SamGondelman
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8fd2251612
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
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SamGondelman
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72f52b069e
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cleanup, fix shadow qml
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2019-07-03 16:21:47 -07:00 |
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raveenajain
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d6fb7f8a6f
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arrays for bias calcs
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2019-06-27 10:42:14 -07:00 |
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raveenajain
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534794d7ff
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move bias init from config to run
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2019-06-26 15:42:11 -07:00 |
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raveenajain
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bb5896c174
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const fix
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2019-06-24 17:24:37 -07:00 |
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raveenajain
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f68bb957ff
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clamp and initialize values
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2019-06-24 16:42:38 -07:00 |
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raveenajain
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f0660ba381
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modify shadow config via single bias
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2019-06-24 11:03:10 -07:00 |
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raveenajain
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44caf67527
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init change, bias triggered via script
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2019-06-18 10:02:22 -07:00 |
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Olivier Prat
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7d412f9109
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
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Olivier Prat
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5d7b149a9e
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Switched to clamped tangent for shadow slope bias
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2019-04-17 11:12:59 +02:00 |
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Olivier Prat
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ae20a5d439
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Fixed crash in debugShadow.js
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2019-04-17 09:47:33 +02:00 |
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SamGondelman
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27338c3639
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
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SamGondelman
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928ea55d95
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fix light crash?
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2019-01-08 11:47:28 -08:00 |
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sam gateau
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237fb4dc4c
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
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Sam Gateau
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318bf20ede
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Shadow is working correctly in both pipelines
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2018-12-17 00:27:07 -08:00 |
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sam gateau
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a4b9ec50e9
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one step closer
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2018-12-14 17:00:58 -08:00 |
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sam gateau
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8bfca612e3
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Separating the state view dependant from the shadow to be able to have several versions in flight
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2018-12-13 17:56:14 -08:00 |
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Sam Gateau
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7f193d0e7c
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WEll it sn not going to be that simple....
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2018-12-13 00:32:59 -08:00 |
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Sam Gateau
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0166d7748a
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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Sam Gateau
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3aa47a6695
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Merging with master after a bunch ofchanges
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2018-08-22 08:46:40 -07:00 |
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Olivier Prat
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f2a01021f3
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
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Olivier Prat
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30600dff93
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Non shadow casters now increase shadow scene bounds only in light direction
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2018-07-31 15:23:27 +02:00 |
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Sam Gateau
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bff372a118
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Merge with master
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2018-07-13 13:00:00 +02:00 |
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Olivier Prat
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573f399023
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Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receivers
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2018-04-06 14:45:16 +02:00 |
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NissimHadar
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0f2cf8ea85
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Re-implemented shadow controls.
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2018-03-01 14:24:20 -08:00 |
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SamGondelman
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0fca56eef0
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21 , reversing
changes made to c0f20900a0 .
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2018-02-27 11:33:05 -08:00 |
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NissimHadar
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950a62f3f8
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Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
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2018-02-08 15:52:20 -08:00 |
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Olivier Prat
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179aca2bf9
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
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Olivier Prat
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2940a67b3e
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Merged with master
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2018-02-03 16:55:25 +01:00 |
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Olivier Prat
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e9747e9d85
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Small optimisations in shadow shader
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2018-02-02 15:06:22 +01:00 |
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Olivier Prat
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234cb1e3e6
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Added anti frustum test to remove lower cascade objects from higher shadow cascades
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2018-02-02 12:15:43 +01:00 |
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Olivier Prat
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1f4671ba17
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Cleaned up orthographic shadow culling functor
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2018-02-02 11:09:28 +01:00 |
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Olivier Prat
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3804917cf4
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
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Olivier Prat
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d422545c78
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Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint
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2018-01-31 17:13:06 +01:00 |
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Olivier Prat
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3fa2babec2
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Moved cascade frustum pre-computation to single ShadowSetup job
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2018-01-31 11:55:46 +01:00 |
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Olivier Prat
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f344e44d26
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Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time
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2018-01-31 10:19:17 +01:00 |
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samcake
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1fd4c5c1a4
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Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information
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2018-01-29 12:20:51 -08:00 |
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Olivier Prat
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0324f41565
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Trying to improve adaptive shadow bias
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2018-01-29 17:23:35 +01:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Olivier Prat
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6b0b17ff63
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Working on better adaptive bias algorithm for shadow
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2018-01-26 17:57:20 +01:00 |
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Olivier Prat
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b9d49318e7
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Fixed bug which culled medium sized objects in shadow maps due to perspective frustum assumed octree selection
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2017-12-11 12:19:10 +01:00 |
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Olivier Prat
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8d710c8f73
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Factorised out some computation needed for all cascades
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2017-12-06 18:08:27 +01:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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Olivier Prat
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08b06281f4
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Min / Max cascade distance computation
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2017-11-10 16:17:09 +01:00 |
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Olivier Prat
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6cf689a385
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First draft version of tighter shadow frustum
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2017-10-26 12:42:36 +02:00 |
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Sam Cake
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33d770c24e
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removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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