Sam Gateau
|
df0eb901a2
|
REverting the change in the jittering sequence length
|
2019-09-03 17:01:03 -07:00 |
|
Sam Gateau
|
03c5dfad3d
|
propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
|
2019-09-03 16:28:32 -07:00 |
|
Sam Gateau
|
cda2943b9a
|
Merge branch 'master' of github.com:highfidelity/hifi into yellow
|
2019-09-03 12:01:12 -07:00 |
|
Andrew Meadows
|
8957cc5b2b
|
render opaque PolyLines with opaque pipepline
|
2019-08-22 08:13:11 -07:00 |
|
Sam Gateau
|
e1e4d9ac6c
|
Exposing the AA mode of the AA job
|
2019-08-20 18:15:35 -07:00 |
|
Sam Gateau
|
c5bd9ecf4f
|
REfreshing the antialiasing qml na dconfig of the Jitter Job
|
2019-08-19 18:14:29 -07:00 |
|
Sam Gateau
|
aeb407698d
|
bloom ui
|
2019-08-18 22:15:20 -07:00 |
|
Sam Gateau
|
859016bf37
|
Addressing review comments
|
2019-08-14 10:28:42 -07:00 |
|
Sam Gateau
|
4a93b23d83
|
Address the procedural to populate all reflection versions with user uniforms bindings and make EnigneInspector works correctly
|
2019-08-13 18:47:57 -07:00 |
|
Sam Gateau
|
9139edc8b1
|
Maybe fixed the problem, cannot render the gl41 version properly
|
2019-08-12 00:44:14 -07:00 |
|
MiladNazeri
|
ae7b415152
|
Merge pull request #16008 from HifiExperiments/text
Supporting text effects + fonts on Text Entities
|
2019-08-02 14:25:28 -07:00 |
|
HifiExperiments
|
029a494beb
|
try to fix android shader build error
|
2019-08-01 21:29:01 -07:00 |
|
Anna
|
4e4f8866cd
|
fix android/mac build error
|
2019-07-30 13:15:26 -07:00 |
|
Anna
|
f58400950a
|
made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
|
2019-07-30 11:57:01 -07:00 |
|
Anna
|
0cd532a47b
|
cleaning up
|
2019-07-30 10:08:38 -07:00 |
|
HifiExperiments
|
078ca7edea
|
supporting text effects + fonts on text entities
|
2019-07-30 09:59:45 -07:00 |
|
Anna
|
458b3f18df
|
changes from cr
|
2019-07-29 18:25:36 -07:00 |
|
Anna
|
379a262b07
|
bug fix in deferred, finish merging android & windows forward
|
2019-07-29 18:15:54 -07:00 |
|
Anna
|
d3107efb82
|
added optional output buffer to ToneMapAndResampleTask
|
2019-07-29 16:27:54 -07:00 |
|
Anna
|
3a437cf190
|
fix on android, merge android and windows forward pipelines
|
2019-07-29 14:59:15 -07:00 |
|
Anna
|
2fca77867b
|
broken on android again somehow
|
2019-07-29 13:45:08 -07:00 |
|
Anna
|
db49a0b9d6
|
fixed some typos from merge
|
2019-07-29 11:55:12 -07:00 |
|
Anna
|
0cc8c1f434
|
making my changes work on android
|
2019-07-29 10:43:20 -07:00 |
|
Anna
|
8aef9db4b9
|
works on android!
|
2019-07-26 20:09:18 -07:00 |
|
Anna
|
6a6b2f6d27
|
added tone mapping back
|
2019-07-26 18:55:08 -07:00 |
|
Anna
|
0d2b2a2aef
|
added tone mapping config
|
2019-07-26 12:53:18 -07:00 |
|
Anna
|
16595d9412
|
created tonemapandresample
|
2019-07-26 11:56:25 -07:00 |
|
Anna
|
1b0d8ee603
|
removed typo
|
2019-07-24 13:37:33 -07:00 |
|
Anna
|
27586727db
|
make tonemapandresampletask run on android
|
2019-07-24 11:38:47 -07:00 |
|
Shannon Romano
|
2942bfaad0
|
Merge pull request #15939 from SamGondelman/shader
Condense directional light shaders using slp defines
|
2019-07-24 09:01:49 -07:00 |
|
Anna
|
1df43fc83a
|
Merge branch 'master' of github.com:highfidelity/hifi into combine-tone-map-resample
|
2019-07-23 15:41:01 -07:00 |
|
Brad Davis
|
449f3d00f9
|
BUGZ-987: fix depth testing of HUD layer 3D objects
|
2019-07-23 12:09:12 -07:00 |
|
Anna
|
45d1672edd
|
remove testing variables
|
2019-07-16 15:44:29 -07:00 |
|
Anna
|
58a04c1ccf
|
fix jenkins errors for real this time
|
2019-07-16 15:44:29 -07:00 |
|
Anna
|
2cd2e35736
|
fixing jenkins build errors
|
2019-07-16 15:44:29 -07:00 |
|
Anna
|
8d9760ae0c
|
typo fix
|
2019-07-16 15:44:29 -07:00 |
|
Anna
|
e129f88723
|
deleted tone mapping mirrored slf and slp since they auto generate
|
2019-07-16 15:44:29 -07:00 |
|
Anna
|
b59d967b6c
|
fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes
|
2019-07-16 15:44:28 -07:00 |
|
Anna
|
0b51e3c129
|
progress
|
2019-07-16 15:43:47 -07:00 |
|
Anna
|
24f022ec3b
|
init commit for this pr, still buggy
|
2019-07-16 15:41:01 -07:00 |
|
Shannon Romano
|
53a67dcfa9
|
Merge pull request #15872 from SamGondelman/bias
DEV-202: Expose shadow bias and max distance to Zone Entity
|
2019-07-16 15:22:37 -07:00 |
|
SamGondelman
|
965feb6f7a
|
condense direction light shaders using slp defines
|
2019-07-16 11:24:19 -07:00 |
|
SamGondelman
|
1789e16cc4
|
possible fix for shader compilation error
|
2019-07-12 16:22:01 -07:00 |
|
SamGondelman
|
046b25ab67
|
fix haze on web entities, deferred and forward
|
2019-07-11 14:56:17 -07:00 |
|
SamGondelman
|
22a7a97a9a
|
fix forward web + parabola blending
|
2019-07-11 12:23:04 -07:00 |
|
SamGondelman
|
9539664749
|
add haze to skybox
|
2019-07-11 11:00:30 -07:00 |
|
SamGondelman
|
d545ba5bc6
|
haze on most entities, working on skybox
|
2019-07-10 23:52:50 -07:00 |
|
SamGondelman
|
8fd2251612
|
mostly working equation?
|
2019-07-09 13:34:33 -07:00 |
|
SamGondelman
|
68b2c8c2fb
|
wip adding haze to forward rendering
|
2019-07-09 00:46:24 -07:00 |
|
Sam Gondelman
|
732a7b0a89
|
fix build error
|
2019-07-03 22:43:35 -07:00 |
|