amantley
5bb2378cd9
changes to get the engineer working
2018-11-09 15:10:14 -08:00
Angus Antley
244b768b9a
fixed the absolute default joint poses so they work for the 2 joint avatar
2018-11-08 23:42:50 -08:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
Luis Cuenca
fac9188dfb
Merge pull request #14187 from luiscuenca/transitAddAnimation
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Add animations to Avatar Transit
2018-10-24 10:51:21 -07:00
John Conklin II
e21e7d30d7
Merge pull request #14126 from amantley/squattyPottyFix
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Sit State for the seated user in HMD: Squatty Potty Fix
2018-10-23 15:20:49 -07:00
Stephen Birarda
b789fa96f8
Merge pull request #14192 from Atlante45/fix/traits-race
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Prevent race on internal client traits members
2018-10-23 14:53:11 -07:00
amantley
2df9d6c5e9
addressed missing changes for luis
2018-10-23 13:37:56 -07:00
amantley
9bc92cb2a3
removed leftover triggers
2018-10-23 12:29:04 -07:00
amantley
39a16703e4
updated wording for the radio buttons for avatar leaning model
2018-10-23 10:52:14 -07:00
amantley
8cb09c37ee
changed the ui to the settings/controls
2018-10-22 21:26:30 -07:00
amantley
eb3db9a571
added default to case statement
2018-10-20 16:13:41 -07:00
Luis Cuenca
e1c760b566
Merge branch 'master' into transitAddAnimation
2018-10-20 15:30:23 -07:00
luiscuenca
f8d67d124f
Hold flickering fixed and refactor
2018-10-20 15:22:25 -07:00
amantley
e693275b10
Merge remote-tracking branch 'origin/squattyPottyFix' into squattyPottyFix
2018-10-20 13:42:23 -07:00
amantley
5efb889de5
removed unused variables
2018-10-20 13:42:17 -07:00
amantley
dfdc6aee7e
Merge branch 'master' into squattyPottyFix
2018-10-20 13:39:55 -07:00
amantley
a427ddb235
removed extraneous print statements
2018-10-20 09:16:05 -07:00
amantley
070a517423
changed the recenterModel variables to userRecenterModel
2018-10-19 18:07:03 -07:00
amantley
a43985ef64
combo box for recenter model is added
2018-10-19 16:03:53 -07:00
Anthony Thibault
6cc7c861d1
Merge pull request #14221 from hyperlogic/feature/disable-hands-if-too-far-or-at-rest
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Disable user hand controllers if they are too far away or not moving.
2018-10-19 14:02:32 -07:00
amantley
0837f790eb
combo box changes
2018-10-19 07:46:16 -07:00
luiscuenca
bb5c042f16
Blend network animation
2018-10-18 17:51:20 -07:00
amantley
b9a2f19d30
made all the suggested corrections except the dropdown qml.
2018-10-18 16:39:50 -07:00
amantley
cd7af8b605
changed the name of sumuserheightsensorspace to averageuserheightSensorSpace
2018-10-17 08:51:40 -07:00
amantley
baeccebfb9
changed the transition times to make the sit longer and the stand shorter
2018-10-16 17:45:55 -07:00
Anthony Thibault
27c495406e
Disable user hand controllers if they are too far away or not moving.
2018-10-16 17:24:47 -07:00
amantley
1764531822
removed hand azimuth changes, that fixed azimuth when hands go behind origin of MyAvatar, these changes will be in a separate pr
2018-10-16 16:31:55 -07:00
amantley
cf7dc49499
removed a commment and changed the sanity check to be a const instead of a magic number
2018-10-16 16:04:31 -07:00
amantley
952b112271
changed the transition times to make them shorter sit == 3sec stand == 1sec, also added failsafe for when the average height is above 5ft. this can recover from a missed transition to standing.
2018-10-16 15:10:26 -07:00
luiscuenca
7da5fa9ea7
Transit animations won't play, they just get sent over the network
2018-10-16 11:33:58 -07:00
amantley
7d7fe8c089
removed some cruft
2018-10-15 18:12:27 -07:00
amantley
49b869c5e3
got rid of velocity count, now use 'away' to trigger when to start computing the sit stand state
2018-10-15 18:02:50 -07:00
amantley
9ec999e15e
added condition for start up in oculus that gets the correct starting height
2018-10-15 16:43:03 -07:00
amantley
ae3ae9ce9a
put in condition for away mode so that when you take the hmd off and put it back on the initial guess to your state is made again.
2018-10-15 09:52:34 -07:00
amantley
8e272d6dd2
added the correction code for when you are misslabeled as sitting while you are standing. It will now handle a sit down correctly. Also made the first approximation of state based on the average user height. This should use the user input of their height associated with their account
2018-10-15 08:43:25 -07:00
amantley
90c9e578c8
when you unlock the transitions you now start in stand state
2018-10-12 16:47:53 -07:00
amantley
ee830cdcb0
cleaned white space
2018-10-12 16:05:31 -07:00
amantley
7dd156ccdd
made the threshold for the spine angle larger to make auto transitions more robust
2018-10-12 15:00:15 -07:00
amantley
67afc86222
cleanup
2018-10-11 18:39:44 -07:00
Clement
1bcbda7ad6
Prevent race on internal client traits members
2018-10-11 16:16:24 -07:00
amantley
f73d974ad7
added a lock state so you can lock sit or stand state, also made the
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hand azimuth relative to the spine2 location in avatar space. This stops
the arms from behaving badly when the hands are in front of the chest
but behind the root position of the avatar
2018-10-11 15:14:33 -07:00
amantley
5faf26abd1
turned off shoulder rotation when we don't have hmd lean recentering on. this temporarily fixes the behavior of the shoulders in this mode. todo: use the spine2 position to determine azimuth of hands, then they will work in all conditions
2018-10-11 10:38:59 -07:00
amantley
c4187f0d60
Merge remote-tracking branch 'upstream/master' into squattyPottyFix
2018-10-08 17:07:55 -07:00
unknown
3c25e6d5a8
Increase the linear velocity step when the avatar is small to avoid freezing
2018-10-08 14:40:54 -07:00
amantley
3517905435
added getter and setter for sitstandstatechange bool
2018-10-05 16:22:30 -07:00
amantley
96872f8412
moved all the state update for sit and stand to myavatar::update() also
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made it so that sit horizontal reset is handled in non-cg recentering.
to do: revisit what should be sent for desired body in prephysics update
call
2018-10-05 14:55:43 -07:00
Andrew Meadows
c3478dc018
remove expired avatarEntities from their avatars
2018-10-05 13:48:35 -07:00
amantley
ad46b71966
before moving the step state counting to myavatar::update()
2018-10-05 13:04:14 -07:00
amantley
cbe638bfdb
added flag for vertical recentering that is state change, snap, versus
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the usual .5 second recentering
2018-10-04 18:17:27 -07:00