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Fix: Vec3.UP was pointed to Vectors::UNIT_X
This fixes the scripting property Vec3.UP to point to Vectors::UP which is equal to {X: 0, Y: 1, Z: 0}.
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1 changed files with 1 additions and 1 deletions
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@ -84,7 +84,7 @@ private:
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const glm::vec3& TWO() { return Vectors::TWO; }
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const glm::vec3& HALF() { return Vectors::HALF; }
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const glm::vec3& RIGHT() { return Vectors::RIGHT; }
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const glm::vec3& UP() { return Vectors::UNIT_X; }
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const glm::vec3& UP() { return Vectors::UP; }
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const glm::vec3& FRONT() { return Vectors::FRONT; }
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};
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