Commit graph

286 commits

Author SHA1 Message Date
samcake
103e1c76b3 Member initialization respecting the standard 2015-09-29 09:26:29 -07:00
samcake
1e9c19d535 Clean the Material FBX code and how we use the factor components for diffuse and specular 2015-09-28 17:46:48 -07:00
samcake
2a487a79a3 Getting something done today 2015-09-28 17:24:31 -07:00
samcake
95ea874d43 Minor fixes to the way the specular color is interpreted 2015-09-28 12:43:15 -07:00
Seth Alves
27688fa55b get obj models to be visible again. textures don't work 2015-09-23 14:46:57 -07:00
Brad Hefta-Gaub
e99ad75a28 more warnings fixes 2015-09-22 18:01:39 -07:00
Brad Hefta-Gaub
7536fed09a more warning fixes 2015-09-22 17:22:09 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
Brad Hefta-Gaub
ea141aae92 Merge pull request #5865 from jherico/bart
Instancing work, second pass
2015-09-21 16:51:08 -07:00
samcake
dfe17e5708 Fix issues from review 2015-09-21 16:12:17 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
Brad Hefta-Gaub
dc9c774eb5 merge model part quads and triangles together to reduce the number of draw calls 2015-09-21 13:09:43 -07:00
samcake
6a714f405c Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map 2015-09-21 00:53:48 -07:00
samcake
a41c20a1b7 Fixing buggy hash map look up and cleaning of name 2015-09-20 14:17:55 -07:00
Sam Gateau
3f2609e52a merging 2015-09-14 09:59:04 -07:00
Seth Alves
49ee251238 quiet compiler 2015-09-12 09:59:25 -07:00
Sam Gateau
c37cdce750 Merging back with master 2015-09-10 17:53:50 -07:00
Howard Stearns
74c92af8e0 Merge pull request #5741 from AndrewMeadows/brokenCapsules
fix for bad bounding capsules for avatars
2015-09-09 09:33:57 -07:00
Andrew Meadows
281e4f21fc fix avatar bounding capsule calculations 2015-09-08 15:03:12 -07:00
Stephen Birarda
b8bf9a1104 fix OBJReader loading with URL 2015-09-08 14:51:51 -07:00
Anthony J. Thibault
5882ec02d0 Merge branch 'master' into ajt/new-anim-system 2015-09-04 11:05:29 -07:00
Andrew Meadows
16dfc39f5f fix collision shape of avatars 2015-09-03 18:22:35 -07:00
Anthony J. Thibault
de31b92fd5 Merge branch 'master' into ajt/new-anim-system 2015-09-02 17:53:56 -07:00
Anthony J. Thibault
99586f259c Renamed bindTransformIsValid to bindTransformFoundInCluster 2015-09-02 13:44:34 -07:00
Andrew Meadows
4a7a384c65 avoid bad joints when computing bounding capsule 2015-09-01 14:12:14 -07:00
Sam Gateau
4e944645fe more cleaning for showing a cleaner pr 2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9 Cleanup 2015-08-28 16:38:07 -07:00
Sam Gateau
e2fce12713 Splitting the FBXREader.cpp file into sub files 2015-08-28 09:51:03 -07:00
Sam Gateau
4f7b857130 Merge 2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02 REfining th eTextureMap design but still with the issue of the lightmapped model 2015-08-27 09:52:07 -07:00
Anthony J. Thibault
a04f356857 Merge branch 'master' into ajt/new-anim-system 2015-08-27 09:32:53 -07:00
Brad Davis
8cd13cad00 Merge pull request #5661 from sethalves/linux-memory-debugger
call setup_memory_debugger from common macros rather than from everywhere
2015-08-26 15:43:08 -07:00
Seth Alves
f53704051f ifdef out debug prints in OBJ reader 2015-08-26 15:09:58 -07:00
Seth Alves
695ffa29c7 call setup_memory_debugger from common macros rather than from every CMakeLists.txt file 2015-08-26 11:09:59 -07:00
Anthony J. Thibault
46c1e008bc Merge branch 'master' into ajt/new-anim-system 2015-08-26 10:37:39 -07:00
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Brad Davis
d311e4f2ea Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
Anthony J. Thibault
5a73aef1f8 AnimSkeleton more accurate bind pose generation. 2015-08-24 16:19:16 -07:00
Anthony J. Thibault
fa5256eefd Merge branch 'master' into ajt/new-anim-system 2015-08-24 14:32:28 -07:00
Brad Davis
c3991dbb8c Merge pull request #5622 from hyperlogic/ajt/network-geometry-refactor
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
2015-08-20 23:57:16 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
c25082d86f use -fsanitize=address in all code rather than just the top-level links 2015-08-20 10:14:16 -07:00
Seth Alves
1c8030472a back out the more controversial changes 2015-08-17 12:40:56 -07:00
Seth Alves
d6322903a2 quiet compiler 2015-08-11 10:12:46 -07:00
Sam Gateau
561a058dc8 cleaning th ecode 2015-08-06 18:53:21 -07:00
Sam Gateau
f0f141a2b4 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
Anthony J. Thibault
da3d35cdfc Added scaleOffset to FBXJoint::postTransform as it was missing.
Also added some documentation/comments to the FBXJoint struct.
2015-08-04 18:14:50 -07:00
Andrew Meadows
b00d47d62e merge master into cleanup of legacy shapes 2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00