samcake
1d3fc1b647
Fix a bad conversion to integer for negative values of the GRid COordinates
2016-11-10 17:57:11 -08:00
Anthony J. Thibault
620fd3713c
Add color support to debug draw marker rendering
2016-11-04 17:09:25 -07:00
samcake
6926cd274c
Merge with upstream
2016-11-02 18:15:08 -07:00
samcake
d5f44befc6
Merge branch 'master' of https://github.com/highfidelity/hifi into red-backup-many-stereo-paths
2016-10-31 17:41:07 -07:00
samcake
37b3c96131
fixing the lighting problem in stereo
2016-10-31 17:40:34 -07:00
samcake
9adbb42a6c
Fixing the skybox, still issues with the lights
2016-10-28 18:12:39 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Davis
dde79ef3c5
Fix GPU buffer leak in geometry cache / overlays
2016-10-17 12:22:20 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
...
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
samcake
7956c7b10b
Fixing a mistake introduced in previous commit in a shader
2016-10-12 09:57:06 -07:00
samcake
5f9c713d44
Merging with upstream after resolving some conflicts
2016-10-12 09:22:12 -07:00
Brad Davis
4e0fffb8b7
Merge pull request #8779 from gcalero/shaders_gl_es
...
Adapt shader for GL ES support
2016-10-12 08:32:50 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
samcake
77062ac1b3
Cleaning up a missing constructor and adjusting the stride for the StrucBuffer by default + merging with upstream
2016-10-11 17:13:08 -07:00
samcake
eea5118eab
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-11 16:19:00 -07:00
samcake
7ea790aa4f
adding a comment to explain what we are doing
2016-10-11 14:43:41 -07:00
samcake
7af3aa53ac
Fixing the key light pass with ambient map
2016-10-11 13:20:32 -07:00
Gabriel Calero
834d9c0710
Adapt shader for GL ES support which requires operators of the same datatype
2016-10-11 12:15:49 -03:00
samcake
297907688c
Fixing reveiw comments
2016-10-10 12:43:33 -07:00
samcake
8476939ba9
Avoiding warnings maybe
2016-10-07 16:44:51 -07:00
samcake
429a7cf58a
adjust grid dimension to 14 x 14 x 14 conservatively to keep the generation fast
2016-10-07 16:12:36 -07:00
samcake
8a44140e6b
cleaning up the comments from review and trying something to adress the issue that showed up on i5
2016-10-07 16:04:19 -07:00
sam
567adf651a
FOund 2 bugs causing the empty clusters. now back to working
2016-10-07 05:02:04 -07:00
samcake
ac54533433
Adding more counters to understand the cullign bug
2016-10-06 18:15:32 -07:00
samcake
4504877ba6
Add a finer culling test to avoid faulty discards
2016-10-06 15:14:08 -07:00
samcake
6f7f949343
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-06 09:35:48 -07:00
samcake
765355e5d1
Avoid the debug view by default
2016-10-05 18:30:03 -07:00
samcake
ba88db1b14
Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
2016-10-05 18:28:19 -07:00
Clément Brisset
3f64847888
Merge pull request #8726 from huffman/feat/model-overlay-hide-change-textures
...
Fix model overlay visibility and texture properties
2016-10-05 11:54:11 -07:00
samcake
8c561eaa44
trying to whipe these buffer cleans but doesn;t seems to make a different in release, it is working clena in debug ... keep on looking
2016-10-04 18:19:42 -07:00
Ryan Huffman
c683c82817
Fix setting textures in model overlays
2016-10-04 16:24:43 -07:00
samcake
3e11eb4129
Try avoiding the basd update of the buffer for the grid content
2016-10-04 13:55:53 -07:00
samcake
1c2a672214
Adjust the grid size for mac
2016-10-04 13:29:08 -07:00
samcake
6aa39ec95a
Polish the debugging of the light volumes
2016-10-04 11:03:12 -07:00
samcake
a378a6eccb
separate the rendering of the light outline from the main rendering and introduce a way to support both platform
2016-10-03 18:28:44 -07:00
samcake
c72b330821
Simple change to the get cluster interface
2016-10-03 15:34:54 -07:00
sam
bda835361a
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-03 02:54:11 -07:00
sam
deab1db39a
FIxed the flickering bug and make a better debuging view to control the overlap
2016-10-03 02:53:41 -07:00
sam
6f2452815c
pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
2016-10-03 00:08:30 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
sam
9a492b3a88
refining the voxelizatoion, tracking one bug where light flickers
2016-10-02 03:43:55 -07:00
Brad Hefta-Gaub
7ef8e53d03
Merge pull request #8701 from ZappoMan/getShapeKeyCrashFix
...
