Commit graph

34183 commits

Author SHA1 Message Date
Anthony J. Thibault
04d8a598da First step toward evaluation
* added OpCodes
* added first parser rules
* removed mat4 support from AnimVariantMap
2015-11-04 16:56:34 -08:00
Anthony J. Thibault
61d1dd00d1 Fixes for Mac build and crash on startup
For some reason the qt code gen is getting confused by the #if 0
in 3DConnextionClient.h, so I added a stub implementation.

In Application.cpp the change of moving idle into paintGL had a sideeffect
of calling OffscreenGlCanvas before it was initialized.  To work around this
I added a guard to prevent calling idle before all the gl windows/widgets have
been initialized.

(cherry picked from commit 69f1cfbcb9)
2015-11-04 15:18:02 -08:00
Anthony J. Thibault
a80ab0003c Removed vec literal values 2015-11-04 14:51:05 -08:00
Anthony J. Thibault
32c40d37c0 Removed vec literals tokens and renamed int and float token types 2015-11-04 14:51:05 -08:00
Anthony J. Thibault
4394083138 Added comma token 2015-11-04 14:51:05 -08:00
Anthony J. Thibault
7f0fc4f6eb Added limited floating point support 2015-11-04 14:51:05 -08:00
Anthony J. Thibault
340096d457 Initial version of AnimExpression class with minimal tokenizer 2015-11-04 14:51:05 -08:00
samcake
f4cc8c4c2e Merge pull request #6306 from jherico/barney
Fix ability to enable mappings parsed from JSON in JS
2015-11-04 11:47:04 -08:00
Brad Davis
18d2b184dc Fix ability to enable mappings parsed from JSON in JS 2015-11-04 11:39:34 -08:00
Philip Rosedale
8954d21ed1 Merge pull request #6303 from sethalves/fix-grab-again
rework grab search logic
2015-11-04 11:26:13 -08:00
Anthony Thibault
275b248547 Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
Seth Alves
c2f9a49598 don't grab light 2015-11-04 11:15:57 -08:00
Brad Davis
a0d26fed70 Merge pull request #6304 from samcake/controllers
Controllers: Fixing the step pulse behavior and changes to standard mapping
2015-11-04 11:14:35 -08:00
samcake
d4259931b2 Setting the step yaw to 22.5 degrees 2015-11-04 10:57:39 -08:00
samcake
ce5e89ce66 removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file 2015-11-04 10:53:53 -08:00
U-GAPOS\andrew
f260c6b12b fix bad time measurment in AtRestDetector 2015-11-04 10:47:39 -08:00
Seth Alves
1e498a41f0 rework search logic 2015-11-04 10:46:20 -08:00
U-GAPOS\andrew
9de5721a48 set _hmdFollowVelocity to zero when done following 2015-11-04 10:23:55 -08:00
Philip Rosedale
bbe74f2e55 Merge pull request #6301 from sethalves/fix-grab-velocity
make held objects move tightly with hand (again)
2015-11-04 09:28:20 -08:00
Seth Alves
270b4b97fc remove a left-over kludge that was causing the appearence of frame-lag in held objects 2015-11-04 02:26:02 -08:00
Brad Davis
439bdbc0e4 Merge pull request #6298 from samcake/controllers
Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
Brad Hefta-Gaub
71e4092276 Merge pull request #6283 from hyperlogic/tony/one-update-for-every-render
Remove idleTimer and call idle directly from paintGL.
2015-11-03 16:38:43 -08:00
Seth Alves
a85358085d Merge pull request #6299 from Atlante45/master
handControllerGrab.js fix
2015-11-03 16:11:18 -08:00
Atlante45
d8797ef9d7 Initialize relativePosition/Rotation 2015-11-03 16:07:37 -08:00
Anthony J. Thibault
31f361d49c Moved fps timing to beginning of paintGL
This should improve accuracy.

