Commit graph

286 commits

Author SHA1 Message Date
ZappoMan
8ec14568fe support ray picking against the AABB for the rotated model extents 2014-05-27 13:39:32 -07:00
ZappoMan
9188b9ac59 add meshExtents to sub meshes 2014-05-23 09:56:09 -07:00
Andrzej Kapolka
906e082215 If there are no animation frames in the model, treat its default position as
a single frame.
2014-05-21 13:56:20 -07:00
Brad Hefta-Gaub
b4759e02f4 Merge pull request #2888 from Barnold1953/master
Windows audio and mesh crash
2014-05-21 11:01:48 -07:00
barnold1953
661de7c62b Fixed poor coding standard 2014-05-20 17:46:52 -07:00
barnold1953
eccf99c175 Stopped windows crash when FBXMeshPart::triangleIndices.size() is not
divisible by three. There is probably an issue in extractMesh()
2014-05-20 16:20:29 -07:00
ZappoMan
1278470a91 properly handle FSTs that have translations and rotations 2014-05-20 13:31:08 -07:00
Stephen Birarda
a9c2e3fe71 put back ssize_t definition 2014-05-20 11:56:06 -07:00
Stephen Birarda
0e7615391c don't look for GnuTLS from cmake 2014-05-20 10:35:04 -07:00
Andrzej Kapolka
e415006526 Fixed index of out bounds error, issue with head not being tracked in
PrioVR.
2014-05-15 18:22:57 -07:00
Philip Rosedale
186f7766fc Merge pull request #2856 from ZappoMan/modelserver
Animation Support in Models
2014-05-14 15:03:49 -07:00
Andrzej Kapolka
bca5636f9b Looks like "reflection" can be used as a synonym for "specular." 2014-05-13 15:05:00 -07:00
Andrzej Kapolka
0321821b55 More work on PrioVR integration. 2014-05-13 11:38:24 -07:00
ZappoMan
106c8bffd8 first cut at animations in models 2014-05-09 16:08:06 -07:00
Andrzej Kapolka
03faff359f Fix for certain models with textures not parented to materials. 2014-05-07 14:48:25 -07:00
Andrzej Kapolka
d0537e7ead Specular map support. 2014-05-06 17:32:10 -07:00
Andrzej Kapolka
353b9879b8 Fix for exports from Sketchup. 2014-05-06 15:15:42 -07:00
Andrzej Kapolka
9e6b29951d Whoops! 2014-05-02 19:14:40 -07:00
Andrzej Kapolka
9959d8d73f OK, this time for sure. 2014-05-02 19:06:44 -07:00
Andrzej Kapolka
8ec03979da OK, one more try. 2014-05-02 18:14:17 -07:00
Andrzej Kapolka
3e8b5c8714 Let's try that again. 2014-05-02 18:03:54 -07:00
Andrzej Kapolka
0c8b3eaf1a Yet another check. 2014-05-02 17:56:23 -07:00
Andrzej Kapolka
a1eeef3feb Out-of-bounds check. 2014-05-02 17:52:52 -07:00
Andrzej Kapolka
c08dfc90c3 Add a hack to fix normals on Makehuman exports. 2014-05-02 17:46:11 -07:00
Andrzej Kapolka
4c49d00683 Scale adjustment for Makehuman models. 2014-05-02 17:01:07 -07:00
Andrzej Kapolka
0b2f272abe Fix (well, partial fix) for ASCII FBX files exported from Makehuman. 2014-05-02 16:26:44 -07:00
Andrzej Kapolka
71231268a5 Better head heights for headless skeletons. 2014-05-02 14:28:12 -07:00
Andrzej Kapolka
44ae29d06e Temporary hack for models from Mixamo Fuse until I can figure out the exact
problem.
2014-05-01 20:54:09 -07:00
Andrzej Kapolka
6caa928e64 More work on avatar customization. 2014-05-01 16:12:20 -07:00
Andrzej Kapolka
66e0cbf6ad Working on FBX uploads (i.e., without FST). 2014-04-30 18:34:43 -07:00
Andrew Meadows
54153a70a3 merge upstream/master into andrew/inertia 2014-04-18 11:30:26 -07:00
Andrzej Kapolka
197127fbde Added ability to read FBX textures embedded in FBX files. 2014-04-17 15:42:23 -07:00
Andrzej Kapolka
6251b6b819 Merge fix. 2014-04-17 13:55:16 -07:00
Andrzej Kapolka
0f69bbe23f More work on animation loading. 2014-04-16 20:39:55 -07:00
Andrzej Kapolka
8cbad1bf54 More work on animation loading. 2014-04-15 19:37:28 -07:00
Andrzej Kapolka
a2dc58f7f9 Moved FBX code to its own library so that we can use it for bots. 2014-04-14 17:15:58 -07:00