SamGondelman
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4a49801217
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web overlays and entities are always nonAA
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2017-08-24 14:23:21 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Sam Gondelman
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cbf2bb3a61
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Merge pull request #10980 from SamGondelman/sharks
Reduce laser pointer lag
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2017-08-18 13:14:38 -07:00 |
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SamGondelman
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86cc938a47
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Merge remote-tracking branch 'upstream/master' into sharks
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2017-08-16 09:54:12 -07:00 |
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Olivier Prat
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9691c957e4
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Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
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2017-08-16 09:41:49 +02:00 |
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Sam Gateau
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d624413c14
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Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
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2017-08-15 09:26:18 -07:00 |
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SamGondelman
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194b7d6655
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warning
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2017-08-14 16:08:07 -07:00 |
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SamGondelman
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8163430282
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fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
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2017-08-14 15:03:14 -07:00 |
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Olivier Prat
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c88082301e
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Small changes to respect coding rules
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2017-08-14 22:43:39 +02:00 |
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Olivier Prat
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358373aeac
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Base gradient size edition works again on Elements enter domain event
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2017-08-14 11:41:01 +02:00 |
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Olivier Prat
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92d5a0c552
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Fixed non working fade invert parameter
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2017-08-14 11:21:47 +02:00 |
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SamGondelman
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e4c954e862
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merge from master
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2017-08-10 16:30:33 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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Olivier Prat
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490aad2a06
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Merged from master
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2017-07-31 12:00:35 +02:00 |
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Sam Gondelman
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fcaa39b245
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Merge branch 'master' into sharks
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2017-07-26 18:18:09 -07:00 |
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SamGondelman
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658acd91f2
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experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
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Seth Alves
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a3f4aeb182
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code review
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2017-07-24 19:41:30 -07:00 |
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Seth Alves
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a1107deef1
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cleanups
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2017-07-23 08:21:50 -07:00 |
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Seth Alves
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47ea32f4d3
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vertex color support in ModelScriptingInterface
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2017-07-23 08:06:26 -07:00 |
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Olivier Prat
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22acf1aeaf
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Removed unused variable to suppress warning on Mac and Ubuntu
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2017-07-21 13:57:00 +02:00 |
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Olivier Prat
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b08e2598c2
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Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
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2017-07-21 12:49:51 +02:00 |
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Seth Alves
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72e5fecb4e
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do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
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2017-07-20 16:34:34 -07:00 |
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Olivier Prat
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aaba44cf4d
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Merge branch 'fade' into fade2
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2017-07-20 13:39:56 +02:00 |
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Olivier Prat
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a50c267d0b
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Fading on polyline now works when the polyline is added to the scene
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2017-07-20 12:45:14 +02:00 |
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Olivier Prat
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7cfccc03a4
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Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
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2017-07-20 10:31:35 +02:00 |
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Seth Alves
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be48268be8
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getMeshes handles registration point
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2017-07-19 15:02:40 -07:00 |
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Seth Alves
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750b7192af
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trying to get the resulting model to line up with the originals
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2017-07-19 13:58:03 -07:00 |
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Seth Alves
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a8698c2fbc
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EntityScriptingInterface::getMeshes support for Model entities
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2017-07-19 08:59:09 -07:00 |
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Olivier Prat
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b652d94a43
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Added fade on poly line entities
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2017-07-19 17:11:06 +02:00 |
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Olivier Prat
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abc751ef9c
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Fade seems to be working on shape items with instanced drawing.
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2017-07-18 18:25:54 +02:00 |
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Olivier Prat
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3316be4dea
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Working fade parameters through instanced draw calls
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2017-07-18 17:01:17 +02:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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1f14b6ef38
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Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
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2017-07-17 17:50:59 +02:00 |
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Olivier Prat
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f8b2ffe359
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Removed transparency on fading shapes
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2017-07-17 15:06:32 +02:00 |
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Olivier Prat
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db7871fca7
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Merge branch 'fadevoxel' into fadeshape
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2017-07-17 14:33:00 +02:00 |
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Olivier Prat
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3f8daa21ec
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Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
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2017-07-17 14:26:41 +02:00 |
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Olivier Prat
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146f934019
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
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Olivier Prat
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5e5148ca91
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Merge branch 'fade' into fadeshape
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2017-07-17 09:53:26 +02:00 |
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Olivier Prat
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82da9fb537
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Merge branch 'master' of git://github.com/highfidelity/hifi into fade
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2017-07-14 17:28:35 +02:00 |
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Seth Alves
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12f52e8f20
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don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
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2017-07-13 13:18:21 -07:00 |
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Olivier Prat
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4d5f2ebdfe
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Removed unused variable that prevented build on Linux
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2017-07-13 18:45:08 +02:00 |
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Olivier Prat
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96f0c35b79
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Yet some more compilation fixes for Mac and Linux
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2017-07-13 18:22:18 +02:00 |
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Olivier Prat
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1b8696fdda
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First draft of custom pipeline on geometry cache
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2017-07-13 17:09:49 +02:00 |
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Olivier Prat
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736ecf0082
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Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
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2017-07-13 14:43:41 +02:00 |
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Olivier Prat
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53a92c1506
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Fade edit is working again and time based transitions are garbage collected
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2017-07-13 12:31:10 +02:00 |
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Olivier Prat
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2d2722bfc5
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Added async transition query on scene
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2017-07-13 11:05:04 +02:00 |
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Olivier Prat
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2f9885870b
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First merge with Sam's fader branch with custom pipeline support in shape plumber
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2017-07-12 17:29:21 +02:00 |
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Olivier Prat
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7552cca316
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First alpha version of bubble collision fade events. Missing a lot of information.
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2017-07-11 19:26:15 +02:00 |
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