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Splitting the frustum culling test horizontal and vertical
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2016-09-13 17:59:06 -07:00 |
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samcake
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124060d31a
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Cleaning up a bit
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2016-09-13 17:44:19 -07:00 |
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samcake
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fea5f8b03b
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best state for now
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2016-09-13 16:03:57 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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efc4406b47
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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a0d09e3316
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:14:31 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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sam
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a4df8a84b7
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introducing the light Clusters
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2016-09-08 00:11:54 -07:00 |
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