Andrew Meadows
8057071c12
put averageColor init closer to where it is used
2014-08-25 15:18:57 -07:00
Andrew Meadows
3ad9797607
fix crash: divide by zero when computing avg color
2014-08-25 15:15:27 -07:00
Andrzej Kapolka
2dfabdfe64
Support for scaling splat textures in S and T, use mipmaps for them.
2014-08-22 16:43:09 -07:00
Andrzej Kapolka
6e06b63709
For splat textures, use transparent white as a default.
2014-08-21 16:33:09 -07:00
Andrzej Kapolka
416d9bac2e
Working on texture rendering.
2014-08-20 14:48:02 -07:00
Andrzej Kapolka
5b8ff07449
Working on heightfield textures.
2014-08-18 18:21:48 -07:00
Chris Oates
c79c5df295
Fixing up #define / #if pair so that permutation table change can be turned of by setting #defined variable to 0 instead of having to comment it out.
2014-07-02 13:50:47 -07:00
Chris Oates
2d9a42c07a
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-07-02 13:12:37 -07:00
Chris Oates
e903b1659a
Implemented Improved Perlin Noise in existing "textured voxels" option.
...
TextureCache.cpp: modified so that permutation texture contains known permutation of 0..255 rather than random set of values. Does not noticeably affect visuals.
perlin_modulate.frag: implementation of improved noise, per 2002 SIGGRAPH paper, including "turbulence" summation.
2014-07-02 13:09:16 -07:00
barnold1953
508fed9146
Add ability for FBO to have a different res than glWidget
2014-06-27 11:44:05 -07:00
Kai Ludwig
3e1d0536c1
Fix for: #19626 - Fix the Windows 7 crash
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The image data for glTexImage2D is size=width x height without any borders. So there must be a border of 0 given when calling glTexImage2D, otherwise there is not enough image data causing crashes when textures get loaded.
The effect occurs reproducible on Win7 with ATI cards. Maybe their OpenGL-Implementation is less robust ...
2014-05-11 16:18:46 +02:00
Andrzej Kapolka
197127fbde
Added ability to read FBX textures embedded in FBX files.
2014-04-17 15:42:23 -07:00
Andrzej Kapolka
873620e601
Make sure we set the texture data even if the texture URL is invalid.
2014-04-14 12:27:15 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
Andrzej Kapolka
56ff423cf5
Let's actually use the result of our format conversion.
2014-03-20 14:27:38 -07:00
Andrzej Kapolka
e34f2ca69b
Remove file texture loading (since we can just use file URLs), don't add alpha
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channels for opaque textures (and note when textures with alpha channels are
entirely opaque), enforce a maximum texture size of 1024 by 1024.
2014-03-19 16:11:15 -07:00
Andrzej Kapolka
f8e6593bcf
Turn off mipmaps. Performance is actually substantially better without them.
2014-03-11 15:24:14 -07:00
Andrzej Kapolka
bc3bba9240
Get rid of unused, expensive "average color" nonsense.
2014-03-11 14:01:23 -07:00
Andrzej Kapolka
34ddddae1b
Basic LRU cache. Closes #2234 .
2014-03-10 12:06:07 -07:00
Andrzej Kapolka
d2f947aee1
Working on LRU cache for resources.
2014-03-10 10:49:38 -07:00
Stephen Birarda
27d486c0a1
resolve conflicts on merge with upstream master
2014-03-06 14:47:58 -08:00
Stephen Birarda
403f91c988
update resource references to use Qt resource system
2014-03-06 10:41:11 -08:00
Stephen Birarda
90d4bbee78
Merge branch 'master' of https://github.com/highfidelity/hifi into external-glm
2014-03-06 09:16:22 -08:00
Stephen Birarda
7451cfe130
remove glm so it is referenced only externally
2014-03-04 15:19:47 -08:00
Andrzej Kapolka
1357aee01e
Use mipmaps and trilinear filtering for models. Closes #2180 .
2014-03-04 13:03:31 -08:00
Stephen Birarda
f5aaad1f33
remove if checks in cases where delete handles null
2014-03-04 10:05:43 -08:00
Andrzej Kapolka
7ecfeeaba3
Do the actual reading of the reply on the worker thread. Otherwise, when we
...
read from the cache, we're reading synchronously from a file. Closes #2171 .
2014-03-03 15:16:13 -08:00
Stephen Birarda
60eb588e96
remove some unecessary null pointer checks
2014-03-03 11:36:01 -08:00
Andrzej Kapolka
2f27d8ecd3
Process geometry/textures in worker threads (via QThreadPool). Closes #2137 .
2014-02-28 16:14:02 -08:00
Andrzej Kapolka
21a149348b
When switching models, retain old one until new one is loaded. Closes #2146 .
2014-02-28 13:57:25 -08:00
Andrzej Kapolka
73ec568b4b
Further work on request limiting.
2014-02-27 19:28:45 -08:00
Andrzej Kapolka
29f7954d20
Factored out bits common to resource caches, added global limit on number of
...
resources being requested at any one time.
2014-02-27 18:13:40 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Andrzej Kapolka
3edb81baf4
Check for texture translucency, render translucent mesh parts after opaque
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ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
stojce
a401d822a3
Merge
2014-01-16 18:39:21 +01:00
stojce
50ad5a4ec8
alternate css background settings for selected items in QTreeView
2014-01-15 23:38:34 +01:00
Stephen Birarda
987c639e36
initial newline removal from all QDebug calls
2014-01-14 13:09:22 -08:00
Andrzej Kapolka
0694a7d4a5
When we fail to download textures or geometry, retry after steadily increasing
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delays. Closes #1471 .
2014-01-13 16:09:36 -08:00
Andrzej Kapolka
898135fbf2
Linear filtering for more smoothness.
2013-11-21 13:36:16 -08:00
Andrzej Kapolka
dcc926a0db
Working on the "real" shadow volume.
2013-11-20 20:36:54 -08:00
Andrzej Kapolka
758246309a
Use compare mode.
2013-11-20 20:06:22 -08:00
Andrzej Kapolka
4bcc6fdc0d
More progress on shadows.
2013-11-20 18:27:59 -08:00
Andrzej Kapolka
5cc5d9bba8
Progress towards shadow maps.
2013-11-20 16:23:54 -08:00
Andrzej Kapolka
55de8ceb85
Use blue default texture when we fail to load a normal map.
2013-10-31 14:46:51 -07:00
Andrzej Kapolka
06e050f1c1
Normal map support almost there.
2013-10-29 22:13:00 -07:00
Andrzej Kapolka
c9344d4382
Have textures default to white when they fail to load.
2013-10-16 11:00:41 -07:00
Andrzej Kapolka
6a265eacf2
Keep normal and dilatable textures in separate maps to fix crash on manly
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"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
ba25087b3e
Support for multiple mesh "parts" (with different materials), fix for
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untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
4c073426c8
Ball and cone color from average geometry colors.
2013-10-10 13:41:50 -07:00