diff --git a/examples/controllers/handControllerGrab.js b/examples/controllers/handControllerGrab.js index 1ed3406c61..9176394a95 100644 --- a/examples/controllers/handControllerGrab.js +++ b/examples/controllers/handControllerGrab.js @@ -381,7 +381,7 @@ function MyController(hand, triggerAction) { var propsForCandidate = Entities.getEntityProperties(nearbyEntities[i], ["position", "name", "collisionsWillMove", "locked"]); distance = Vec3.distance(propsForCandidate.position, handPosition); - if (distance < minDistance && props.name !== "pointer") { + if (distance < minDistance && propsForCandidate.name !== "pointer") { this.grabbedEntity = nearbyEntities[i]; minDistance = distance; props = propsForCandidate;