add guards to getShapeKey
2016-10-01 20:23:50 -07:00
sam
bd4268ee18
Try to fix the exp2 float version for linux
2016-10-01 17:59:37 -07:00
samcake
bdf2738f21
One more fix for linux build
2016-10-01 17:25:26 -07:00
samcake
89717720f7
CLeaning up code for Linux and Mac
2016-10-01 16:12:45 -07:00
Brad Hefta-Gaub
7fe16442fa
make calculateTextureInfo thread safe
2016-10-01 15:47:17 -07:00
samcake
35f0d4b8a2
cleaning for mac
2016-10-01 15:35:59 -07:00
Brad Hefta-Gaub
04f6547940
add guards to getShapeKey
2016-10-01 12:15:03 -07:00
samcake
0475833e3b
Friday night state, down to ~3.5ms in hmd
2016-09-30 19:08:00 -07:00
samcake
5b4829e7b6
Brining back support for the ambinet lighting
2016-09-30 16:24:57 -07:00
samcake
337fe155b7
clean up warning and merge with upstream
2016-09-30 11:01:25 -07:00
sam
e143c05ef8
Keep on investigating the shading cost per light
2016-09-30 02:41:21 -07:00
samcake
2a0e67ee2a
REvisiting the full lighting code to optimize the perf
2016-09-29 19:06:26 -07:00
samcake
b09151f2a2
Rearrange the light struc description in the shader side, needs the c++ to match now
2016-09-28 18:32:35 -07:00
samcake
cd9dff57be
back to normal
2016-09-28 10:03:51 -07:00
samcake
a0862820e6
MOre refinements?
2016-09-27 18:38:15 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Brad Davis
82db3d5d55
Disable support for framebuffer resizing
2016-09-23 12:04:57 -07:00
Brad Davis
0953027ef3
Identify pre-generated textures
2016-09-23 12:04:56 -07:00
Brad Davis
1ff91219a8
Fix strange artifacts in skybox
2016-09-23 12:04:52 -07:00
samcake
3616a6fc12
Startign implementing the tighter culling for sphere but not done yet
2016-09-14 19:13:53 -07:00
samcake
f789f566e0
Minor fix for compilation
2016-09-14 17:34:17 -07:00
samcake
e0536a84e2
Minor fix for compilation
2016-09-14 17:18:39 -07:00
samcake
fdba78db6f
Better vizualization, first set of culling improvment
2016-09-14 16:36:01 -07:00
samcake
af48d4f0bd
fetch the cluster content through a function to be able to change the implementation
2016-09-14 09:28:51 -07:00
samcake
c622849481
Splitting the frustum culling test horizontal and vertical
2016-09-13 17:59:06 -07:00
samcake
11c6bb7d80
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-13 17:44:42 -07:00
samcake
124060d31a
Cleaning up a bit
2016-09-13 17:44:19 -07:00
samcake
fea5f8b03b
best state for now
2016-09-13 16:03:57 -07:00
samcake
e8c2dc10f1
best state for now
2016-09-13 14:59:23 -07:00
samcake
e9bf19840c
minor fixes on mac
2016-09-13 08:58:07 -07:00
samcake
efc4406b47
Debugging the grid content
2016-09-12 19:46:18 -07:00
David Rowe
0cf3f6e953
Fix texture count and size getting stuck on 0
2016-09-13 13:03:06 +12:00
David Rowe
fe8b3b4d0d
Merge branch 'master' into 21040
2016-09-13 09:12:47 +12:00
samcake
821072bb76
REarrange the light stage construction and light frame usage to produce the light clusters
2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4
INtroducing a true stage for updating the light cluster and ui to debug
2016-09-11 00:17:34 -07:00
samcake
a0d09e3316
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:14:31 -07:00
samcake
108910052a
Adding the reverse transformation
2016-09-09 19:00:54 -07:00
David Rowe
68499f49ad
Fix count of textures
2016-09-10 10:15:13 +12:00
samcake
9bcaca0577
Developping the Light Clusters, adding visualization
2016-09-08 19:12:11 -07:00
samcake
61de063b29
Developping the Light Clusters, adding visualization
2016-09-08 18:02:35 -07:00
sam
25616be7c1
introducing the light Clusters
2016-09-08 02:16:13 -07:00
sam
a4df8a84b7
introducing the light Clusters
2016-09-08 00:11:54 -07:00
samcake
6a08c74463
Several experimetations without success
2016-09-07 18:39:07 -07:00
samcake
139ba1b71c
REnaming the shaders correctly
2016-09-07 14:56:01 -07:00
samcake
34f40e0828
Creating a separate shader for the locallighting pass
2016-09-06 19:01:13 -07:00
samcake
665a79f100
Creating a separate shader for the locallighting pass
2016-09-06 18:59:26 -07:00
samcake
9bed047b75
Less warnings
2016-09-06 16:42:01 -07:00
samcake
e2a9751cf5
REmove warnings
2016-09-06 16:35:28 -07:00
samcake
1165c54f67
cleaning up the IndexedContainer in its own file and removing warnings
2016-09-06 16:24:03 -07:00
samcake
0c45627d94
CLeaning up the code for the RenderableLightEntityItem
2016-09-06 12:39:48 -07:00
sam
b81dfefbeb
pack all the lights in a single buffer and shade the opaque with a single full screen path
2016-09-03 12:08:53 -07:00
samcake
d2a15ca82c
Trying to migrate to a light array instead of each individual lights
2016-09-02 17:51:35 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Brad Hefta-Gaub
8ec5798b7a
Merge pull request #8548 from samcake/blue
...
Exposing GPU & Batch running time to Engine gpu jobs
2016-09-02 09:31:09 -07:00
samcake
7b68f1439f
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-02 09:28:35 -07:00
Brad Hefta-Gaub
e3bad8e8f4
Merge pull request #8556 from ZappoMan/renderStats
...
add support for renderInfo properties to model entities
2016-09-02 09:04:56 -07:00
samcake
e72791233d
overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
2016-09-01 18:08:36 -07:00