Seth Alves
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45733478da
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make auto-unequip code smarter -- equipping a long thing by the end is now possible
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2016-04-07 13:15:39 -07:00 |
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Brad Hefta-Gaub
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52497b1dfc
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Merge pull request #7560 from sethalves/remove-handcontroller-touch
remove code that sends entity 'touch' events
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2016-04-05 17:50:07 -07:00 |
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Seth Alves
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ace4546dec
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make handGrabController search ray follow controller rather than IK driven hand
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2016-04-04 12:49:03 -07:00 |
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Seth Alves
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0bd747fa06
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remove code that sends entity 'touch' events
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2016-04-04 11:00:27 -07:00 |
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Seth Alves
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3f3efc4250
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remove debug prints
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2016-04-01 17:55:12 -07:00 |
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Seth Alves
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9942a5edd4
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don't reset local offset during a hold
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2016-04-01 17:22:20 -07:00 |
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Seth Alves
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d9f5a0ccaf
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experiment
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2016-04-01 17:17:21 -07:00 |
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Seth Alves
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f05f283b04
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disable setting of angular velocity upon release of a parenting grab
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2016-04-01 16:58:17 -07:00 |
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Seth Alves
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bfa2d8f405
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set angular velocity on parenting-grab release
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2016-04-01 15:11:01 -07:00 |
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Seth Alves
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eb22b5e4a7
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velocity is now set when a parenting grab ends, though not angular velocity
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2016-04-01 14:50:42 -07:00 |
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Seth Alves
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7c8050790b
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set velocity when something is un-parent-grabbed
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2016-04-01 14:20:36 -07:00 |
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Seth Alves
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e8d58483aa
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fix typo
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2016-03-31 16:37:08 -07:00 |
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Seth Alves
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0e643a1555
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debugging prints
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2016-03-31 16:26:54 -07:00 |
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Seth Alves
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a8b4d1a379
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ray follows controller
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2016-03-31 13:46:00 -07:00 |
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Seth Alves
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a89735cb76
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integrate Philip's changes to distance grabbing
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2016-03-31 13:29:31 -07:00 |
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Seth Alves
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40f30b9141
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get rid of distance equip
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2016-03-30 17:25:53 -07:00 |
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Seth Alves
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2b73b2c6d8
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debugging
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2016-03-15 13:50:23 -07:00 |
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Seth Alves
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9df8c4e969
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add velocity argument to release
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2016-03-15 09:00:01 -07:00 |
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Seth Alves
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8b5b6f5a20
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added HOLD state which uses presets but isn't persistent when button is released
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2016-03-14 16:39:09 -07:00 |
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Seth Alves
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7e5a1e73e5
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equip/de-equip with thumb button rather than bumper. trigger and bumper do the same thing
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2016-03-14 15:25:59 -07:00 |
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Seth Alves
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f1992af38e
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started to add grabbable psuedo properties to edit.js
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2016-03-12 13:20:00 -08:00 |
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Anthony J. Thibault
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e1a3c5b618
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Fix for vertical pitch offset.
Also, added hysteresis to the controller selection, to prevent flapping back and forth between controllers when they are at rest.
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2016-03-09 10:31:58 -08:00 |
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Anthony J. Thibault
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f82dc4569e
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handControllerMouse.js: removed non-uniform scaling.
If your controller moves in a circle, the mouse pointer should as well.
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2016-03-08 15:59:17 -08:00 |
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Anthony J. Thibault
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ce5d83d551
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handConttollerMouse.js: improved comments
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2016-03-08 15:32:12 -08:00 |
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Anthony J. Thibault
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27fb7a3143
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handControllerMouse: improve determination of which controller is moving the most
That controller will have exclusive control of the mouse reticle.
