ericrius1
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f02cc8fd46
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Tweaked bow position
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2016-01-13 14:43:52 -08:00 |
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Atlante45
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504939f193
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Use a unique_ptr to track gpu objects
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2016-01-13 14:07:48 -08:00 |
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Atlante45
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8da027c56f
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Encapsulate GPUObject in a safer way
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2016-01-13 13:51:53 -08:00 |
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howard-stearns
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830dcb582a
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Merge branch 'master' of https://github.com/highfidelity/hifi into physics-timing
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2016-01-13 13:32:38 -08:00 |
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howard-stearns
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8a77e2ee95
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Split physics perf timing into three parts: updateStates, stepSimulation,
and harvestChanges.
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2016-01-13 13:31:37 -08:00 |
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samcake
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e41c49b19f
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Merge pull request #6818 from Atlante45/render-shape
Move shape rendering code in DeferredLightingEffect to GeometryCache
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2016-01-13 12:27:27 -08:00 |
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Atlante45
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741c22c0ac
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Move SimpleProgramKey to cpp
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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1789878be1
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Remove dead code
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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c30569cd55
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Naming coding standard
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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Kevini M. Thomas
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007013254e
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Fixed entity script loading functionality for the jsstreamplayer.
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2016-01-13 14:34:44 -05:00 |
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ericrius1
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0a371e4b75
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Adjusted relative hand grab data for gun, ping ponger, and bow to to optimize for owen grabbing
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2016-01-13 11:06:29 -08:00 |
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Brad Davis
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e8adcd9f1f
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Fix inability to stop local scripts
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2016-01-12 21:11:47 -08:00 |
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David Rowe
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061657b703
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Merge branch 'master' into 20763
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2016-01-13 17:54:45 +13:00 |
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Atlante45
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e8d7411eea
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Indentation/Coding Standard
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2016-01-12 20:49:38 -08:00 |
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Atlante45
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47586e97a6
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Stay closer to the old code (Use early exit)
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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911375b7a1
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Don't change apply zone logic
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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5e41421f9d
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Fix for skybox not always loading
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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0008b1a055
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Code cleanup
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2016-01-12 20:49:25 -08:00 |
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Atlante45
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3f90312375
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Fix for XCode auto indent
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2016-01-12 20:49:25 -08:00 |
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ericrius1
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061cf5021c
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Don't clean up whiteboard on script shutdown
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2016-01-12 19:31:43 -08:00 |
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ericrius1
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9dae425bfd
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Some fixes to whiteboard to get rid of gaps between lines and jagged lines
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2016-01-12 19:28:41 -08:00 |
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Seth Alves
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699431a9ab
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testing something with chris
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2016-01-12 17:27:36 -08:00 |
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Seth Alves
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1128982e65
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pull grab script changes over from another branch
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2016-01-12 17:16:56 -08:00 |
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Seth Alves
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6f85ee135f
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Merge pull request #6796 from AndrewMeadows/collision-groups
entity collision masks can be set via script
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2016-01-12 16:18:56 -08:00 |
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Andrew Meadows
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6a5a74700f
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activate sprung objects when action strong enough
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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2288d96868
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fix CharacterController ray cast for floor
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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c52c543ab8
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use strings for JS collisionGroup API
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2016-01-12 15:11:27 -08:00 |
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Andrew Meadows
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222398e5cc
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no packet version check for collision mask
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2016-01-12 15:10:18 -08:00 |
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Andrew Meadows
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00e5d040a2
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use collision masks to prevent grab-bootstrap
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2016-01-12 15:10:18 -08:00 |
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Andrew Meadows
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6c49d81475
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collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
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2016-01-12 15:08:52 -08:00 |
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Andrew Meadows
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502921e877
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more consistency for collision group values
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2016-01-12 15:08:52 -08:00 |
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Andrew Meadows
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c9b125612c
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fix bugs
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2016-01-12 15:08:52 -08:00 |
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Andrew Meadows
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e1ba4ff0a8
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add CollisionMask entity property
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2016-01-12 15:08:52 -08:00 |
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Brad Hefta-Gaub
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cd167e43fb
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Merge pull request #6812 from jherico/running_scripts
Running scripts in QML
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2016-01-12 13:40:47 -08:00 |
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Brad Davis
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e7bfcba44f
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Fix 'load' button
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2016-01-12 13:17:06 -08:00 |
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Brad Davis
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2ed54d8ea7
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Cleanup running scripts
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2016-01-12 13:11:03 -08:00 |
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Brad Davis
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f352332924
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Fix logging warning
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2016-01-12 13:09:16 -08:00 |
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Brad Hefta-Gaub
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90f4ca7b71
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Merge pull request #6817 from jherico/script_crash
Fix crash on shutdown due to lifetime of scripts
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2016-01-12 13:05:35 -08:00 |
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Howard Stearns
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d1a72e8d63
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Merge pull request #6807 from hyperlogic/tony/grab-script-hand-animation
Move hand animation control into grab script
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2016-01-12 13:02:59 -08:00 |
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Brad Davis
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dcc6739bce
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Final functionality for running scripts
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2016-01-12 12:40:46 -08:00 |
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Brad Davis
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a9eb5b8229
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Load script from file
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2016-01-12 12:40:45 -08:00 |
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Brad Davis
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4f975de6a6
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Working on crash fixes, file open dialog
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2016-01-12 12:40:43 -08:00 |
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Brad Davis
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21534cbde0
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Layout for running scripts
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2016-01-12 12:40:42 -08:00 |
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Brad Davis
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55af5eaf06
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Fix crash on shutdown due to lifetime of scripts
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2016-01-12 12:40:02 -08:00 |
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Anthony J. Thibault
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fee6bda721
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Updated hand animation references.
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2016-01-12 12:18:26 -08:00 |
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Brad Hefta-Gaub
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4c98c3a7a5
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Merge pull request #6815 from ctrlaltdavid/20773
Resume Interface in 1st person if exit in 1st person
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2016-01-12 12:05:12 -08:00 |
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Brad Hefta-Gaub
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8619be28ef
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Merge pull request #6816 from ctrlaltdavid/20772
Don't use cache when use load script "from Disk" button
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2016-01-12 11:46:41 -08:00 |
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