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removed some cruft
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1 changed files with 1 additions and 6 deletions
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@ -510,6 +510,7 @@ void MyAvatar::update(float deltaTime) {
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setCurrentStandingHeight(computeStandingHeightMode(newHeightReading));
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setAverageHeadRotation(computeAverageHeadRotation(getControllerPoseInAvatarFrame(controller::Action::HEAD)));
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}
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float averageSensorSpaceHeight = _sumUserHeightSensorSpace / _averageUserHeightCount;
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// if the spine is straight and the head is below the default position by 5 cm then increment squatty count.
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const float SQUAT_THRESHOLD = 0.05f;
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@ -526,12 +527,6 @@ void MyAvatar::update(float deltaTime) {
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_squatCount = 0;
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}
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float averageSensorSpaceHeight = _sumUserHeightSensorSpace / _averageUserHeightCount;
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glm::vec3 avatarHips = getAbsoluteJointTranslationInObjectFrame(getJointIndex("Hips"));
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glm::vec3 worldHips = transformPoint(getTransform().getMatrix(), avatarHips);
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glm::vec3 sensorHips = transformPoint(glm::inverse(getSensorToWorldMatrix()), worldHips);
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glm::vec3 headUp = newHeightReading.getRotation() * glm::vec3(0.0f, 1.0f, 0.0f);
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if (glm::length(headUp) > 0.0f) {
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headUp = glm::normalize(headUp);
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