Commit graph

663 commits

Author SHA1 Message Date
Stephen Birarda
e86db26224 Revert "fix relative/absolute path handling for external FBX textures" 2017-04-10 14:31:02 -07:00
Seth Alves
05bf1930ca Merge pull request #10169 from hyperlogic/feature/absolute-default-joints-in-object-frame
Added accessor to get Avatar default pose in avatar space
2017-04-10 12:55:02 -07:00
Anthony J. Thibault
a06df1a400 Bug fix for passing quats from script to C++ via the animationStateHandler 2017-04-07 14:13:00 -07:00
Chris Collins
4e9e3cccea Merge pull request #10116 from birarda/bug/rel-ext-textures
fix relative/absolute path handling for external FBX textures
2017-04-06 15:58:02 -07:00
Stephen Birarda
0b57b98970 change readFBX calls to use QUrl where possible 2017-04-04 14:53:14 -07:00
Anthony J. Thibault
c58fdb590a Fix for sliding feet when leaning in HMD mode. 2017-04-04 11:00:34 -07:00
ZappoMan
53c439ffba add foot IK targets as actions 2017-03-30 19:11:16 -07:00
Anthony J. Thibault
5eddd232b0 Fix for change from std::string to QString 2017-03-24 17:03:01 -07:00
Anthony J. Thibault
49a95089d1 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.

(cherry picked from commit a028d3ba58)
2017-03-24 16:27:27 -07:00
Anthony J. Thibault
dd17b2e2f3 Added developer option to draw IK targets in world.
(cherry picked from commit 7e7803c648)
2017-03-24 16:20:52 -07:00
Triplelexx
c2cff55427 rename fronts to forwards 2017-03-22 18:41:06 +00:00
Triplelexx
b7980569cc change all references of IDENTITY_FRONT to IDENTITY_FORWARD 2017-03-21 22:13:33 +00:00
Andrew Meadows
30d7ffb303 fix warning about signed unsigned compare 2017-03-08 17:17:49 -08:00
Andrew Meadows
5847f86db8 fix crash when unpacking too many joints 2017-03-08 16:12:03 -08:00
Atlante45
ff9d6d657c Remove weighted offset, special case downward pressure 2017-03-06 19:41:08 -08:00
Ken Cooke
44c1f8500d redo unsafe optimization 2017-03-04 15:55:53 -08:00
Andrew Meadows
a55ab94cd9 other avatars use jointData no Rig animation 2017-03-02 07:52:02 -08:00
Andrew Meadows
c6730f7c58 Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
Faster avatar updates
2017-02-28 10:55:21 -08:00
Atlante45
e03368414e CR 2017-02-27 18:57:44 -08:00
Atlante45
2d8b71810e remove hips swing 2017-02-27 16:38:57 -08:00
Andrew Meadows
6991970044 relax lower spine for head IK when sitting
also: fix crash bug for bad parentJointIndex
also: reduce limit leakage for IK rotation
2017-02-27 16:38:57 -08:00
Atlante45
d9e2b3a20d Remove lower spine constrain while sitting, losen head 2017-02-27 16:38:56 -08:00
Atlante45
fcc924ce8e Add downward force on the hips to strech the spine. 2017-02-27 16:38:56 -08:00
Atlante45
36dc2dc49d Compute spine length on skeleton load 2017-02-27 16:38:56 -08:00
Atlante45
e9316d30d0 More IK smoothing experimentation 2017-02-27 16:38:56 -08:00
Atlante45
8c232b5abb Initialize max offset to infinity 2017-02-27 16:38:55 -08:00
Atlante45
187cd0d5cf Get IK error and stand up based on it 2017-02-27 16:38:55 -08:00
Atlante45
6821c8621f More sit work 2017-02-27 16:38:54 -08:00
Atlante45
cc5967e8f9 Pull part of the Out Of Body Exp code 2017-02-27 16:38:53 -08:00
Andrew Meadows
faa272c67c don't blend animations for otherAvatars 2017-02-23 17:36:45 -08:00
Thijs Wenker
13b2b6086f Fix recorder.js playback in interface 2017-02-21 19:47:26 +01:00
Atlante45
1201932ee9 Fix SSE2 macros for Macos 2017-02-14 14:10:53 -08:00
Andrew Meadows
08bba5f45f add and remove some profile data points 2017-01-26 08:35:25 -08:00
Brad Davis
1dd2747ef9 Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking. 2017-01-10 10:44:04 -08:00
Brad Davis
4b4523579a Fix mirrored animations 2017-01-02 14:41:35 -08:00
Brad Davis
171440f70b PR feedback 2016-12-30 17:47:21 -08:00
Brad Davis
7b90d71205 Fix build 2016-12-28 13:23:05 -08:00
Brad Davis
3431db548f Optimize AnimPose(glm::mat) ctor 2016-12-28 12:11:25 -08:00
Brad Davis
dc75894293 Cache more values in AnimSkeleton 2016-12-28 12:11:25 -08:00
Brad Davis
e5e9ab42ea Encapsulate AnimPose members for easier optimizations 2016-12-28 12:11:24 -08:00
Andrew Meadows
e674be9c8c fix animated entities 2016-12-27 15:15:11 -08:00
Andrew Meadows
4161775673 restore context around lock 2016-12-22 10:54:58 -08:00
Andrew Meadows
890e35e96e cleanup unnecessary scope and swap if-check order 2016-12-21 15:37:23 -08:00
Andrew Meadows
3830649990 remove debugging and profiling 2016-12-21 10:55:59 -08:00
Andrew Meadows
b937eff582 more faster math copying JointData 2016-12-21 10:55:59 -08:00
Andrew Meadows
3f687887b9 faster math when unpacking JointData rotations 2016-12-21 10:55:59 -08:00
Andrew Meadows
8ab6974233 optimizations for processing avatar joint data 2016-12-21 10:55:59 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506 adding profile stats relating to avatar CPU costs 2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00