mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 14:24:22 +02:00
Converted Transmitter to separate class, removed V1 (Google Glass, Android) support for V2 (iOS) transmitter
This commit is contained in:
parent
6392bb0045
commit
7728a54d26
5 changed files with 15 additions and 204 deletions
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@ -156,6 +156,7 @@ Application::Application(int& argc, char** argv) :
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_bytesCount(0)
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{
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gettimeofday(&_applicationStartupTime, NULL);
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_window->setWindowTitle("Interface");
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printLog("Interface Startup:\n");
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_voxels.setViewFrustum(&_viewFrustum);
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@ -408,14 +409,16 @@ void Application::paintGL() {
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}
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}
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_frameCount++;
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_frameCount++;
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// If application has just started, report time from startup to now (first frame display)
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if (_justStarted) {
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float startupTime = (usecTimestampNow() - usecTimestamp(&_applicationStartupTime))/1000000.0;
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_justStarted = false;
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char title[30];
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snprintf(title, 30, "Interface: %4.2f seconds", startupTime);
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char title[50];
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sprintf(title, "Interface: %4.2f seconds\n", startupTime);
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printLog("%s", title);
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_window->setWindowTitle(title);
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}
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}
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@ -852,13 +855,10 @@ void Application::idle() {
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float deltaTime = 1.f/_fps;
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// Use Transmitter Hand to move hand if connected, else use mouse
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if (_myAvatar.isTransmitterV2Connected()) {
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// Use Transmitter Hand to move hand if connected, else use mouse
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if (_myTransmitter.isConnected()) {
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const float HAND_FORCE_SCALING = 0.05f;
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const float* handAcceleration = _myAvatar.getTransmitterHandLastAcceleration();
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_myAvatar.setMovedHandOffset(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
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handAcceleration[1] * HAND_FORCE_SCALING,
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handAcceleration[2] * HAND_FORCE_SCALING));
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_myAvatar.setMovedHandOffset(_myTransmitter.getLastAcceleration() * HAND_FORCE_SCALING);
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} else {
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// update behaviors for avatar hand movement: handControl takes mouse values as input,
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// and gives back 3D values modulated for smooth transitioning between interaction modes.
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@ -1757,8 +1757,8 @@ void Application::displayOverlay() {
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if (_displayLevels) _serialPort.renderLevels(_glWidget->width(), _glWidget->height());
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// Show hand transmitter data if detected
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if (_myAvatar.isTransmitterV2Connected()) {
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_myAvatar.transmitterV2RenderLevels(_glWidget->width(), _glWidget->height());
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if (_myTransmitter.isConnected()) {
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_myTransmitter.renderLevels(_glWidget->width(), _glWidget->height());
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}
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// Display stats and log text onscreen
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glLineWidth(1.0f);
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@ -2111,13 +2111,9 @@ void* Application::networkReceive(void* args) {
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app->_bytesCount += bytesReceived;
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switch (app->_incomingPacket[0]) {
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case PACKET_HEADER_TRANSMITTER_DATA_V1:
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// V1 = android app, or the Google Glass
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app->_myAvatar.processTransmitterData(app->_incomingPacket, bytesReceived);
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break;
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case PACKET_HEADER_TRANSMITTER_DATA_V2:
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// V2 = IOS transmitter app
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app->_myAvatar.processTransmitterDataV2(app->_incomingPacket, bytesReceived);
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app->_myTransmitter.processIncomingData(app->_incomingPacket, bytesReceived);
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break;
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case PACKET_HEADER_MIXED_AUDIO:
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@ -189,6 +189,8 @@ private:
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Avatar _myAvatar; // The rendered avatar of oneself
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Transmitter _myTransmitter; // Gets UDP data from transmitter app used to animate the avatar
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Camera _myCamera; // My view onto the world
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Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
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@ -76,11 +76,6 @@ Avatar::Avatar(bool isMine) :
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_speed(0.0f),
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_maxArmLength(0.0f),
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_orientation(),
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_transmitterIsFirstData(true),
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_transmitterHz(0.0f),
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_transmitterPackets(0),
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_transmitterInitialReading(0.0f, 0.0f, 0.0f),
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_isTransmitterV2Connected(false),
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_pelvisStandingHeight(0.0f),
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_displayingHead(true),
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_distanceToNearestAvatar(std::numeric_limits<float>::max()),
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@ -1133,169 +1128,6 @@ void Avatar::renderBody(bool lookingInMirror) {
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}
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}
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//
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// Process UDP interface data from Android transmitter or Google Glass
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//
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void Avatar::processTransmitterData(unsigned char* packetData, int numBytes) {
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// Read a packet from a transmitter app, process the data
