Seth Alves
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93503d0a21
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make kinematic grab set entities kinematic in bullet and update entity position
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2015-10-30 11:03:13 -07:00 |
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Seth Alves
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8d0aaed41a
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fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
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2015-10-26 13:50:21 -07:00 |
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Seth Alves
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f85ef9267b
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oops
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2015-10-20 18:29:27 -07:00 |
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Seth Alves
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311254c395
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require user-data to have wantsTrigger in it before non-colliding calls will happen
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2015-10-20 18:26:12 -07:00 |
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Seth Alves
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7dcbb5849a
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another bug
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2015-10-20 17:44:12 -07:00 |
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Seth Alves
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ed480f651f
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missed a line
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2015-10-20 17:43:31 -07:00 |
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Seth Alves
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f16b62df83
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- grab script: possible fix for line disappearing
- grab script: go from 3 pickrays back to 1
- grab script: put "sphere" test back in, but with fixed distance test
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2015-10-20 17:34:35 -07:00 |
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James B. Pollack
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8e1c3c32d1
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additions to debug and also to handle some two handed situations
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2015-10-20 16:24:17 -07:00 |
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Brad Hefta-Gaub
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dfe3e5b1cb
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fix laser lifetimes
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2015-10-20 09:30:27 -07:00 |
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Seth Alves
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41f7ef1e2e
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cleanups
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2015-10-19 16:53:27 -07:00 |
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Seth Alves
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6138775270
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put back support for spatialKey
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2015-10-19 15:40:14 -07:00 |
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Seth Alves
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5a968e3c96
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tweak
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2015-10-19 15:20:04 -07:00 |
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Seth Alves
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8fbf081223
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git rid of sphere test
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2015-10-19 14:51:18 -07:00 |
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Seth Alves
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c98685f6d3
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in STATE_CONTINUE_FAR_GRABBING_NON_COLLIDING, when the ray moves off of the entity, switch back to search state
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2015-10-16 11:39:27 -07:00 |
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Seth Alves
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066696e201
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don't go into continue-far-grabbing-non-colliding mode.
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2015-10-16 11:18:41 -07:00 |
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Brad Hefta-Gaub
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26f82e899e
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Merge pull request #6079 from ericrius1/whiteboard
Entity whitelist for raypicking and whiteboard painting example
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2015-10-15 17:50:35 -07:00 |
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Seth Alves
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c884f466bc
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adjust timing of action refresh
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2015-10-15 10:40:58 -07:00 |
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ericrius1
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55c68e0509
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Merge branch 'master' into whiteboard
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2015-10-15 10:08:32 -07:00 |
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Eric Levin
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0b92bc11f6
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fixed spacing
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2015-10-14 13:26:10 -07:00 |
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ericrius1
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eb7b720945
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got rid of whitespace
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2015-10-14 13:24:22 -07:00 |
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ericrius1
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6cd9bf407f
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Reverted handControllerGrab
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2015-10-14 11:40:06 -07:00 |
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ericrius1
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7fb6b7e272
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Reverted hand controller
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2015-10-14 11:31:09 -07:00 |
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ericrius1
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20d1a2440c
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Ignoring unknown types in collision
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2015-10-14 11:15:49 -07:00 |
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Seth Alves
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2a9b1c0fc3
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fix refresh of hold action
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2015-10-14 09:31:29 -07:00 |
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Seth Alves
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755b971906
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tweak
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2015-10-13 14:31:52 -07:00 |
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ericrius1
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04f0d792bb
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Reverted grab back to 5 hz
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2015-10-12 17:36:53 -07:00 |
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ericrius1
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33ff21f376
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Got rid of debug message in handControllerGrab script
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2015-10-12 17:36:07 -07:00 |
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ericrius1
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f93b1d3325
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Correctly whitelisting entities for ray picking
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2015-10-12 17:05:34 -07:00 |
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Seth Alves
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f0ce698d78
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switch back to springy grab
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2015-10-12 16:57:20 -07:00 |
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ericrius1
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d01dda9c81
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Adding in functionality to include only specified Ids in ray picking
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2015-10-12 14:40:11 -07:00 |
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Seth Alves
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5c95306e8e
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merge from upstream
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2015-10-10 09:34:13 -07:00 |
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Seth Alves
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7824d03e11
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grab script picks 5x per second rather than 60x
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2015-10-09 17:56:32 -07:00 |
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Seth Alves
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c6c44e8b81
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add a userdata flag that allows toggling of the ignoreForCollisions entity property when an item is held.
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2015-10-09 15:42:30 -07:00 |
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ericrius1
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aac372cc8a
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Fixed styling errors
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2015-10-08 09:53:06 -07:00 |
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ericrius1
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efc2dfb68f
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Added grab far events for non physical objects
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2015-10-07 18:06:37 -07:00 |
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Seth Alves
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7f8411d947
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reference count grabs on an entity
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2015-10-05 14:15:38 -07:00 |
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Seth Alves
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635c83dad1
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reset gravity and ignore-for-collisions after grabs have released
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2015-10-05 13:39:01 -07:00 |
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Seth Alves
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7f84e882c5
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attempt to keep ignoreForCollisions the same before and after grab
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2015-10-05 13:06:39 -07:00 |
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Seth Alves
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8f924f0be4
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merge from upstream
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2015-10-05 13:05:37 -07:00 |
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Seth Alves
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26310d8ce4
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kill gravity in near-held objects
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2015-10-02 17:54:09 -07:00 |
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Seth Alves
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89c848d8c8
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fix up kinematic hold
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2015-10-02 17:14:53 -07:00 |
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Seth Alves
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c0e8b02a2f
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fix what happens when a distance grab is blocked because someone else already has it
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2015-10-02 12:25:34 -07:00 |
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Seth Alves
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5b970e6b1a
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try to fix double-distance-grabbing lockout
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2015-10-02 11:43:19 -07:00 |
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Seth Alves
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2700529b33
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lower action lifetime
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2015-10-01 10:41:43 -07:00 |
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Seth Alves
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d4f954a0e2
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allow more than one near-grab on an object
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2015-10-01 10:25:30 -07:00 |
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Seth Alves
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cd2a1542e0
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increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
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2015-09-30 16:05:16 -07:00 |
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Seth Alves
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4e057e5ada
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increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
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2015-09-30 16:03:54 -07:00 |
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Seth Alves
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dd0a16df04
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don't leave search state if we intersect something that someone else is already grabbing
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2015-09-30 14:19:59 -07:00 |
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Seth Alves
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b417abc3de
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try again on string startswith
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2015-09-30 14:16:07 -07:00 |
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Seth Alves
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f746a970de
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don't grab something if someone else is already grabbing it
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2015-09-30 14:03:10 -07:00 |
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