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Merge pull request #1586 from PhilipRosedale/master
Clap script and better bird sounds
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commit
17abbc4715
6 changed files with 92 additions and 15 deletions
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@ -1,5 +1,5 @@
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//
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// This sample script watches your hydra hands and makes clapping sound
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// This sample script watches your hydra hands and makes clapping sound when they come close together fast
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//
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function length(v) {
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@ -17,7 +17,13 @@ function vMinus(a, b) {
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}
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// First, load the clap sound from a URL
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var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/clap1.raw");
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var clap1 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap1.raw");
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var clap2 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap2.raw");
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var clap3 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap3.raw");
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var clap4 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap4.raw");
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var clap5 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap5.raw");
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var clap6 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap6.raw");
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var clapping = new Array();
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clapping[0] = false;
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clapping[1] = false;
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@ -33,16 +39,23 @@ function maybePlaySound() {
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var speed = length(palmVelocity);
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const CLAP_SPEED = 0.2;
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const CLAP_DISTANCE = 0.3;
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const CLAP_DISTANCE = 0.2;
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if (!clapping[palm] && (distanceBetween < CLAP_DISTANCE) && (speed > CLAP_SPEED)) {
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var options = new AudioInjectionOptions();
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options.position = palm1Position;
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options.volume = speed / 2.0;
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if (options.volume > 1.0) options.volume = 1.0;
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which = Math.floor((Math.random() * 6) + 1);
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if (which == 1) { Audio.playSound(clap1, options); }
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else if (which == 2) { Audio.playSound(clap2, options); }
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else if (which == 3) { Audio.playSound(clap3, options); }
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else if (which == 4) { Audio.playSound(clap4, options); }
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else if (which == 5) { Audio.playSound(clap5, options); }
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else { Audio.playSound(clap6, options); }
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Audio.playSound(clap, options);
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clapping[palm] = true;
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} else if (clapping[palm] && (speed < (CLAP_SPEED / 1.5))) {
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} else if (clapping[palm] && (speed < (CLAP_SPEED / 4.0))) {
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clapping[palm] = false;
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}
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}
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62
examples/fountain.js
Normal file
62
examples/fountain.js
Normal file
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@ -0,0 +1,62 @@
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function vLength(v) {
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return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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}
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function printVector(v) {
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print(v.x + ", " + v.y + ", " + v.z + "\n");
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}
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// Create a random vector with individual lengths between a,b
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function randVector(a, b) {
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var rval = { x: a + Math.random() * (b - a), y: a + Math.random() * (b - a), z: a + Math.random() * (b - a) };
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return rval;
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}
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function vMinus(a, b) {
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var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
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return rval;
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}
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function vPlus(a, b) {
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var rval = { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
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return rval;
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}
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function vCopy(a, b) {
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a.x = b.x;
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a.y = b.y;
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a.z = b.z;
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return;
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}
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// Returns a vector which is fraction of the way between a and b
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function vInterpolate(a, b, fraction) {
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var rval = { x: a.x + (b.x - a.x) * fraction, y: a.y + (b.y - a.y) * fraction, z: a.z + (b.z - a.z) * fraction };
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return rval;
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}
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var position = { x: 5.0 / TREE_SCALE, y: 5.0 / TREE_SCALE, z: 5.0 / TREE_SCALE };
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Voxels.queueDestructiveVoxelAdd(position.x, position.y - (1.0 / TREE_SCALE), position.z, 0.5 / TREE_SCALE, 255, 255, 1);
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function makeFountain() {
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if (Math.random() < 0.06) {
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//print("Made particle!\n");
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var size = (0.02 + (Math.random() * 0.05)) / TREE_SCALE;
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var velocity = { x: (Math.random() * 1.0 - 0.5) / TREE_SCALE,
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y: (1.0 + (Math.random() * 2.0)) / TREE_SCALE,
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z: (Math.random() * 1.0 - 0.5) / TREE_SCALE };
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var gravity = { x: 0, y: -0.5 / TREE_SCALE, z: 0 }; // gravity has no effect on these bullets
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var color = { red: 0, green: 0, blue: 128 };
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var damping = 0.25; // no damping
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var inHand = false;
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var script = "";
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Particles.queueParticleAdd(position, size, color, velocity, gravity, damping, inHand, script);
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}
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}
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// register the call back so it fires before each data send
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Agent.willSendVisualDataCallback.connect(makeFountain);
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@ -3,7 +3,7 @@
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//
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// First, load the clap sound from a URL
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var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/clap1.raw");
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var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
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function maybePlaySound() {
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if (Math.random() < 0.01) {
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@ -41,16 +41,19 @@ function vInterpolate(a, b, fraction) {
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// Decide what kind of bird we are
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var tweet;
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var which = Math.random();
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if (which < 1.0) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/bushtit_1.raw");
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if (which < 0.2) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
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} else if (which < 0.4) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/bushtit_2.raw");
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/rosyfacedlovebird.raw");
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} else if (which < 0.6) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/bushtit_3.raw");
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/saysphoebe.raw");
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} else if (which < 0.8) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/mexicanWhipoorwill.raw");
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} else {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/mexicanWhipoorwill.raw");
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}
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/westernscreechowl.raw");
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}
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var position = { x: 0, y: 0, z: 0 };
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var lastPosition = { x: 0, y: 0, z: 0 };
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@ -58,7 +61,7 @@ var oldPosition = { x: 0, y: 0, z:0 };
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var targetPosition = { x: 0, y: 0, z: 0 };
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var size = 0.125;
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var range = 4.0; // Over what distance in meters do you want your bird to fly around
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var range = 50.0; // Over what distance in meters do you want your bird to fly around
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var color = { r: 100, g: 50, b: 150 };
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var colorEdge = { r:255, g:250, b:175 };
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var frame = 0;
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@ -1,6 +1,5 @@
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//
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// Cube.cpp
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// interface
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// VoxelSystem.cpp
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//
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// Created by Philip on 12/31/12.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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@ -119,7 +119,7 @@ void SixenseManager::update(float deltaTime) {
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FingerData finger(palm, &hand);
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finger.setActive(true);
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finger.setRawRootPosition(position);
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const float FINGER_LENGTH = 150.0f; // Millimeters
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const float FINGER_LENGTH = 300.0f; // Millimeters
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const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
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const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
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finger.setRawTipPosition(position + rotation * FINGER_VECTOR);
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