James Pollack
54419301f3
Merge branch '20672' of https://github.com/thoys/hifi into thoys-20672
2015-09-25 10:01:33 -07:00
Thijs Wenker
6d4e4af0a5
ability to see Stats in JavaScript + example script which outputs the stats to the console/logviewer
2015-09-24 22:02:22 +02:00
David Rowe
eb01ba9812
Merge branch 'master' into 20681
2015-09-23 09:42:56 -07:00
David Rowe
60ba6e174f
Typo
2015-09-18 16:44:20 -07:00
Seiji Emery
e723a5c0fd
whitespace + "waiting for entity server"
...
No functionality changes, but now prints "waiting for entity server"
once if waiting for more than X seconds in startup().
2015-09-18 11:18:33 -07:00
Seiji Emery
c25d8857d9
Merge branch 'master' of https://github.com/highfidelity/hifi into platform-js
2015-09-18 11:14:49 -07:00
David Rowe
8634b59914
Make able to emit from within portion of ellipsoid volume
2015-09-17 23:49:57 -07:00
David Rowe
9e2b5b75b6
Make able to emit in specified range of directions
...
Controlled by polar and azimuth start and finish angles, around point or
from specified part of spheroid surface.
2015-09-17 22:40:49 -07:00
David Rowe
f647dcf147
Change emitter radiuses to dimensions to match sphere properties
2015-09-17 21:06:40 -07:00
David Rowe
12e2cf3ce9
Emit in all directions from a point or the surface of a spheroid
2015-09-17 17:14:35 -07:00
David Rowe
d51cab3e3d
Replace particle velocity with speed and orientation
2015-09-16 14:51:08 -07:00
Brad Hefta-Gaub
f45e182d33
fix CR feedback, add examples
2015-09-10 09:06:56 -07:00
David Rowe
cdd5e68815
Add colorStart and colorFinish entity particle properties
2015-09-08 11:28:53 -07:00
David Rowe
cb9468c311
Add colorSpread entity particle property
2015-09-07 16:27:42 -07:00
David Rowe
47b27a3280
Add alphaStart and alphaFinish entity particle properties
2015-09-05 16:30:01 -07:00
David Rowe
1b3d125cb3
Add alphaSpread entity particle property
2015-09-05 14:39:10 -07:00
David Rowe
12b8a5a1d5
Add alpha property support to ParticleEffect entities
...
Add at same "level" as color so that it's available for other entity
types to use in the future.
2015-09-05 10:23:27 -07:00
David Rowe
e86581ab64
Update scripts to use HiFi smoke particle
2015-09-04 13:51:25 -07:00
David Rowe
c910da7179
Add radiusStart and radiusFinish entity particle properties
2015-09-04 12:27:18 -07:00
David Rowe
341e1dcf68
Add particleTest.js script to demo / test entity particle properties
2015-09-03 14:55:09 -07:00
Seiji Emery
d9ea2ae27b
Fixed sliders
2015-08-28 15:43:55 -07:00
Seiji Emery
202f68be58
Fixed sphere entities + renamed user settings
2015-08-28 11:38:59 -07:00
Seiji Emery
c12f192c3a
bugfix...
...
Apparently I didn't test that -_-
2015-08-27 21:44:55 -07:00
Seiji Emery
2bea436e12
Added timeouts
...
if USE_ENTITY_TIMEOUTS is enabled, entities will now clean up after
themselves if not touched within X seconds (ie. if the script and/or
client crashes and scriptEnding isn't called then the entities will
timeout; otherwise, they get cleaned up normally when the script ends).