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float
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accX, accY, accZ, // Measured acceleration
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graX, graY, graZ, // Gravity
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gyrX, gyrY, gyrZ, // Gyro velocity in radians/sec as (pitch, roll, yaw)
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linX, linY, linZ, // Linear Acceleration (less gravity)
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rot1, rot2, rot3, rot4; // Rotation of device:
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// rot1 = roll, ranges from -1 to 1, 0 = flat on table
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// rot2 = pitch, ranges from -1 to 1, 0 = flat on table
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// rot3 = yaw, ranges from -1 to 1
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char device[100]; // Device ID
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enum deviceTypes { DEVICE_GLASS, DEVICE_ANDROID, DEVICE_IPHONE, DEVICE_UNKNOWN };
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sscanf((char *)packetData,
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"tacc %f %f %f gra %f %f %f gyr %f %f %f lin %f %f %f rot %f %f %f %f dna \"%s",
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&accX, &accY, &accZ,
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&graX, &graY, &graZ,
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&gyrX, &gyrY, &gyrZ,
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&linX, &linY, &linZ,
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&rot1, &rot2, &rot3, &rot4, (char *)&device);
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// decode transmitter device type
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deviceTypes deviceType = DEVICE_UNKNOWN;
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if (strcmp(device, "ADR")) {
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deviceType = DEVICE_ANDROID;
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} else {
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deviceType = DEVICE_GLASS;
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}
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if (_transmitterPackets++ == 0) {
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// If first packet received, note time, turn head spring return OFF, get start rotation
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gettimeofday(&_transmitterTimer, NULL);
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if (deviceType == DEVICE_GLASS) {
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_head.setReturnToCenter(true);
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_head.setSpringScale(10.f);
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printLog("Using Google Glass to drive head, springs ON.\n");
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} else {
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_head.setReturnToCenter(false);
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printLog("Using Transmitter %s to drive head, springs OFF.\n", device);
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}
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//printLog("Packet: [%s]\n", packetData);
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//printLog("Version: %s\n", device);
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_transmitterInitialReading = glm::vec3(rot3, rot2, rot1);
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}
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const int TRANSMITTER_COUNT = 100;
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if (_transmitterPackets % TRANSMITTER_COUNT == 0) {
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// Every 100 packets, record the observed Hz of the transmitter data
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timeval now;
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gettimeofday(&now, NULL);
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double msecsElapsed = diffclock(&_transmitterTimer, &now);
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_transmitterHz = static_cast<float>((double)TRANSMITTER_COUNT / (msecsElapsed / 1000.0));
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_transmitterTimer = now;
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printLog("Transmitter Hz: %3.1f\n", _transmitterHz);
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}
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//printLog("Gyr: %3.1f, %3.1f, %3.1f\n", glm::degrees(gyrZ), glm::degrees(-gyrX), glm::degrees(gyrY));
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//printLog("Rot: %3.1f, %3.1f, %3.1f, %3.1f\n", rot1, rot2, rot3, rot4);
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// Update the head with the transmitter data
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glm::vec3 eulerAngles((rot3 - _transmitterInitialReading.x) * 180.f,
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-(rot2 - _transmitterInitialReading.y) * 180.f,
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(rot1 - _transmitterInitialReading.z) * 180.f);
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if (eulerAngles.x > 180.f) { eulerAngles.x -= 360.f; }
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if (eulerAngles.x < -180.f) { eulerAngles.x += 360.f; }
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glm::vec3 angularVelocity;
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if (deviceType != DEVICE_GLASS) {
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angularVelocity = glm::vec3(glm::degrees(gyrZ), glm::degrees(-gyrX), glm::degrees(gyrY));
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setHeadFromGyros(&eulerAngles, &angularVelocity,
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(_transmitterHz == 0.f) ? 0.f : 1.f / _transmitterHz, 1.0);
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} else {
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angularVelocity = glm::vec3(glm::degrees(gyrY), glm::degrees(-gyrX), glm::degrees(-gyrZ));
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setHeadFromGyros(&eulerAngles, &angularVelocity,
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(_transmitterHz == 0.f) ? 0.f : 1.f / _transmitterHz, 1000.0);
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}
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}
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//
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// Process UDP data from version 2 Transmitter acting as Hand
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//
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void Avatar::processTransmitterDataV2(unsigned char* packetData, int numBytes) {
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if (numBytes == 3 + sizeof(_transmitterHandLastRotationRates) +
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sizeof(_transmitterHandLastAcceleration)) {
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memcpy(_transmitterHandLastRotationRates, packetData + 2,
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sizeof(_transmitterHandLastRotationRates));
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memcpy(_transmitterHandLastAcceleration, packetData + 3 +
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sizeof(_transmitterHandLastRotationRates),
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sizeof(_transmitterHandLastAcceleration));
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// Convert from transmitter units to internal units
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for (int i = 0; i < 3; i++) {
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_transmitterHandLastRotationRates[i] *= 180.f / PI;
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_transmitterHandLastAcceleration[i] *= GRAVITY_EARTH;
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}
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if (!_isTransmitterV2Connected) {
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printf("Transmitter V2 Connected.\n");
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_isTransmitterV2Connected = true;
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}
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} else {
