Anthony J. Thibault
04d8a598da
First step toward evaluation
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* added OpCodes
* added first parser rules
* removed mat4 support from AnimVariantMap
2015-11-04 16:56:34 -08:00
Anthony J. Thibault
61d1dd00d1
Fixes for Mac build and crash on startup
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For some reason the qt code gen is getting confused by the #if 0
in 3DConnextionClient.h, so I added a stub implementation.
In Application.cpp the change of moving idle into paintGL had a sideeffect
of calling OffscreenGlCanvas before it was initialized. To work around this
I added a guard to prevent calling idle before all the gl windows/widgets have
been initialized.
(cherry picked from commit 69f1cfbcb9
)
2015-11-04 15:18:02 -08:00
Anthony J. Thibault
a80ab0003c
Removed vec literal values
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
32c40d37c0
Removed vec literals tokens and renamed int and float token types
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
4394083138
Added comma token
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
7f0fc4f6eb
Added limited floating point support
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
340096d457
Initial version of AnimExpression class with minimal tokenizer
2015-11-04 14:51:05 -08:00
samcake
f4cc8c4c2e
Merge pull request #6306 from jherico/barney
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Fix ability to enable mappings parsed from JSON in JS
2015-11-04 11:47:04 -08:00
Brad Davis
18d2b184dc
Fix ability to enable mappings parsed from JSON in JS
2015-11-04 11:39:34 -08:00
Philip Rosedale
8954d21ed1
Merge pull request #6303 from sethalves/fix-grab-again
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rework grab search logic
2015-11-04 11:26:13 -08:00
Anthony Thibault
275b248547
Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
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fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
Seth Alves
c2f9a49598
don't grab light
2015-11-04 11:15:57 -08:00
Brad Davis
a0d26fed70
Merge pull request #6304 from samcake/controllers
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Controllers: Fixing the step pulse behavior and changes to standard mapping
2015-11-04 11:14:35 -08:00
samcake
d4259931b2
Setting the step yaw to 22.5 degrees
2015-11-04 10:57:39 -08:00
samcake
ce5e89ce66
removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file
2015-11-04 10:53:53 -08:00
U-GAPOS\andrew
f260c6b12b
fix bad time measurment in AtRestDetector
2015-11-04 10:47:39 -08:00
Seth Alves
1e498a41f0
rework search logic
2015-11-04 10:46:20 -08:00
U-GAPOS\andrew
9de5721a48
set _hmdFollowVelocity to zero when done following
2015-11-04 10:23:55 -08:00
Philip Rosedale
bbe74f2e55
Merge pull request #6301 from sethalves/fix-grab-velocity
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make held objects move tightly with hand (again)
2015-11-04 09:28:20 -08:00
Seth Alves
270b4b97fc
remove a left-over kludge that was causing the appearence of frame-lag in held objects
2015-11-04 02:26:02 -08:00
Brad Davis
439bdbc0e4
Merge pull request #6298 from samcake/controllers
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Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
Brad Hefta-Gaub
71e4092276
Merge pull request #6283 from hyperlogic/tony/one-update-for-every-render
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Remove idleTimer and call idle directly from paintGL.
2015-11-03 16:38:43 -08:00
Seth Alves
a85358085d
Merge pull request #6299 from Atlante45/master
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handControllerGrab.js fix
2015-11-03 16:11:18 -08:00
Atlante45
d8797ef9d7
Initialize relativePosition/Rotation
2015-11-03 16:07:37 -08:00
Anthony J. Thibault
31f361d49c
Moved fps timing to beginning of paintGL
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This should improve accuracy.
However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00
Brad Hefta-Gaub
d21415b00d
Merge pull request #6295 from imgntn/cleanup_tests
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Remove timers test file
2015-11-03 15:43:02 -08:00
samcake
57bc2f3093
Removing dead js files
2015-11-03 15:37:36 -08:00
samcake
4d62c532f5
Removing dead config files
2015-11-03 15:35:13 -08:00
Howard Stearns
022a83528b
Merge pull request #6296 from AndrewMeadows/fix-walk-with-hmd
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fix bug preventing avatar from walking when HMD is at rest
2015-11-03 14:45:39 -08:00
Seth Alves
e5da29e08a
Merge pull request #6297 from birarda/grab-locked
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allow non-colliding grab of locked entities
2015-11-03 14:31:19 -08:00
Stephen Birarda
8346ce27b3
allow a non-colliding grab of locked entities
2015-11-03 14:22:41 -08:00
U-GAPOS\andrew
d544b7a645
fix bug: avatar can't walking when HMD at rest
2015-11-03 13:59:15 -08:00
James B. Pollack
b83b24b096
remove strange test file
2015-11-03 13:42:18 -08:00
Andrew Meadows
4215ce5d25
Merge pull request #6212 from howard-stearns/dont-use-other-avatar-sounds
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Don't play other avatar's collision sounds.
2015-11-03 13:40:27 -08:00
Andrew Meadows
498cec3abd
Merge pull request #6294 from AndrewMeadows/fix-hydra-sans-hmd
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fix hydra sensor matrix when no HMD is attached
2015-11-03 13:37:03 -08:00
Brad Hefta-Gaub
b366011d22
Merge pull request #6293 from jherico/lisa
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Disabling billboard rendering, source of the evil black rectangles
2015-11-03 12:13:51 -08:00
Andrew Meadows
e160e2a7ae
the minimal fix
2015-11-03 11:37:30 -08:00
Brad Davis
4c076d8b12
Disabling billboard rendering, source of the evil black rectangles
2015-11-03 11:34:05 -08:00
Andrew Meadows
12ff9734e0
init _bodySensorMatrix in ctor
2015-11-03 11:26:49 -08:00
Anthony J. Thibault
c139b62217
fps calculation now based on moving average
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fps stat is now calcualted the same way as simRate and avatarRate are calculated,
based on a moving average that is sampled once a second.
Also, Removed unused constants and renamed Application::checkFPS to Application::ping
2015-11-03 11:19:49 -08:00
Stephen Birarda
db7bb61209
Merge pull request #6288 from sethalves/fix-grab-some-more
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fix grab
2015-11-03 11:10:14 -08:00
Brad Davis
27551b8532
Merge pull request #6289 from thoys/patch-6
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Fix: Vec3.UP was pointed to Vectors::UNIT_X
2015-11-03 10:29:03 -08:00
samcake
78e3f8ebbc
Merge pull request #6281 from AlessandroSigna/master
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Vive - fix input drifting
2015-11-03 10:19:59 -08:00
Thijs Wenker
73d7fd4648
Fix: Vec3.UP was pointed to Vectors::UNIT_X
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This fixes the scripting property Vec3.UP to point to Vectors::UP which is equal to {X: 0, Y: 1, Z: 0}.
2015-11-03 19:19:12 +01:00
Seth Alves
27b239176f
fix grab
2015-11-03 10:16:56 -08:00
James B. Pollack
be33b40ced
Merge pull request #6287 from jherico/homer
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Removing iviewhmd due to broken production builds
2015-11-02 23:56:26 -08:00
Brad Davis
eeabc9b093
Removing iviewhmd due to broken production builds
2015-11-02 23:49:03 -08:00
Brad Hefta-Gaub
79f7284c32
Merge pull request #6285 from jherico/lisa
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Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 22:18:16 -08:00
Brad Davis
764ecba2a8
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 21:55:35 -08:00
James B. Pollack
192e4c8185
Merge pull request #6274 from ZappoMan/rightClickMenu
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add example of overriding default rightClick behavior
2015-11-02 18:58:12 -08:00