Merge pull request #1586 from PhilipRosedale/master

Clap script and better bird sounds
This commit is contained in:
ZappoMan 2014-01-20 09:06:28 -08:00
commit 17abbc4715
6 changed files with 92 additions and 15 deletions

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@ -1,5 +1,5 @@
//
// This sample script watches your hydra hands and makes clapping sound
// This sample script watches your hydra hands and makes clapping sound when they come close together fast
//
function length(v) {
@ -17,7 +17,13 @@ function vMinus(a, b) {
}
// First, load the clap sound from a URL
var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/clap1.raw");
var clap1 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap1.raw");
var clap2 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap2.raw");
var clap3 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap3.raw");
var clap4 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap4.raw");
var clap5 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap5.raw");
var clap6 = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/claps/clap6.raw");
var clapping = new Array();
clapping[0] = false;
clapping[1] = false;
@ -33,16 +39,23 @@ function maybePlaySound() {
var speed = length(palmVelocity);
const CLAP_SPEED = 0.2;
const CLAP_DISTANCE = 0.3;
const CLAP_DISTANCE = 0.2;
if (!clapping[palm] && (distanceBetween < CLAP_DISTANCE) && (speed > CLAP_SPEED)) {
var options = new AudioInjectionOptions();
options.position = palm1Position;
options.volume = speed / 2.0;
if (options.volume > 1.0) options.volume = 1.0;
which = Math.floor((Math.random() * 6) + 1);
if (which == 1) { Audio.playSound(clap1, options); }
else if (which == 2) { Audio.playSound(clap2, options); }
else if (which == 3) { Audio.playSound(clap3, options); }
else if (which == 4) { Audio.playSound(clap4, options); }
else if (which == 5) { Audio.playSound(clap5, options); }
else { Audio.playSound(clap6, options); }
Audio.playSound(clap, options);
clapping[palm] = true;
} else if (clapping[palm] && (speed < (CLAP_SPEED / 1.5))) {
} else if (clapping[palm] && (speed < (CLAP_SPEED / 4.0))) {
clapping[palm] = false;
}
}

62
examples/fountain.js Normal file
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@ -0,0 +1,62 @@
function vLength(v) {
return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
function printVector(v) {
print(v.x + ", " + v.y + ", " + v.z + "\n");
}
// Create a random vector with individual lengths between a,b
function randVector(a, b) {
var rval = { x: a + Math.random() * (b - a), y: a + Math.random() * (b - a), z: a + Math.random() * (b - a) };
return rval;
}
function vMinus(a, b) {
var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
return rval;
}
function vPlus(a, b) {
var rval = { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
return rval;
}
function vCopy(a, b) {
a.x = b.x;
a.y = b.y;
a.z = b.z;
return;
}
// Returns a vector which is fraction of the way between a and b
function vInterpolate(a, b, fraction) {
var rval = { x: a.x + (b.x - a.x) * fraction, y: a.y + (b.y - a.y) * fraction, z: a.z + (b.z - a.z) * fraction };
return rval;
}
var position = { x: 5.0 / TREE_SCALE, y: 5.0 / TREE_SCALE, z: 5.0 / TREE_SCALE };
Voxels.queueDestructiveVoxelAdd(position.x, position.y - (1.0 / TREE_SCALE), position.z, 0.5 / TREE_SCALE, 255, 255, 1);
function makeFountain() {
if (Math.random() < 0.06) {
//print("Made particle!\n");
var size = (0.02 + (Math.random() * 0.05)) / TREE_SCALE;
var velocity = { x: (Math.random() * 1.0 - 0.5) / TREE_SCALE,
y: (1.0 + (Math.random() * 2.0)) / TREE_SCALE,
z: (Math.random() * 1.0 - 0.5) / TREE_SCALE };
var gravity = { x: 0, y: -0.5 / TREE_SCALE, z: 0 }; // gravity has no effect on these bullets
var color = { red: 0, green: 0, blue: 128 };
var damping = 0.25; // no damping
var inHand = false;
var script = "";
Particles.queueParticleAdd(position, size, color, velocity, gravity, damping, inHand, script);
}
}
// register the call back so it fires before each data send
Agent.willSendVisualDataCallback.connect(makeFountain);

View file

@ -3,7 +3,7 @@
//
// First, load the clap sound from a URL
var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/clap1.raw");
var clap = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
function maybePlaySound() {
if (Math.random() < 0.01) {

View file

@ -41,16 +41,19 @@ function vInterpolate(a, b, fraction) {
// Decide what kind of bird we are
var tweet;
var which = Math.random();
if (which < 1.0) {
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/bushtit_1.raw");
if (which < 0.2) {
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
} else if (which < 0.4) {
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/bushtit_2.raw");
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/rosyfacedlovebird.raw");
} else if (which < 0.6) {
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/bushtit_3.raw");
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/saysphoebe.raw");
} else if (which < 0.8) {
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/mexicanWhipoorwill.raw");
} else {
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/mexicanWhipoorwill.raw");
}
tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/westernscreechowl.raw");
}
var position = { x: 0, y: 0, z: 0 };
var lastPosition = { x: 0, y: 0, z: 0 };
@ -58,7 +61,7 @@ var oldPosition = { x: 0, y: 0, z:0 };
var targetPosition = { x: 0, y: 0, z: 0 };
var size = 0.125;
var range = 4.0; // Over what distance in meters do you want your bird to fly around
var range = 50.0; // Over what distance in meters do you want your bird to fly around
var color = { r: 100, g: 50, b: 150 };
var colorEdge = { r:255, g:250, b:175 };
var frame = 0;

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@ -1,6 +1,5 @@
//
// Cube.cpp
// interface
// VoxelSystem.cpp
//
// Created by Philip on 12/31/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.

View file

@ -119,7 +119,7 @@ void SixenseManager::update(float deltaTime) {
FingerData finger(palm, &hand);
finger.setActive(true);
finger.setRawRootPosition(position);
const float FINGER_LENGTH = 150.0f; // Millimeters
const float FINGER_LENGTH = 300.0f; // Millimeters
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
finger.setRawTipPosition(position + rotation * FINGER_VECTOR);