Brad Hefta-Gaub
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164e703dec
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tweaks to JS particle editing api
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2014-01-21 20:05:00 -08:00 |
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Brad Hefta-Gaub
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eb1e72b838
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fix a bug where x was only attribute being copied for vec3s WHT
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2014-01-21 16:40:03 -08:00 |
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Brad Hefta-Gaub
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90c841ff01
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add findClosestParticle() to JS interface
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2014-01-21 14:29:20 -08:00 |
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Brad Hefta-Gaub
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1c5e32fcb1
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add example of new particle edit JS api
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2014-01-21 14:08:19 -08:00 |
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Brad Hefta-Gaub
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03a9253748
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remove usage of ParticleEditHandle from application
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2014-01-21 14:07:46 -08:00 |
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Brad Hefta-Gaub
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278ca02595
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remove debug code
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2014-01-21 14:06:55 -08:00 |
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Brad Hefta-Gaub
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97b0ed2cc5
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implemented support for PACKET_TYPE_PARTICLE_ERASE
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2014-01-21 13:24:35 -08:00 |
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Brad Hefta-Gaub
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347933f1a5
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Merge branch 'master' of git://github.com/worklist/hifi into new_particle_scripting_interface
Conflicts:
libraries/particles/src/Particle.cpp
libraries/particles/src/ParticleCollisionSystem.cpp
libraries/particles/src/ParticleTreeElement.cpp
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2014-01-21 02:15:46 -08:00 |
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ZappoMan
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b48ec97f5b
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Merge pull request #1598 from AndrewMeadows/paddle-fixes-2
Paddle fixes 2
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2014-01-21 02:12:47 -08:00 |
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Brad Hefta-Gaub
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cd0e8e742c
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particle edit checkpoint
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2014-01-21 02:12:31 -08:00 |
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Brad Hefta-Gaub
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3bcd02f8e3
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Merge branch 'master' of git://github.com/worklist/hifi into new_particle_scripting_interface
Conflicts:
libraries/shared/src/PacketHeaders.cpp
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2014-01-20 20:25:52 -08:00 |
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Andrew Meadows
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b0edc7ee6f
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Merge branch 'master' of ssh://github.com/highfidelity/hifi into paddle-fixes-2
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2014-01-20 17:39:41 -08:00 |
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Andrew Meadows
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966cd76e2c
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Adding static friction for easier "catching" of particles on paddle hands.
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2014-01-20 17:34:24 -08:00 |
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Andrew Meadows
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516a590e4f
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Modifying how the "particle is stopped" logic reads with minimal modification to how it works.
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2014-01-20 17:33:09 -08:00 |
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Brad Hefta-Gaub
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d831f9df5e
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first cut at using partial property info in particle edits
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2014-01-20 16:34:45 -08:00 |
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Philip Rosedale
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19793a9a4a
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Merge pull request #1595 from ey6es/master
Fix hand jerkiness when flying (by always keeping the hand positions relative to the body orientation/position).
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2014-01-20 14:50:20 -08:00 |
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Andrzej Kapolka
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b98ceec21c
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-01-20 13:45:49 -08:00 |
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Andrzej Kapolka
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804ce83fa6
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Get the base position/orientation directly from the avatar to prevent
jerkiness when flying with the Hydra. Also, restore arm lengths when the
Hydra becomes inactive.
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2014-01-20 13:44:41 -08:00 |
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Andrew Meadows
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1ed57e044a
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Fixing measure of "old" particles while simplifying the math (faster!).
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2014-01-20 13:40:15 -08:00 |
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Andrew Meadows
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1eb2f19320
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Removing one more usecTimestampNow() call in Particle::update()
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2014-01-20 13:34:08 -08:00 |
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Andrew Meadows
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79e4b6d691
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Removing per-particle calls to usecTimestampNow() which can add up when simulating a lot of particles.
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2014-01-20 13:27:19 -08:00 |
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Brad Hefta-Gaub
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b4b3720fcf
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move creatorTokenID management into Particle static members
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2014-01-20 12:56:35 -08:00 |
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Andrzej Kapolka
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81ab68a529
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Store hand position relative to body orientation/position.
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2014-01-20 12:44:09 -08:00 |
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Andrew Meadows
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61e1b25e70
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ParticleTreeElement::_particles is now a QList<> instead of std::vector<> for faster erase()
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2014-01-20 12:43:27 -08:00 |
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Andrzej Kapolka
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af74a73423
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Merge pull request #1594 from ey6es/master
Compile fixes (perhaps just for my version of Qt/GCC).