2015-08-27 18:34:31 -07:00
Seiji Emery
6583ea1791
Reverted default entity type back to spheres
2015-08-27 13:08:19 -07:00
Seiji Emery
fbf6d0efe8
Added failsafe so dependencies don't break
2015-08-27 11:57:53 -07:00
Seiji Emery
62a6a9d45e
Description
2015-08-27 11:54:47 -07:00
Seiji Emery
d57c7de316
Added rebuild + toggle entity type
2015-08-27 11:51:36 -07:00
Seiji Emery
a5d66bea24
Merge branch 'master' of https://github.com/highfidelity/hifi into platform-js
2015-08-25 12:56:17 -07:00
Seiji Emery
753d44cb4c
platform.js
2015-08-25 12:53:46 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
bwent
8609129228
fix header
2015-08-14 17:07:01 -07:00
bwent
7834a18bcf
add untracked changes
2015-08-14 15:11:05 -07:00
bwent
7bd9e2653c
more bug fixes
2015-08-14 15:09:48 -07:00
bwent
68fcf4ec8a
formatting
2015-08-14 11:06:44 -07:00
bwent
2c5c362957
adding rocket and refresh icons
2015-08-14 10:19:57 -07:00
bwent
58713c0d57
more minor bug fixes
2015-08-14 09:55:05 -07:00
bwent
2dbba322fd
bug fixes, ride through system
2015-08-13 18:13:08 -07:00
bwent
8c47bcc141
implement new UI
2015-08-13 16:00:55 -07:00
bwent
c585f24e27
Refining UI, introduce tween functionality for zooming into planets
2015-08-12 20:28:32 -07:00
bwent
e61ba997e5
Fix trail functionality with new classes
2015-08-12 20:28:32 -07:00
bwent
861c9f0ca0
more refactoring
2015-08-12 20:28:32 -07:00
bwent
e27335fc5e
Refactoring to use Planet class, set up framework for UI
2015-08-12 20:28:32 -07:00
Seiji Emery
81588f7db0
renamed Icon to Image
2015-08-12 16:26:47 -07:00
Seiji Emery
778100e075
Merge branch 'master' of https://github.com/highfidelity/hifi into js-widgets
2015-08-12 15:57:04 -07:00
Seiji Emery
c175fe9e04
moved example code to widgets-example.js
2015-08-12 15:48:21 -07:00
Brad Davis
19d31938d3
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-10 21:25:35 -07:00
ericrius1
0f7c21ddd7
rearranged entity props and added check in setNormals to avoid uninitialized binormal values
2015-08-10 11:55:47 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
Zander Otavka
987fb56124
Simplify applied transformations in scripts.
2015-08-07 11:51:22 -07:00
Zander Otavka
743e73874f
Add back the anchor to panel transform names.
...
position -> anchorPosition
rotation -> anchorRotation
scale -> anchorScale
2015-08-07 11:38:33 -07:00
Zander Otavka
f9630942aa
Small tweaks to improve code readability.
2015-08-07 09:31:21 -07:00
Zander Otavka
3dcfa84a87
Fix billboarding behavior.
...
Billboards now always face the camera position. Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
Zander Otavka
0b4be8fca2
Improve transforms for panels and attachables.
...
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly. Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
Zander Otavka
13a63a5a3d
Improve mouse click logic in scripts.
...
Also restore behavior of controlPanel.js being hidden on startup.
2015-08-06 16:04:11 -07:00
Zander Otavka
497713b020
Rename a few more confusing names.
...
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Zander Otavka
b94be926f8
Mass renaming to be more logical/concise.
...
FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Zander Otavka
6165e7e6ca
Improve cross-thread support for panel children.
2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Zander Otavka
021dff63b4
Visibility now cascades down panel children.
...
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
Zander Otavka
481624b48c
Re-work panel position and rotation binding.
2015-08-05 14:21:23 -07:00
Zander Otavka
eab35d03d4
Improve vector operations in floatingUIExample.js.
2015-08-05 10:24:03 -07:00
Zander Otavka
cb5b5fcfc4
Increase right click move threshold.
2015-08-04 17:10:36 -07:00
Zander Otavka
a21fa94f14
Fix error in floatingUIExample.js.
...
Script would crash if the user left clicked somewhere not on an overlay.
2015-08-04 15:06:12 -07:00
Zander Otavka
055133b82e
Refactor inheritance for billboard overlays.
...
BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
e5a429e8a6
Add a Text3DOverlay in floatingUIExample.js.
