Merge pull request #6301 from sethalves/fix-grab-velocity

make held objects move tightly with hand (again)
This commit is contained in:
Philip Rosedale 2015-11-04 09:28:20 -08:00
commit bbe74f2e55

View file

@ -109,8 +109,6 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
if (_previousSet) {
glm::vec3 positionalVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
// back up along velocity a bit in order to smooth out a "vibrating" appearance
_positionalTarget -= positionalVelocity * deltaTimeStep / 2.0f;
}
}