Eric Levin
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0b92bc11f6
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fixed spacing
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2015-10-14 13:26:10 -07:00 |
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ericrius1
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eb7b720945
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got rid of whitespace
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2015-10-14 13:24:22 -07:00 |
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ericrius1
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6cd9bf407f
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Reverted handControllerGrab
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2015-10-14 11:40:06 -07:00 |
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ericrius1
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7fb6b7e272
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Reverted hand controller
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2015-10-14 11:31:09 -07:00 |
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ericrius1
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20d1a2440c
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Ignoring unknown types in collision
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2015-10-14 11:15:49 -07:00 |
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ericrius1
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04f0d792bb
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Reverted grab back to 5 hz
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2015-10-12 17:36:53 -07:00 |
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ericrius1
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33ff21f376
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Got rid of debug message in handControllerGrab script
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2015-10-12 17:36:07 -07:00 |
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ericrius1
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f93b1d3325
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Correctly whitelisting entities for ray picking
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2015-10-12 17:05:34 -07:00 |
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ericrius1
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d01dda9c81
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Adding in functionality to include only specified Ids in ray picking
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2015-10-12 14:40:11 -07:00 |
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Seth Alves
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5c95306e8e
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merge from upstream
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2015-10-10 09:34:13 -07:00 |
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Seth Alves
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7824d03e11
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grab script picks 5x per second rather than 60x
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2015-10-09 17:56:32 -07:00 |
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Seth Alves
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c6c44e8b81
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add a userdata flag that allows toggling of the ignoreForCollisions entity property when an item is held.
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2015-10-09 15:42:30 -07:00 |
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ericrius1
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aac372cc8a
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Fixed styling errors
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2015-10-08 09:53:06 -07:00 |
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ericrius1
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efc2dfb68f
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Added grab far events for non physical objects
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2015-10-07 18:06:37 -07:00 |
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Seth Alves
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7f8411d947
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reference count grabs on an entity
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2015-10-05 14:15:38 -07:00 |
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Seth Alves
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635c83dad1
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reset gravity and ignore-for-collisions after grabs have released
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2015-10-05 13:39:01 -07:00 |
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Seth Alves
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7f84e882c5
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attempt to keep ignoreForCollisions the same before and after grab
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2015-10-05 13:06:39 -07:00 |
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Seth Alves
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8f924f0be4
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merge from upstream
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2015-10-05 13:05:37 -07:00 |
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Seth Alves
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26310d8ce4
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kill gravity in near-held objects
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2015-10-02 17:54:09 -07:00 |
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Seth Alves
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89c848d8c8
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fix up kinematic hold
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2015-10-02 17:14:53 -07:00 |
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Seth Alves
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c0e8b02a2f
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fix what happens when a distance grab is blocked because someone else already has it
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2015-10-02 12:25:34 -07:00 |
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Seth Alves
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5b970e6b1a
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try to fix double-distance-grabbing lockout
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2015-10-02 11:43:19 -07:00 |
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Seth Alves
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2700529b33
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lower action lifetime
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2015-10-01 10:41:43 -07:00 |
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Seth Alves
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d4f954a0e2
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allow more than one near-grab on an object
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2015-10-01 10:25:30 -07:00 |
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Seth Alves
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cd2a1542e0
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increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
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2015-09-30 16:05:16 -07:00 |
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Seth Alves
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4e057e5ada
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increase action lifetime to be more forgiving of clock skew. remove code that makes avatar a ghost while holding something
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2015-09-30 16:03:54 -07:00 |
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Seth Alves
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dd0a16df04
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don't leave search state if we intersect something that someone else is already grabbing
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2015-09-30 14:19:59 -07:00 |
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Seth Alves
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b417abc3de
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try again on string startswith
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2015-09-30 14:16:07 -07:00 |
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Seth Alves
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f746a970de
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don't grab something if someone else is already grabbing it
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2015-09-30 14:03:10 -07:00 |
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Seth Alves
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7c6846c260
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add lifetime and tag arguments to actions
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2015-09-30 13:09:41 -07:00 |
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Seth Alves
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472ff89f48
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rearrange when avatar collisions are adjusted
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2015-09-29 15:52:38 -07:00 |
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Seth Alves
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8f2f14c9e5
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keep track of state of avatar-collisions menu-item with global variables rather than per object ones
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2015-09-29 15:30:24 -07:00 |
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Seth Alves
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2ba686ed89
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cleanups
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2015-09-29 15:11:52 -07:00 |
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Seth Alves
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d554eb8db9
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avatar collisions are off during a grab
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2015-09-29 15:09:25 -07:00 |
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Seth Alves
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b1a133e55c
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working on disabling avatar collisions during grab
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2015-09-29 14:38:47 -07:00 |
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Brad Hefta-Gaub
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07515ce710
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Merge pull request #5918 from PhilipRosedale/master
Throw held objects with velocity from fingertip
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2015-09-29 14:37:44 -07:00 |
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unknown
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006650f23b
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Fix for PR comments
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2015-09-29 14:34:23 -07:00 |
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ericrius1
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644687f330
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releaseGrab event now triggered for non physical entities
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2015-09-29 14:04:03 -07:00 |
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Seth Alves
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e9dd165b1d
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try calling updateMotionBehaviorFromMenu
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2015-09-29 14:00:22 -07:00 |
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Seth Alves
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f7b34f63c1
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try calling updateMotionBehaviorFromMenu
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2015-09-29 13:40:54 -07:00 |
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Seth Alves
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49da3c5034
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disable avatar collisions while holding something
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2015-09-29 13:24:03 -07:00 |
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ericrius1
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06194b6088
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fixed formatting
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2015-09-29 12:51:01 -07:00 |
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ericrius1
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35e4ec17ea
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add which hand for near grab of non physical objects
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2015-09-29 10:35:38 -07:00 |
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unknown
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56a0456f70
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Adjust force multiplier and timestep
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2015-09-28 16:49:55 -07:00 |
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unknown
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5c7cf76035
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Distance grab works with walking and turning
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2015-09-28 16:13:35 -07:00 |
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unknown
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5fc7965042
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Throw held objects with velocity from fingertip
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2015-09-28 13:04:58 -07:00 |
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James B. Pollack
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affb0253db
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Update handControllerGrab.js
added a semicolon to the end of a return statement
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2015-09-28 10:26:52 -07:00 |
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James Pollack
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1f7914766c
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Add ability to prevent an object from being grabbable by specifying a custom key grabbableKey to grabbable:false
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2015-09-25 15:26:29 -07:00 |
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James Pollack
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fd43956502
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re add allTouchedIDs object
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2015-09-24 16:35:59 -07:00 |
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James Pollack
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8dacd736df
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fix weird multi line thing
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2015-09-24 15:27:26 -07:00 |
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