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2016-03-08 15:14:37 -08:00 |
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Anthony J. Thibault
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26b4c904f3
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handControllerMouse.js: transform hand controllers into sensor frame
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2016-03-07 18:42:52 -08:00 |
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James B. Pollack
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247ebb380b
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Merge pull request #7253 from hyperlogic/tony/distance-holding-fixes
HandControllerGrab: fixes for distance holding
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2016-03-07 12:12:58 -08:00 |
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Brad Hefta-Gaub
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78b608b970
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Merge pull request #7225 from PhilipRosedale/hydraReticle
Hand controller drives mouse, does not take over if set down
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2016-03-06 13:33:02 -08:00 |
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Anthony J. Thibault
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076b0b42d7
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HandControllerGrab: fixes for distance holding
Because controller poses are in avatar space, there is no need
to apply delta avatar position changes and rotation changes.
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2016-03-04 20:36:32 -08:00 |
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PhilipRosedale
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87e7dd9ce3
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add vive button mapping
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2016-03-04 16:16:05 -08:00 |
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PhilipRosedale
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e01524abbe
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fix for clicking
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2016-03-04 11:24:35 -08:00 |
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PhilipRosedale
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b89b6be210
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look for hydra first
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2016-02-29 16:45:00 -08:00 |
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PhilipRosedale
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0e17506137
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hand controller doesn't take mouse if set down, renamed file.
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2016-02-29 16:21:06 -08:00 |
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Seth Alves
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5bf8670bc2
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fix SpatiallyNestable::getChildren
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2016-02-28 12:16:41 -08:00 |
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Seth Alves
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5594f1e4e5
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if equipped entity vanishes, reset grab state
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2016-02-26 10:27:34 -08:00 |
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Seth Alves
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6c9cf386a6
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when trigger is squeezed, check for things stuck to hand and unhook them
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2016-02-26 10:14:09 -08:00 |
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Brad Hefta-Gaub
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25634ea0ca
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Merge pull request #7204 from PhilipRosedale/betterLeap
Leap Motion can near grab entities
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2016-02-25 17:48:56 -08:00 |
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PhilipRosedale
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4845de68dd
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fixed typo
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2016-02-25 17:29:53 -08:00 |
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PhilipRosedale
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0cc1c930c5
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mapped finger curl to trigger value
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2016-02-25 17:04:46 -08:00 |
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Seth Alves
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6dafc654eb
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only update heartbeat in userData of grabbed entity every 5 seconds
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2016-02-25 13:19:56 -08:00 |
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Seth Alves
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7fb67e487e
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when releasing a near-grab, zero velocity if there is another grab, regardless of the isInitialGrab flag
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2016-02-23 16:47:05 -08:00 |
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Seth Alves
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efca6ecb1d
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remove debug print
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2016-02-23 16:37:08 -08:00 |
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Seth Alves
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acd2caf26c
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handle case where user grab data didn't have a heartbeat
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2016-02-23 16:35:20 -08:00 |
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Seth Alves
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0e028fbac8
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keep a heart-beat timestamp in userData of grabbed entities. if grabbing something with an out-of-date heartbeat, reset it before grabbing
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2016-02-23 16:21:41 -08:00 |
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Seth Alves
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23b204c0c6
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fix logic that checks getEntityProperties return value
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2016-02-22 19:03:12 -08:00 |
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Seth Alves
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f113a83c5b
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merge from upstream
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2016-02-22 14:02:38 -08:00 |
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Seth Alves
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c470649076
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don't crash if entity vanishes while doing touch test
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2016-02-22 14:00:01 -08:00 |
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Seth Alves
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8a3b233659
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don't crash if entity vanishes while doing touch test
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2016-02-22 13:58:07 -08:00 |
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Chris Collins
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f24e4bc6b1
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Merge pull request #7152 from sethalves/fix-touch
fix grab-script touch
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2016-02-22 09:58:29 -08:00 |
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Seth Alves
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5f79500e4d
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fix grab-script touch
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2016-02-21 09:37:43 -08:00 |
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