Anthony J. Thibault
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fc7b6dee84
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Merge branch 'master' into transmit-joint-translation
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2015-10-02 11:40:33 -07:00 |
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Andrew Meadows
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09ac01a5e7
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remove cruft from old verlet avatar simulation
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2015-10-01 13:44:50 -07:00 |
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Seth Alves
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04eed64c7c
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fix bug in JointState::translationIsDefault
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2015-09-28 15:26:32 -07:00 |
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Seth Alves
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50dd8eba45
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Relay joint translations across network. Apply animation's root-joint translation to avatar.
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2015-09-26 11:40:39 -07:00 |
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Andrew Meadows
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4a40781e2f
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remove some commented out cruft
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2015-09-08 15:11:19 -07:00 |
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Andrew Meadows
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281e4f21fc
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fix avatar bounding capsule calculations
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2015-09-08 15:03:12 -07:00 |
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Andrew Meadows
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bb63267e30
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fix hand IK rotations or all models
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2015-09-01 09:45:14 -07:00 |
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ZappoMan
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ae958dd42d
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Merge branch 'master' of https://github.com/highfidelity/hifi into RenderableModelEntityItemOptimization
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2015-08-10 09:59:45 -07:00 |
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ZappoMan
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668778cfd9
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optimize JointState::setRotationInConstrainedFrameInternal() to short cut cases where targetRotation matches previous targetRotation
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2015-08-09 16:55:43 -07:00 |
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Howard Stearns
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145b730f80
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Clean up instantiation.
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2015-08-07 12:27:26 -07:00 |
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Howard Stearns
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a840a17106
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Change name originalRotation defaultRotation.
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2015-08-06 19:45:58 -07:00 |
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Howard Stearns
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42cc34cd64
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JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.
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2015-08-06 16:54:09 -07:00 |
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Howard Stearns
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78a900c866
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Prototype blend. Just equal weighting for now.
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2015-07-30 17:01:48 -07:00 |
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Howard Stearns
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9593668110
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Bring animation file headers up to date.
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2015-07-23 15:08:22 -07:00 |
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Seth Alves
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bcd6b30ec3
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move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists
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2015-07-17 13:31:48 -07:00 |
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