However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00
Brad Hefta-Gaub
d21415b00d Merge pull request #6295 from imgntn/cleanup_tests
Remove timers test file
2015-11-03 15:43:02 -08:00
samcake
57bc2f3093 Removing dead js files 2015-11-03 15:37:36 -08:00
samcake
4d62c532f5 Removing dead config files 2015-11-03 15:35:13 -08:00
Howard Stearns
022a83528b Merge pull request #6296 from AndrewMeadows/fix-walk-with-hmd
fix bug preventing avatar from walking when HMD is at rest
2015-11-03 14:45:39 -08:00
Seth Alves
e5da29e08a Merge pull request #6297 from birarda/grab-locked
allow non-colliding grab of locked entities
2015-11-03 14:31:19 -08:00
Stephen Birarda
8346ce27b3 allow a non-colliding grab of locked entities 2015-11-03 14:22:41 -08:00
U-GAPOS\andrew
d544b7a645 fix bug: avatar can't walking when HMD at rest 2015-11-03 13:59:15 -08:00
James B. Pollack
b83b24b096 remove strange test file 2015-11-03 13:42:18 -08:00
Andrew Meadows
4215ce5d25 Merge pull request #6212 from howard-stearns/dont-use-other-avatar-sounds
Don't play other avatar's collision sounds.
2015-11-03 13:40:27 -08:00
Andrew Meadows
498cec3abd Merge pull request #6294 from AndrewMeadows/fix-hydra-sans-hmd
fix hydra sensor matrix when no HMD is attached
2015-11-03 13:37:03 -08:00
Brad Hefta-Gaub
b366011d22 Merge pull request #6293 from jherico/lisa
Disabling billboard rendering, source of the evil black rectangles
2015-11-03 12:13:51 -08:00
Andrew Meadows
e160e2a7ae the minimal fix 2015-11-03 11:37:30 -08:00
Brad Davis
4c076d8b12 Disabling billboard rendering, source of the evil black rectangles 2015-11-03 11:34:05 -08:00
Andrew Meadows
12ff9734e0 init _bodySensorMatrix in ctor 2015-11-03 11:26:49 -08:00
Anthony J. Thibault
c139b62217 fps calculation now based on moving average
fps stat is now calcualted the same way as simRate and avatarRate are calculated,
based on a moving average that is sampled once a second.
Also, Removed unused constants and renamed Application::checkFPS to Application::ping
2015-11-03 11:19:49 -08:00
Stephen Birarda
db7bb61209 Merge pull request #6288 from sethalves/fix-grab-some-more
fix grab
2015-11-03 11:10:14 -08:00
Brad Davis
27551b8532 Merge pull request #6289 from thoys/patch-6
Fix: Vec3.UP was pointed to Vectors::UNIT_X
2015-11-03 10:29:03 -08:00
samcake
78e3f8ebbc Merge pull request #6281 from AlessandroSigna/master
Vive - fix input drifting
2015-11-03 10:19:59 -08:00
Thijs Wenker
73d7fd4648 Fix: Vec3.UP was pointed to Vectors::UNIT_X
This fixes the scripting property Vec3.UP to point to Vectors::UP which is equal to {X: 0, Y: 1, Z: 0}.
2015-11-03 19:19:12 +01:00
Seth Alves
27b239176f fix grab 2015-11-03 10:16:56 -08:00
James B. Pollack
be33b40ced Merge pull request #6287 from jherico/homer
Removing iviewhmd due to broken production builds
2015-11-02 23:56:26 -08:00
Brad Davis
eeabc9b093 Removing iviewhmd due to broken production builds 2015-11-02 23:49:03 -08:00
Brad Hefta-Gaub
79f7284c32 Merge pull request #6285 from jherico/lisa
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 22:18:16 -08:00
Brad Davis
764ecba2a8 Adding diagnostics to track down the 'black rectangles of death' 2015-11-02 21:55:35 -08:00
James B. Pollack
192e4c8185 Merge pull request #6274 from ZappoMan/rightClickMenu
add example of overriding default rightClick behavior
2015-11-02 18:58:12 -08:00