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Store hand position relative to body orientation/position.
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parent
520f7a78a8
commit
81ab68a529
5 changed files with 14 additions and 8 deletions
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@ -124,10 +124,6 @@ glm::vec3 Avatar::getChestPosition() const {
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return _skeletonModel.getNeckPosition(neckPosition) ? (_position + neckPosition) * 0.5f : _position;
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}
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glm::quat Avatar::getOrientation() const {
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return glm::quat(glm::radians(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll)));
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}
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glm::quat Avatar::getWorldAlignedOrientation () const {
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return computeRotationFromBodyToWorldUp() * getOrientation();
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}
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@ -92,7 +92,6 @@ public:
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const glm::vec3& getVelocity() const { return _velocity; }
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Head& getHead() { return _head; }
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Hand& getHand() { return _hand; }
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glm::quat getOrientation() const;
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glm::quat getWorldAlignedOrientation() const;
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bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const;
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@ -44,6 +44,15 @@ AvatarData::~AvatarData() {
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delete _handData;
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}
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glm::vec3 AvatarData::getHandPosition() const {
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return getOrientation() * _handPosition + _position;
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}
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void AvatarData::setHandPosition(const glm::vec3& handPosition) {
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// store relative to position/orientation
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_handPosition = glm::inverse(getOrientation()) * (handPosition - _position);
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}
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int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
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unsigned char* bufferStart = destinationBuffer;
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@ -76,8 +76,8 @@ public:
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const glm::vec3& getPosition() const { return _position; }
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void setPosition(const glm::vec3 position) { _position = position; }
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const glm::vec3& getHandPosition() const { return _handPosition; }
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void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
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glm::vec3 getHandPosition() const;
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void setHandPosition(const glm::vec3& handPosition);
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int getBroadcastData(unsigned char* destinationBuffer);
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int parseData(unsigned char* sourceBuffer, int numBytes);
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@ -93,6 +93,8 @@ public:
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float getBodyRoll() const { return _bodyRoll; }
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void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
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glm::quat getOrientation() const { return glm::quat(glm::radians(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll))); }
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// Scale
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float getTargetScale() const { return _targetScale; }
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void setTargetScale(float targetScale) { _targetScale = targetScale; }
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@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
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return 2;
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case PACKET_TYPE_HEAD_DATA:
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return 14;
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return 15;
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case PACKET_TYPE_AVATAR_URLS:
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return 2;
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