Sam Gateau
4ffb3e4e7e
just do the sun location modification
2015-01-05 17:31:47 -08:00
Andrew Meadows
0a8437a578
increasing default restitution to 0.5
2015-01-05 17:31:23 -08:00
Andrew Meadows
ec86f0bd50
fixing toyball.js to work under Bullet
2015-01-05 17:30:50 -08:00
ZappoMan
0e943ae240
remove render view frustum mode
2015-01-05 17:23:10 -08:00
ZappoMan
bd1612f6a4
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-05 16:51:31 -08:00
Sam Gateau
2fdcbb1a97
changing the atmoshpere position
2015-01-05 16:46:42 -08:00
ZappoMan
7cf4bd1860
remove head mouse
2015-01-05 16:29:02 -08:00
ZappoMan
8b22b166ac
convert lookat vectors and laser pointers to use renderLine()
2015-01-05 16:06:35 -08:00
ZappoMan
a20fa1242d
first cut are removing immediate mode GL_LINES
2015-01-05 15:46:48 -08:00
Andrew Meadows
cf235705da
mention Bullet in BUILD.md dependencies
2015-01-05 15:29:02 -08:00
Stephen Birarda
f116d0bf5d
block until audio IO stops on app quit
2015-01-05 15:20:36 -08:00
Andrew Meadows
e2884c56f5
only predict remote transform for moving objects
2015-01-05 15:16:03 -08:00
Andrew Meadows
11de33b98b
merge upstream/master into andrew/inertia
2015-01-05 15:02:53 -08:00
Andrew Meadows
75a8faec86
purge support for voxels from PhysicsEngine
2015-01-05 15:02:18 -08:00
Sam Gateau
56758759e5
making the sun position a direction
2015-01-05 15:02:12 -08:00
Andrew Meadows
244a8503ef
include damping in remote extrapolation model
2015-01-05 14:48:16 -08:00
Stephen Birarda
dbe4b6ccc0
include QDesktopServices in UpdateDialog
2015-01-05 14:45:41 -08:00
Stephen Birarda
9bcacaf512
put back declared constructor, inputReceived signal
2015-01-05 14:43:23 -08:00
Stephen Birarda
53ac1a2bb2
don't include QtGui from UpdateDialog
2015-01-05 14:41:38 -08:00
Stephen Birarda
51bba4884f
resolve conflicts on merge with upstream master
2015-01-05 14:40:48 -08:00
ZappoMan
c2d45df541
add renderBevelCornersRect to GeometryCache
2015-01-05 14:39:14 -08:00
Brad Hefta-Gaub
b385fe9679
Merge pull request #4040 from samcake/tot
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Add the animated and moving entities to the shadow map
2015-01-05 14:23:07 -08:00
Ryan Huffman
defb2cbffd
Merge branch 'master' of git://github.com/highfidelity/hifi into audio-buffer-size
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Conflicts:
interface/src/Audio.cpp
2015-01-05 14:07:06 -08:00
ZappoMan
bd38df2a15
replace GL_LINES with a call to renderWireBox for node bounds
2015-01-05 13:58:58 -08:00
Sam Gateau
f03b253260
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2015-01-05 13:23:14 -08:00
Andrew Meadows
162854c5a5
Merge pull request #4025 from ZappoMan/voxelEctomy
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Voxel ectomy
2015-01-05 13:20:30 -08:00
Sam Gateau
901ea16ba0
clean code
2015-01-05 13:17:12 -08:00
Sam Gateau
3e4cbfd2dc
clean code
2015-01-05 13:12:28 -08:00
Brad Hefta-Gaub
125dc5010e
Merge pull request #4039 from AndrewMeadows/inertia
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Bullet physics part 2
2015-01-05 13:10:55 -08:00
Sam Gateau
7529b3d1b0
clean code
2015-01-05 13:10:32 -08:00
Ryan Huffman
c5e42aa50e
Merge pull request #4035 from ZappoMan/audioStarvation
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add audio starvation detection
2015-01-05 13:05:27 -08:00
Andrew Meadows
0b9c9daed9
Merge pull request #4034 from ZappoMan/multiThreadedPerformanceTimer
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Multi threaded performance timer
2015-01-05 13:01:59 -08:00
Sam Gateau
0b8b4c6d08
for simple shadow map, cover 2 regions of the view frustum and not just one for similar quality
2015-01-05 13:01:21 -08:00
Brad Hefta-Gaub
58a2a5eb83
Merge pull request #4027 from huffman/grid-shader-updates
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Grid shader updates
2015-01-05 13:00:05 -08:00
dev
e3d474db3d
FIx shaders for mac
2015-01-05 12:27:16 -08:00
Andrew Meadows
6fb4e1f622
oops, need to update angularVelocity after damping
2015-01-05 12:23:55 -08:00
Andrew Meadows
bf6b8f9ca7
do not zero small velocities for non-bullet case
2015-01-05 12:01:09 -08:00
Sam Gateau
b8e44a3e7a
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2015-01-05 11:27:53 -08:00
Sam Gateau
458ea6759e
Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
2015-01-05 11:27:29 -08:00
Andrew Meadows
21b2d14956
converting existing JS scripts to use new damping
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Old formula the scripts were using: v *= damping
So a value of 0.999 was "little damping" and a value of 0.001 was "very strong damping",
but now that is reversed.
New formula: v *= (1 j- damping)^dt
A damping value of 0.001 now means "very little damping"
and a value of 0.999 means "very strong damping".
2015-01-05 11:25:15 -08:00
Andrew Meadows
3b7770f405
change meaning of damping to agree with bullet
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0 = no damping
1 = 100% damping
The new formula is: velocity *= (1 - damping)^dt
2015-01-05 11:23:01 -08:00
Stephen Birarda
6d8f319e51
remove Audio methods re-introduced after merge
2015-01-05 09:27:01 -08:00
Stephen Birarda
dfb02aea0c
resolve conflicts on merge, add cstring inc
2015-01-05 09:25:30 -08:00
Andrew Meadows
d032eab0de
merge upstream/master into andrew/inertia
2015-01-05 09:19:37 -08:00
Andrew Meadows
30200ef7eb
add damping to ObjectMotionState
2015-01-05 09:17:46 -08:00
Philip Rosedale
315b932445
Merge pull request #4038 from ZappoMan/hydraHands
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Make Hydra hands go neutral when resting on base.
2015-01-04 12:31:59 -08:00
Brad Hefta-Gaub
89e499a78f
only active sixsense palms
2015-01-04 12:26:30 -08:00
Philip Rosedale
218ae9c9d8
Hydra hands deactivate when placed back on controller base, removed measuring non-movement for inactivity
2015-01-04 12:12:57 -08:00
Philip Rosedale
a01ab38f1b
Merge pull request #4029 from Atlante45/new_glm_fix
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Fix compile error with new glm version
2015-01-04 11:26:37 -08:00
Philip Rosedale
e16fa465f6
Merge pull request #4037 from highfidelity/revert-4015-master
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Revert "Hydra hands deactivate when placed back on controller base"
2015-01-03 21:15:14 -08:00