Commit graph

172 commits

Author SHA1 Message Date
David Rowe
5e624246a8 Fix HMD.mountedChanged() API signal 2018-07-19 13:00:57 +12:00
Brad Davis
197fb469eb Fix touch controller button handling when Oculus remote is paired 2018-06-15 10:16:32 -07:00
Bradley Austin Davis
e38059797d Update Oculus integration 2018-06-06 17:27:30 -07:00
David Rowe
6d4f704279 Regularize some JSDoc usage 2018-05-21 09:32:10 +12:00
Brad Davis
72526781d9 Additional work on splash screen 2018-05-04 16:40:05 -07:00
David Rowe
748052614f Doc review 2018-04-21 12:45:00 +12:00
David Rowe
9f83c606e9 Controller API JSDoc 2018-04-17 11:46:40 +12:00
SamGondelman
21381a7295 fix building with gles on desktop (still crashes) 2018-03-14 11:44:00 -07:00
Andrew Meadows
342ba5f8aa add 'task' lib dependency to HMD plugins 2018-02-13 08:57:20 -08:00
Sam Gateau
714e3f445d
Merge pull request #11537 from jherico/threaded_qml
Migrating QML rendering off the main thread
2018-02-12 15:32:33 -08:00
Brad Davis
7d5502eb92 Migrating QML rendering off the main thread 2018-02-06 11:53:09 -08:00
Atlante45
8ebb3e52d8 Misc bug fixes 2018-02-02 13:10:49 -08:00
Brad Davis
acb95d1355 GLAD polish 2018-01-14 00:10:05 -08:00
Brad Davis
c924cbf2a7 Remove explicit gpu-gl dependencies 2018-01-13 12:20:41 -08:00
Brad Davis
22d133c71f Allow GLES client on desktop builds 2018-01-11 23:31:34 -08:00
Anthony J. Thibault
dd0e57026e Oculus Touch: More accurate spin on thrown objects
The internal computation of angular velocity was incorrect.
Apparently, the ovrPoseStatef.AngularRotation is not in sensor frame but local to the controller rotation.
2018-01-08 15:28:59 -08:00
Anthony J. Thibault
d8e2cbf871 Oculus: Bug fix for head offset on large/small scaled avatars. 2017-09-28 16:20:09 -07:00
Bradley Austin Davis
bc4193f276 Merge branch 'master' into android_new 2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3 New android toolchain 2017-09-19 13:45:12 -07:00
Anthony J. Thibault
f314ba38df Oculus: fix for lighting changes as avatar scale changes
The code was incorrectly NOT using the near and far clip distances when computing
the culling projection matrix. This projection matrix is used by the lighting system
to for deferred lighting, if it does not match actual projection used for
rendering into the g-buffer, the lighting will be incorrect.
2017-09-18 14:38:03 -07:00
Anthony J. Thibault
7e2b2960ed Fix for lighting as IPD scale changes.
(cherry picked from commit a260aaaae8)
2017-09-18 12:15:32 -07:00
Anthony J. Thibault
2f850826f2 Allow override of near/far clip planes in Oculus and OpenVR plugins 2017-09-06 11:02:44 -07:00
SamGondelman
bd942ec406 merge from master 2017-08-04 12:17:54 -07:00
Chris Collins
4684b388c7 Merge pull request #10987 from SamGondelman/hmd59Crash2
Fix crash when putting on HMD for Qt 5.9
2017-07-28 07:41:07 -07:00
SamGondelman
3c8b964cc9 replace setHandLasers with drawHUDLayer overlay property 2017-07-24 18:16:40 -07:00
Zach Pomerantz
a8f69bb2e0 Merge branch 'master' of github.com:highfidelity/hifi into audio/parity 2017-06-13 17:41:52 -04:00
Seth Alves
b1c7c251ac Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-06-07 10:09:46 -07:00
NeetBhagat
c3621d7c32 Resolved two issues:
1) While in HMD mode -> open Tablet -> Click Desktop.  Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
Seth Alves
ad1ee97324 remove cruft 2017-06-06 09:50:40 -07:00
Seth Alves
3359a0a794 work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
Seth Alves
9088e288e0 don't worry about head controller being enabled, just check to see if head pose is valid 2017-06-02 13:57:53 -07:00
Seth Alves
7d21ab88b0 add some saftey checks. cleanups 2017-06-01 16:14:59 -07:00
Seth Alves
ac6135387c display plugins are never head controllers 2017-06-01 13:37:16 -07:00
NeetBhagat
c7c07b28e9 Resolve the reviewed comments of @ZappoMan 2017-06-01 12:17:13 +05:30
Zach Pomerantz
954e4979f8 expose Audio.devices.input/output 2017-05-31 20:14:58 -04:00
Seth Alves
e37387f45c sync 2017-05-31 14:01:09 -07:00
Seth Alves
2ad85c158a more work on getting head routed through input system 2017-05-30 17:11:56 -07:00
Seth Alves
e82e80e8e0 OculusDebugDisplayPlugin is head controller 2017-05-30 09:55:33 -07:00
volansystech
0920dbc1a8 Resolve the comments of @ZappoMan. 2017-05-29 15:53:33 +05:30
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
volansystech
1f24e38585 Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift. 2017-05-25 14:56:06 +05:30
Dante Ruiz
a31812821a oculus lost tracking, delay hand to side 2017-04-04 22:10:47 +01:00
Ryan Huffman
56c5f06365 Fix Oculus Touch + Remote not being detected after initial launch 2017-03-23 16:29:08 -07:00
Bradley Austin Davis
ce9d637b3f Expose ASW activation status, provide normalized present rate information 2017-03-03 10:46:05 -08:00
Stephen Birarda
1993e358d6 Merge pull request #9318 from birarda/ovr-platform-entitlement
handle OVR Platform entitlement checks
2017-01-16 11:16:31 -08:00
Brad Davis
15b9e750f9 Adding tracking of Oculus renders, submits, and frames that are over budget 2017-01-06 10:51:26 -08:00
Stephen Birarda
8f279ce1f7 only pop to check entitlements if oculus store build 2017-01-05 14:21:35 -08:00
Stephen Birarda
46086cdcce set the OCULUS_STORE property with oculus store arg 2017-01-05 14:02:35 -08:00
Stephen Birarda
2ec9b81aa6 fix passing of OCULUS_APP_ID to platform SDK initialization 2017-01-05 11:38:57 -08:00
Stephen Birarda
f592d8d894 force entitlement check for all builds with OCULUS_APP_ID 2017-01-05 11:38:47 -08:00