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printf("Transmitter V2 packet read error.\n");
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}
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}
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void Avatar::transmitterV2RenderLevels(int width, int height) {
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char val[50];
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const int LEVEL_CORNER_X = 10;
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const int LEVEL_CORNER_Y = 400;
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// Draw the numeric degree/sec values from the gyros
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sprintf(val, "Yaw %4.1f", _transmitterHandLastRotationRates[1]);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Pitch %4.1f", _transmitterHandLastRotationRates[0]);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Roll %4.1f", _transmitterHandLastRotationRates[2]);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "X %4.3f", _transmitterHandLastAcceleration[0]);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 45, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Y %4.3f", _transmitterHandLastAcceleration[1]);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 60, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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sprintf(val, "Z %4.3f", _transmitterHandLastAcceleration[2]);
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drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 75, 0.10, 0, 1.0, 1, val, 0, 1, 0);
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// Draw the levels as horizontal lines
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const int LEVEL_CENTER = 150;
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const float ACCEL_VIEW_SCALING = 50.f;
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glLineWidth(2.0);
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glColor4f(1, 1, 1, 1);
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glBegin(GL_LINES);
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// Gyro rates
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _transmitterHandLastRotationRates[1], LEVEL_CORNER_Y - 3);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _transmitterHandLastRotationRates[0], LEVEL_CORNER_Y + 12);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _transmitterHandLastRotationRates[2], LEVEL_CORNER_Y + 27);
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// Acceleration
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_transmitterHandLastAcceleration[0] * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 42);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_transmitterHandLastAcceleration[1] * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 57);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 72);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_transmitterHandLastAcceleration[2] * ACCEL_VIEW_SCALING),
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LEVEL_CORNER_Y + 72);
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glEnd();
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// Draw green vertical centerline
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glColor4f(0, 1, 0, 0.5);
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glBegin(GL_LINES);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 6);
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glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 30);
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glEnd();
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}
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void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity, float deltaTime, float smoothingTime) {
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//
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// Given absolute position and angular velocity information, update the avatar's head angles
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@ -20,6 +20,7 @@
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#include "SerialInterface.h"
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#include "Balls.h"
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#include "Head.h"
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#include "Transmitter.h"
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enum DriveKeys
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{
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@ -122,16 +123,6 @@ public:
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void setThrust(glm::vec3 newThrust) { _thrust = newThrust; };
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void addThrust(glm::vec3 newThrust) { _thrust += newThrust; };
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glm::vec3 getThrust() { return _thrust; };
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// Related to getting transmitter UDP data used to animate the avatar hand
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void processTransmitterData(unsigned char * packetData, int numBytes);
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void processTransmitterDataV2(unsigned char * packetData, int numBytes);
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const bool isTransmitterV2Connected() const { return _isTransmitterV2Connected; };
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const float* getTransmitterHandLastAcceleration() const { return _transmitterHandLastAcceleration; };
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const float* getTransmitterHandLastRotationRates() const { return _transmitterHandLastRotationRates; };
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void transmitterV2RenderLevels(int width, int height);
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float getTransmitterHz() { return _transmitterHz; };
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void writeAvatarDataToFile();
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void readAvatarDataFromFile();
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@ -179,15 +170,6 @@ private:
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float _maxArmLength;
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Orientation _orientation;
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int _driveKeys[MAX_DRIVE_KEYS];
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bool _transmitterIsFirstData;
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timeval _transmitterTimeLastReceived;
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timeval _transmitterTimer;
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float _transmitterHz;
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int _transmitterPackets;
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glm::vec3 _transmitterInitialReading;
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float _transmitterHandLastRotationRates[3];
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float _transmitterHandLastAcceleration[3];
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bool _isTransmitterV2Connected;
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float _pelvisStandingHeight;
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float _height;
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Balls* _balls;
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@ -28,7 +28,6 @@ const PACKET_HEADER PACKET_HEADER_ERASE_VOXEL = 'E';
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const PACKET_HEADER PACKET_HEADER_VOXEL_DATA = 'V';
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const PACKET_HEADER PACKET_HEADER_VOXEL_DATA_MONOCHROME = 'v';
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const PACKET_HEADER PACKET_HEADER_BULK_AVATAR_DATA = 'X';
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const PACKET_HEADER PACKET_HEADER_TRANSMITTER_DATA_V1 = 't';
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const PACKET_HEADER PACKET_HEADER_TRANSMITTER_DATA_V2 = 'T';
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const PACKET_HEADER PACKET_HEADER_ENVIRONMENT_DATA = 'e';
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const PACKET_HEADER PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L';
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