David Rowe
68874eed96
Update particle scripts
2015-09-18 11:34:26 -07:00
David Rowe
8634b59914
Make able to emit from within portion of ellipsoid volume
2015-09-17 23:49:57 -07:00
David Rowe
9e2b5b75b6
Make able to emit in specified range of directions
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Controlled by polar and azimuth start and finish angles, around point or
from specified part of spheroid surface.
2015-09-17 22:40:49 -07:00
David Rowe
f647dcf147
Change emitter radiuses to dimensions to match sphere properties
2015-09-17 21:06:40 -07:00
David Rowe
12e2cf3ce9
Emit in all directions from a point or the surface of a spheroid
2015-09-17 17:14:35 -07:00
David Rowe
c992107363
Add particle properties ready to use for emitting from a spheroid
2015-09-16 18:07:18 -07:00
David Rowe
d51cab3e3d
Replace particle velocity with speed and orientation
2015-09-16 14:51:08 -07:00
Philip Rosedale
b968911fcc
Merge pull request #5820 from kencooke/audio-fix
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fix audio int16_t to float scaling
2015-09-16 10:26:36 -07:00
Stephen Birarda
13728a7a96
Merge pull request #5806 from Atlante45/as_caching
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Asset Server caching
2015-09-16 10:06:40 -07:00
Anthony Thibault
2141eadfa8
Merge pull request #5816 from howard-stearns/stability
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Get rid of avatar tilt
2015-09-16 10:05:15 -07:00
Ken Cooke
def24a15ad
fix audio int16_t to float scaling
2015-09-16 09:00:41 -07:00
Atlante45
88d073b4ac
More disk cache debug info
2015-09-16 15:20:48 +02:00
Atlante45
dd0244b15d
Added a couple comments
2015-09-16 15:17:15 +02:00
Atlante45
9678e70444
Asset caching
2015-09-16 15:17:15 +02:00
Atlante45
eabee9857a
Enum coding standard
2015-09-16 15:17:14 +02:00
Howard Stearns
9fa20207ab
Merge pull request #5818 from hyperlogic/tony/left-hand-point-and-grab
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Updated left hand point and grab State Machine and animations
2015-09-15 19:35:41 -07:00
Philip Rosedale
2846381396
Merge pull request #5817 from sethalves/hand-controller-adjustment
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if the intersection distance is small, use grab-mode rather than distant-grab-mode
2015-09-15 18:41:42 -07:00
Brad Davis
f35ffd2ab7
Merge pull request #5814 from samcake/HMDLightingBug
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Fixing HMD and stereo lighting bug
2015-09-15 18:10:26 -07:00
Sam Gateau
80d25a68b6
Bringing back the eyeView per side to the deferred transform stack
2015-09-15 18:05:15 -07:00
Anthony J. Thibault
70f5835278
Updated left hand point and grab State Machine and animations
2015-09-15 18:00:13 -07:00
Sam Gateau
5410bc0945
FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
2015-09-15 17:48:55 -07:00
Stephen Birarda
62de828493
Merge pull request #5815 from ZappoMan/entityServerCrashes
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couple of entity server corner cases
2015-09-15 17:21:36 -07:00
Brad Hefta-Gaub
54972515dc
make sure timer is owned
2015-09-15 17:04:40 -07:00
Sam Gateau
8ab96fe907
Bringin back full screen for stereo mode
2015-09-15 17:02:30 -07:00
Seth Alves
f7193dbb97
if the intersection distance is small, use grab-mode rather than distant-grab-mode
2015-09-15 16:55:51 -07:00
Sam Gateau
f00e3829f1
Cleaning for PR
2015-09-15 16:54:04 -07:00
Brad Hefta-Gaub
0aed08a006
more robust handling of readConfiguration
2015-09-15 16:52:15 -07:00
Howard Stearns
f6b5f3925a
Place head at requested position in all modes. (At least, until we can figure out how to get underpose position cleanly without tilt.)
2015-09-15 16:43:52 -07:00
Brad Hefta-Gaub
4a24a3767b
couple of entity server corner cases
2015-09-15 16:17:05 -07:00
Brad Hefta-Gaub
22b979a663
couple of entity server corner cases
2015-09-15 16:02:22 -07:00
Howard Stearns
848bb4fccb
Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
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Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Ryan Huffman
8c3d8bc7de
Merge pull request #5809 from birarda/phrc
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timing fixes for default time_point on windows
2015-09-15 15:29:30 -07:00
Sam Gateau
7b8e11e01c
Debugging, looking good, no ready for final lighting
2015-09-15 15:22:45 -07:00
Anthony J. Thibault
f13c839f4a
Removed comment
2015-09-15 15:19:11 -07:00
Stephen Birarda
8454cb916c
avoid branching by using %= operator
2015-09-15 15:15:26 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
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The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Sam Gateau
dc8756e465
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
2015-09-15 14:40:23 -07:00
Philip Rosedale
e04f89280d
Merge pull request #5812 from sethalves/grab-controller-adjustment
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Grab controller adjustment
2015-09-15 13:29:07 -07:00
Brad Davis
4c0a21f3d2
Merge pull request #5811 from ZappoMan/scriptEngineCleanup
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Rework the ScriptEngine shutdown process, Fix crash in AC Scripts
2015-09-15 13:23:40 -07:00
Brad Hefta-Gaub
016a5e5f0a
cleanup comments
2015-09-15 11:52:07 -07:00
Brad Hefta-Gaub
41caa36038
removed some debug code
2015-09-15 11:50:10 -07:00
Seth Alves
e650e40388
try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection
2015-09-15 11:32:56 -07:00
Brad Hefta-Gaub
bdae3e420b
fix crash in AC
2015-09-15 11:24:04 -07:00
Seth Alves
7b5d6c20e9
double change in hand rotation before applying it to the object
2015-09-15 11:21:13 -07:00
Brad Davis
41383c49cf
Merge pull request #5808 from kencooke/audio-fix
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Audio fixes
2015-09-15 11:04:31 -07:00
Brad Hefta-Gaub
6521de8163
rework ScriptEngine and worker thread shutdown
2015-09-15 11:00:05 -07:00
Seth Alves
99b0046fc7
various adjustments
2015-09-15 10:43:17 -07:00
Ken Cooke
ffe3fcf4ce
Replace repeated division with multiply by inverse
2015-09-15 10:18:53 -07:00
Stephen Birarda
6756d5364b
sensible defaults for other time_point uses
2015-09-15 10:11:05 -07:00
Ken Cooke
5045f8558e
Fix incorrect scale factor for converting int16_t to/from float
2015-09-15 10:08:24 -07:00