ZappoMan
0bcd629c8a
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-21 13:46:04 -07:00
ZappoMan
6f0035b297
Merge pull request #365 from PhilipRosedale/master
...
Made Transmitter it's own class, removed V1 Transmitter code (Glass and Android)
2013-05-21 13:45:15 -07:00
ZappoMan
13475f791f
Merge pull request #366 from ey6es/master
...
Added basic capsule/sphere collisions between avatar and voxels; added casted getter for Application instance; switched to glDrawRangeElements for voxel rendering.
2013-05-21 13:43:24 -07:00
ZappoMan
869a100486
cleanup
2013-05-21 13:37:58 -07:00
Andrzej Kapolka
0377ca1adb
Compute nodes' enclosing radius in the same place.
2013-05-21 13:32:41 -07:00
Andrzej Kapolka
1118c06f5d
Only do collision checking for own avatar.
2013-05-21 13:01:01 -07:00
Andrzej Kapolka
597769a861
Added basic capsule/sphere collisions between avatar and voxels.
2013-05-21 12:58:02 -07:00
ZappoMan
9f23f846a9
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-21 12:47:46 -07:00
ZappoMan
d6d9b053f5
removed extra color exists bitmask since we weren't using it and it was redundant
2013-05-21 12:45:40 -07:00
ZappoMan
6c309d2ece
made wantSearchForColoredNodes a command line option defautl to false
2013-05-21 12:40:03 -07:00
ZappoMan
9b5ee05141
added some sample files
2013-05-21 12:04:48 -07:00
ZappoMan
d637ef4078
cleanup code
2013-05-21 12:02:26 -07:00
ZappoMan
edcc92cfb6
cleanup code
2013-05-21 11:58:48 -07:00
Philip Rosedale
71a875042a
Updated transmitter class to handle correct orientation of gyros
2013-05-21 11:57:14 -07:00
ZappoMan
e8fd96018b
cleanup code
2013-05-21 11:52:57 -07:00
ZappoMan
b61d6cf4e8
cleanup code
2013-05-21 11:48:30 -07:00
ZappoMan
e47d9ea21f
cleanup code
2013-05-21 11:44:48 -07:00
ZappoMan
7c9be4b9f5
cleanup code
2013-05-21 11:42:13 -07:00
ZappoMan
e29bc9972f
code cleanup
2013-05-21 11:34:31 -07:00
ZappoMan
3220f986d6
code cleanup
2013-05-21 11:33:32 -07:00
ZappoMan
a7f0a66aee
code cleanup
2013-05-21 11:31:47 -07:00
ZappoMan
0dde5b6411
remove dead code, comment cleanup
2013-05-21 11:28:12 -07:00
ZappoMan
4f9c7fed59
removed UI for want exists bits, defaults to true
2013-05-21 11:25:50 -07:00
ZappoMan
ef2d27aba6
getting closer to working delete
2013-05-21 10:43:31 -07:00
Philip Rosedale
340882a330
Changed 1P view to turn off head rendering when close/inside head rather than showing disembodied neck
2013-05-21 10:22:05 -07:00
Andrzej Kapolka
b15162abfd
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-21 09:49:12 -07:00
Philip Rosedale
3539ec858e
Added hand movement and body motion to transmitter. Feel much better - like dancing.
2013-05-20 23:22:28 -07:00
Philip Rosedale
0d7644d1fc
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-20 19:01:01 -07:00
Philip Rosedale
7728a54d26
Converted Transmitter to separate class, removed V1 (Google Glass, Android) support for V2 (iOS) transmitter
2013-05-20 19:00:49 -07:00
birarda
57af90ec13
Merge pull request #364 from birarda/master
...
lazily allocation of HeadData in getBroadcastData
2013-05-20 17:38:48 -07:00
Stephen Birarda
d2b2d36fcf
lazy allocation of HeadData in getBroadcastData
2013-05-20 17:31:33 -07:00
Philip Rosedale
6392bb0045
Merge pull request #363 from birarda/head-changes
...
move lean sideways and lean forwards to the head data class
2013-05-20 17:25:05 -07:00
Andrzej Kapolka
1be859ede9
Use glDrawRangeElements, which indicates the range of used indices. It may or
...
may not make a difference in performance, but it won't hurt.
2013-05-20 17:14:41 -07:00
Stephen Birarda
564244ddd3
move _leanSideways and _leanForwards to HeadData
2013-05-20 17:13:40 -07:00
ZappoMan
d1554e0150
Merge pull request #361 from birarda/head-changes
...
add a HeadData class to reduce redundancy for head member variables
2013-05-20 17:08:09 -07:00
Andrzej Kapolka
fc238c0382
Merge pull request #362 from ey6es/master
...
Fix for matrix stack bug that was breaking Oculus rendering (if nothing else).
2013-05-20 16:54:49 -07:00
Andrzej Kapolka
5b0640bbbf
Whoops--fixed a matrix stack issue that was breaking Oculus rendering.
2013-05-20 16:52:40 -07:00
Stephen Birarda
28bab24e70
type squishes in AvatarData
2013-05-20 16:17:49 -07:00
Stephen Birarda
570dfba934
code review comments, cleanup Avatar constructor
2013-05-20 16:12:38 -07:00
ZappoMan
e1c89aac87
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-20 15:52:04 -07:00
ZappoMan
a53f84fcb9
latest hacking
2013-05-20 15:51:47 -07:00
Stephen Birarda
de84b7803f
move _lookAtPosition to HeadData class
2013-05-20 15:51:40 -07:00
ZappoMan
24f52ff2fc
Merge pull request #360 from ey6es/master
...
Dragging support for adding/deleting voxels, toggle for voxel noise texture, fix for threading issue with voxels (believe this is what caused the bad triangles).
2013-05-20 15:50:04 -07:00
Andrzej Kapolka
06c78c2f12
Tweak: let the reader know when it needs to load the full VBO.
2013-05-20 15:41:19 -07:00
Stephen Birarda
257a1d1f2e
move head rotations to new HeadData class to be used for transmission
2013-05-20 15:21:02 -07:00
Andrzej Kapolka
8d522cd3ed
I believe the problem with voxel rendering is caused by the update thread's
...
writing the data while the render thread is attempting to read it. This
should fix the issue.
2013-05-20 15:15:44 -07:00
Andrzej Kapolka
8c71741843
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-20 15:13:36 -07:00
birarda
d194360cb2
Merge pull request #351 from Ventrella/master
...
improved algorithm for eyeball lookat target
2013-05-20 14:37:53 -07:00
Jeffrey Ventrella
44ef5d4bac
fix
2013-05-20 14:37:09 -07:00
Jeffrey Ventrella
b42d093b4a
Merge remote-tracking branch 'upstream/master'
2013-05-20 14:36:13 -07:00