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2014-01-20 11:42:38 -08:00 |
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Andrzej Kapolka
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520f7a78a8
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Compile fixes (perhaps just for my version of Qt/GCC).
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2014-01-20 11:41:04 -08:00 |
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Brad Hefta-Gaub
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bc2830d0d3
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Merge branch 'master' of git://github.com/worklist/hifi into new_particle_scripting_interface
Conflicts:
libraries/particles/src/ParticleCollisionSystem.cpp
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2014-01-20 10:55:34 -08:00 |
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ZappoMan
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a4e3f06502
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Merge pull request #1592 from ZappoMan/master
fix windows build
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2014-01-20 09:30:29 -08:00 |
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Brad Hefta-Gaub
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0c55447809
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fix windows build
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2014-01-20 09:26:49 -08:00 |
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Brad Hefta-Gaub
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ab9e01ce7f
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add ParticleID class
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2014-01-20 09:11:47 -08:00 |
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ZappoMan
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17abbc4715
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Merge pull request #1586 from PhilipRosedale/master
Clap script and better bird sounds
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2014-01-20 09:06:28 -08:00 |
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ZappoMan
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3945bef0e9
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Merge pull request #1579 from birarda/master
replace civetweb with a QTcpSocket subclass
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2014-01-20 09:05:41 -08:00 |
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Stephen Birarda
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7381848acb
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add back linking of Winmm for DomainServer on WIN32
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2014-01-20 08:56:43 -08:00 |
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Stephen Birarda
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fbf4cc59ee
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-01-17 17:26:08 -08:00 |
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Philip Rosedale
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2fe666aa63
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Merge pull request #1583 from birarda/nodelist-container
NodeList container repairs
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2014-01-17 17:23:16 -08:00 |
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Stephen Birarda
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cffe9624a6
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Merge pull request #1572 from ZappoMan/bugfixes
Fix issue #1519 and adds feature #1520
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2014-01-17 17:21:30 -08:00 |
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Andrew Meadows
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d0a53f817a
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applyHardCollision() now takes a CollisionInfo rather than two vectors ("penetration" and "addedVelocity")
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2014-01-17 17:14:57 -08:00 |
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Philip Rosedale
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34db251c05
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Merge pull request #1591 from ey6es/master
Remove unused variables, change orbit pitch behavior.
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2014-01-17 17:12:12 -08:00 |
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Andrzej Kapolka
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341f60da76
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-01-17 17:10:46 -08:00 |
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Philip Rosedale
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4547f07739
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added fountain script
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2014-01-17 17:10:15 -08:00 |
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Andrzej Kapolka
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470b83a55b
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Got the sign backwards.
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2014-01-17 17:04:22 -08:00 |
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Andrzej Kapolka
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765f98fadc
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Remove unused variables, change orbit pitch behavior (closes #1582).
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2014-01-17 17:00:03 -08:00 |
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Philip Rosedale
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08c49bb68f
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Merge branch 'master' of https://github.com/worklist/hifi
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2014-01-17 16:54:48 -08:00 |
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Stephen Birarda
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659ba3c784
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-01-17 16:52:16 -08:00 |
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Brad Hefta-Gaub
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a7fd1e4565
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first cut at having particle JS api return ParticleID types
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2014-01-17 16:50:56 -08:00 |
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Philip Rosedale
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317af4c927
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Merge pull request #1585 from AndrewMeadows/paddle-fixes
Paddle fixes
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2014-01-17 16:50:10 -08:00 |
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Philip Rosedale
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5abf612990
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new sounds for voxelBird, clap scripts
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2014-01-17 16:43:43 -08:00 |
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Andrew Meadows
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0921999c3b
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Removing menu option for where to hold the ball -- we always hold from the finger tip (approximately).
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2014-01-17 16:37:44 -08:00 |
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Andrew Meadows
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6c6a59b252
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Hand now holds a ball a bit forward, which prevents the body from colliding with the ball on throw.
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2014-01-17 16:36:50 -08:00 |
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Andrew Meadows
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3750aa902a
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Cleanup of "soft hand paddle" collision hackery. Still a hack, but more commented and readable.
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2014-01-17 16:31:06 -08:00 |
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