2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9
Fix PanelAttachable transformations.
...
Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
ericrius1
12770edbe1
Merge branch 'master' into polyLineInProgress
2015-08-03 15:52:26 -07:00
Zander Otavka
1b4ba75b5a
Fix click and drag logic for floatingUIExample.js.
2015-08-03 12:01:15 -07:00
ericrius1
dc8fa0beb4
added painting scripts to demonstrate one way to use the PolyLineEntity
2015-08-03 11:15:14 -07:00
Zander Otavka
37a1ad7626
Improve floatingUIExample.js.
...
Demonstrates overlayManager.js functionality.
2015-07-31 11:26:04 -07:00
Zander Otavka
377a1a54ae
Add abstraction layer for Overlays.h.
...
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner. Instead of:
var billboard = Overlays.addOverlay("billboard", { visible: false });
...
Overlays.editOverlay(billboard, { visible: true });
...
Overlays.deleteOverlay(billboard);
You can now do:
var billboard = new BillboardOverlay({ visible: false });
...
billboard.visible = true;
...
billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c
Extend Overlays API to allow for 3D UI panels.
...
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
Brad Davis
bb29127eff
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 23:14:41 -07:00
bwent
1107742188
Clean up formatting for satellite.js
2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7
refactoring variables and constants, fix update loop to continue over unlaunched satellites
2015-07-28 13:01:20 -07:00
bwent
e0d6609a99
resolve file path issue
2015-07-28 13:01:20 -07:00
bwent
ccb3d433af
Example script solarsystem.js with orbiting satellite game
2015-07-28 13:01:20 -07:00
Brad Davis
a049b14d13
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
d8c2b41655
Merge pull request #5428 from kevinmthomas-carpool/20628
...
CR for Job #20628 - JS Stream Player For Domain-Zone
2015-07-28 09:58:04 -07:00
Brad Hefta-Gaub
ee641335fa
Merge pull request #5421 from thoys/20552
...
CR for Job #20552 - Add the ability to modify the parameters of planky from a popup dialog
2015-07-28 09:57:22 -07:00
Kevin M. Thomas
d17ddae537
Added .js file to examples/example/audio and added public bucket url functionality.
2015-07-27 12:14:50 -04:00
Kevin M. Thomas
d4d5c9f935
Created a folder in examples called "zones" then moved files to location.
2015-07-24 15:43:50 -04:00
Thijs Wenker
00fbe17b3c
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-22 10:21:47 +02:00
Thijs Wenker
de116c4e3b
editMode on and off switch by clicking the COG, proper removal of planks when rows/columns removed
2015-07-22 10:21:13 +02:00
Kevin M. Thomas
75fa789b79
Changeable zone var declaration.
2015-07-21 18:13:26 -04:00
Kevin M. Thomas
cd58dc11ce
Initial file placement into job.
2015-07-21 18:10:13 -04:00
Thijs Wenker
0d0f12164a
planky, enabling properties button
2015-07-21 16:57:02 +02:00
Anthony J. Thibault
17220542d8
Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
...
Conflicts:
examples/example/games/sword.js
2015-07-20 15:22:19 -07:00
SamGondelman
4d3b08b5e3
modified sword.js to work with vive controllers
2015-07-20 14:52:49 -07:00
ericrius1
dcb2012070
can toggle hit effect on and off from a script
2015-07-20 12:02:01 -07:00
ericrius1
220b54e5f7
added reference to correct zombie game script
2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0
deleted unnessary log message
2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8
modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space
2015-07-16 13:27:59 -07:00
ericrius1
adbd995695
updated sword script so users can grab sword with hydra to adjust relative rotation of sword
2015-07-16 11:18:37 -07:00
Thijs Wenker
4596711005
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-15 19:17:28 +02:00
Thijs Wenker
6926ae9aa3
small planky improvements
2015-07-14 20:27:51 +02:00
Howard Stearns
c49851cf03
Update sword script for current controller/physics behavior.
2015-07-14 09:33:08 -07:00