Commit graph

77 commits

Author SHA1 Message Date
Sam Gateau
00817ab64f MErging with origin/orange, brinign the fix for shadows 2015-04-05 18:36:39 -07:00
Sam Gateau
17743c6013 FIxed the broken shadows 2015-04-03 17:58:21 -07:00
Sam Gateau
38d1e29a1d getting ready for pr for a few syntax issues 2015-04-03 17:16:18 -07:00
Sam Gateau
2dcabb97b4 getting ready for pr for a few syntax issues 2015-04-03 17:10:51 -07:00
Sam Gateau
b8db0ff2d7 getting ready for pr for a few syntax issues 2015-04-03 17:05:08 -07:00
Sam Gateau
423434af10 FInd one of the issue with shadows for avatars 2015-04-03 12:34:30 -07:00
Sam Gateau
3f581d03d2 mirror means we render the Closkwise side 2015-04-03 10:45:30 -07:00
Sam Gateau
6f5c411a46 Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly 2015-04-03 10:32:20 -07:00
Seth Alves
57a4f3abe3 clear _saveNonCollisionGeometry when it's not needed, remove some debug prints 2015-04-02 06:57:27 -07:00
Seth Alves
eb78fa0f85 if switching to the mode where collision hulls are drawn, updateGeometry and simulate 2015-04-01 18:24:25 -07:00
Sam Gateau
0d721ec1e9 merging 2015-03-31 17:47:05 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
ZappoMan
a889191916 never cull mesh parts for avatars 2015-03-31 14:27:34 -07:00
samcake
1a18719031 and make it compile on mac... remove the field map from state just because it's unecessary 2015-03-30 21:53:59 -07:00
Sam Gateau
2a58a65a8f back to the office monday morning, State almost working in the full piupeline 2015-03-30 10:10:39 -07:00
Sam Gateau
21b5d6f404 refining the state interface and the GLBackend for it with a true cache 2015-03-28 11:26:06 -07:00
Sam Gateau
9c44100bb8 cleaning the State class code 2015-03-27 10:33:29 -07:00
Seth Alves
7da87d6e15 set up a way to request ResourceCache downloads from a non-networking thread. 2015-03-26 18:37:55 -07:00
Sam Gateau
c9e0360394 using gpu::Pipeline it s mostly working but still glUniforms to get rid of 2015-03-26 13:48:49 -07:00
Sam Gateau
8938a6297f Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-03-25 10:16:43 -07:00
Sam Gateau
c9377d0811 the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly 2015-03-25 10:16:18 -07:00
Sam Gateau
6284159892 Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline 2015-03-24 14:58:41 -07:00
ZappoMan
168e8e8b80 more fixes to avatar parts not rendering 2015-03-24 08:31:45 -07:00
ZappoMan
3e8508f149 CR feedback 2015-03-23 11:13:35 -07:00
ZappoMan
b705d76336 total hack to ignore frustum culling in case of avatar mesh parts with no transform 2015-03-23 10:43:21 -07:00
ZappoMan
fe8ad9517f added debugging for model mesh boxes 2015-03-23 10:08:08 -07:00
ZappoMan
19c8e526e1 add guards to _jointStates array size 2015-03-23 08:47:06 -07:00
Sam Gateau
68de91c80a cleaning code for review 2015-03-20 13:17:32 -07:00
Sam Gateau
65727dd613 clean up code 2015-03-19 15:23:50 -07:00
samcake
0f22d64802 compilation on MacOSX 2015-03-18 16:28:42 -07:00
Sam Gateau
dc27bfb6ef Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-03-18 15:59:50 -07:00
Sam Gateau
0bd78be7f4 Transition model shaders to gpu:Shader 2015-03-18 15:57:01 -07:00
Sam Gateau
5a40fcee17 set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
Sam Gateau
03da3aeab4 Clean up on the GPU Profile defines in order to control features 2015-03-17 16:15:10 -07:00
Seth Alves
87cc710efc more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set 2015-03-13 18:43:24 -07:00
Seth Alves
bf1cb951a3 move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
Seth Alves
20a22ff42c Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide 2015-03-11 07:17:19 -07:00
Seth Alves
1c73f50dbc started to hook up geometry downloader to ShapeInfo 2015-03-11 07:17:13 -07:00
Seth Alves
844085b514 started on hull collisions 2015-03-10 15:30:08 -07:00
Sam Gateau
853cf75f60 adding the atmosphere in the directional lighting pass, debug 2015-03-10 09:37:13 -07:00
Sam Gateau
cc85f468d6 splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu 2015-03-09 11:14:42 -07:00
Seth Alves
a180eadc91 remove stray control-Ms 2015-03-08 18:07:07 -07:00
Sam Gateau
23a6326aa1 testing the shader features in Model and refining the shader making workflow 2015-03-08 10:53:29 -07:00
Sam Gateau
d5f6129082 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis 2015-03-06 10:44:15 -08:00
Sam Gateau
c097c6aad2 Adding the self introspection of shaders 2015-03-06 10:41:53 -08:00
Sam Gateau
598b791aee FIxing the compilation issue for linux 2015-03-03 11:01:47 -08:00
Sam Gateau
5ab3cbb7ec Fixed the 2 remianing issues before PR, the shadow program needed to have the binding assigned and the Head of the avatar isn't getting it's BBox evaluated 2015-02-27 17:11:16 -08:00
Sam Gateau
04a39275ef Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 16:47:43 -08:00
Sam Gateau
90bff36fd3 trying to ge the shadow to render correctly 2015-02-22 18:48:48 -08:00
Sam Gateau
4e2d2bc188 Fixing the remaining issue with the avatar rendering path 2015-02-20 12:05:06 -08:00