another bug

This commit is contained in:
Seth Alves 2015-10-20 17:44:12 -07:00
parent ed480f651f
commit 7dcbb5849a

View file

@ -381,7 +381,7 @@ function MyController(hand, triggerAction) {
var propsForCandidate =
Entities.getEntityProperties(nearbyEntities[i], ["position", "name", "collisionsWillMove", "locked"]);
distance = Vec3.distance(propsForCandidate.position, handPosition);
if (distance < minDistance && props.name !== "pointer") {
if (distance < minDistance && propsForCandidate.name !== "pointer") {
this.grabbedEntity = nearbyEntities[i];
minDistance = distance;
props = propsForCandidate;