Overte open source virtual worlds platform.
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2013-05-21 11:52:57 -07:00
animation-server CR feedback 2013-05-17 16:15:05 -07:00
audio-mixer some fixes for new audio injector setup 2013-05-17 15:42:37 -07:00
avatar-mixer have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
cmake
domain-server have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
eve fix broken eve due to extra quote 2013-05-17 15:22:21 -07:00
externals/glm
hardware/head_hand
injector
interface cleanup code 2013-05-21 11:42:13 -07:00
libraries cleanup code 2013-05-21 11:52:57 -07:00
pairing-server
space-server
tools first cut at exists bits 2013-05-20 12:56:59 -07:00
voxel-edit
voxel-server cleanup code 2013-05-21 11:42:13 -07:00
.gitignore
CMakeLists.txt reinstate an alphatbetical ordering in root CMakeLists 2013-05-17 17:52:23 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.