Fix: Vec3.UP was pointed to Vectors::UNIT_X

This fixes the scripting property Vec3.UP to point to Vectors::UP which is equal to {X: 0, Y: 1, Z: 0}.
This commit is contained in:
Thijs Wenker 2015-11-03 19:19:12 +01:00
parent be33b40ced
commit 73d7fd4648

View file

@ -84,7 +84,7 @@ private:
const glm::vec3& TWO() { return Vectors::TWO; }
const glm::vec3& HALF() { return Vectors::HALF; }
const glm::vec3& RIGHT() { return Vectors::RIGHT; }
const glm::vec3& UP() { return Vectors::UNIT_X; }
const glm::vec3& UP() { return Vectors::UP; }
const glm::vec3& FRONT() { return Vectors::FRONT; }
};