Sam Gateau
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00817ab64f
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MErging with origin/orange, brinign the fix for shadows
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2015-04-05 18:36:39 -07:00 |
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Sam Gateau
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17743c6013
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FIxed the broken shadows
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2015-04-03 17:58:21 -07:00 |
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Sam Gateau
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38d1e29a1d
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getting ready for pr for a few syntax issues
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2015-04-03 17:16:18 -07:00 |
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Sam Gateau
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2dcabb97b4
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getting ready for pr for a few syntax issues
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2015-04-03 17:10:51 -07:00 |
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Sam Gateau
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b8db0ff2d7
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getting ready for pr for a few syntax issues
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2015-04-03 17:05:08 -07:00 |
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Sam Gateau
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423434af10
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FInd one of the issue with shadows for avatars
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2015-04-03 12:34:30 -07:00 |
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Sam Gateau
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3f581d03d2
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mirror means we render the Closkwise side
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2015-04-03 10:45:30 -07:00 |
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Sam Gateau
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6f5c411a46
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Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
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2015-04-03 10:32:20 -07:00 |
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Seth Alves
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57a4f3abe3
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clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
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2015-04-02 06:57:27 -07:00 |
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Seth Alves
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eb78fa0f85
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if switching to the mode where collision hulls are drawn, updateGeometry and simulate
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2015-04-01 18:24:25 -07:00 |
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Sam Gateau
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0d721ec1e9
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merging
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2015-03-31 17:47:05 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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ZappoMan
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a889191916
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never cull mesh parts for avatars
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2015-03-31 14:27:34 -07:00 |
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samcake
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1a18719031
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and make it compile on mac... remove the field map from state just because it's unecessary
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2015-03-30 21:53:59 -07:00 |
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Sam Gateau
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2a58a65a8f
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back to the office monday morning, State almost working in the full piupeline
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2015-03-30 10:10:39 -07:00 |
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Sam Gateau
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21b5d6f404
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refining the state interface and the GLBackend for it with a true cache
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2015-03-28 11:26:06 -07:00 |
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Sam Gateau
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9c44100bb8
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cleaning the State class code
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2015-03-27 10:33:29 -07:00 |
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Seth Alves
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7da87d6e15
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set up a way to request ResourceCache downloads from a non-networking thread.
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2015-03-26 18:37:55 -07:00 |
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Sam Gateau
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c9e0360394
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using gpu::Pipeline it s mostly working but still glUniforms to get rid of
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2015-03-26 13:48:49 -07:00 |
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Sam Gateau
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8938a6297f
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-25 10:16:43 -07:00 |
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Sam Gateau
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c9377d0811
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the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly
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2015-03-25 10:16:18 -07:00 |
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Sam Gateau
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6284159892
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Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
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2015-03-24 14:58:41 -07:00 |
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ZappoMan
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168e8e8b80
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more fixes to avatar parts not rendering
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2015-03-24 08:31:45 -07:00 |
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ZappoMan
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3e8508f149
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CR feedback
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2015-03-23 11:13:35 -07:00 |
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ZappoMan
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b705d76336
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total hack to ignore frustum culling in case of avatar mesh parts with no transform
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2015-03-23 10:43:21 -07:00 |
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ZappoMan
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fe8ad9517f
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added debugging for model mesh boxes
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2015-03-23 10:08:08 -07:00 |
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ZappoMan
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19c8e526e1
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add guards to _jointStates array size
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2015-03-23 08:47:06 -07:00 |
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Sam Gateau
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68de91c80a
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cleaning code for review
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2015-03-20 13:17:32 -07:00 |
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Sam Gateau
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65727dd613
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clean up code
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2015-03-19 15:23:50 -07:00 |
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samcake
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0f22d64802
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compilation on MacOSX
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2015-03-18 16:28:42 -07:00 |
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Sam Gateau
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dc27bfb6ef
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-18 15:59:50 -07:00 |
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Sam Gateau
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0bd78be7f4
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Transition model shaders to gpu:Shader
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2015-03-18 15:57:01 -07:00 |
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Sam Gateau
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5a40fcee17
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set the defines for GPU profile correctly AGAIN
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2015-03-17 16:51:59 -07:00 |
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Sam Gateau
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03da3aeab4
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Clean up on the GPU Profile defines in order to control features
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2015-03-17 16:15:10 -07:00 |
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Seth Alves
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87cc710efc
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more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
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2015-03-13 18:43:24 -07:00 |
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Seth Alves
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bf1cb951a3
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
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Seth Alves
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20a22ff42c
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Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
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2015-03-11 07:17:19 -07:00 |
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Seth Alves
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1c73f50dbc
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started to hook up geometry downloader to ShapeInfo
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2015-03-11 07:17:13 -07:00 |
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Seth Alves
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844085b514
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started on hull collisions
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2015-03-10 15:30:08 -07:00 |
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Sam Gateau
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853cf75f60
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adding the atmosphere in the directional lighting pass, debug
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2015-03-10 09:37:13 -07:00 |
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Sam Gateau
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cc85f468d6
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splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
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2015-03-09 11:14:42 -07:00 |
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Seth Alves
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a180eadc91
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remove stray control-Ms
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2015-03-08 18:07:07 -07:00 |
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Sam Gateau
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23a6326aa1
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testing the shader features in Model and refining the shader making workflow
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2015-03-08 10:53:29 -07:00 |
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Sam Gateau
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d5f6129082
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis
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2015-03-06 10:44:15 -08:00 |
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Sam Gateau
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c097c6aad2
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Adding the self introspection of shaders
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2015-03-06 10:41:53 -08:00 |
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Sam Gateau
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598b791aee
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FIxing the compilation issue for linux
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2015-03-03 11:01:47 -08:00 |
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Sam Gateau
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5ab3cbb7ec
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Fixed the 2 remianing issues before PR, the shadow program needed to have the binding assigned and the Head of the avatar isn't getting it's BBox evaluated
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2015-02-27 17:11:16 -08:00 |
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Sam Gateau
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04a39275ef
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Trying to setup correctly the projection matrix for all the different cases...
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2015-02-23 16:47:43 -08:00 |
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Sam Gateau
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90bff36fd3
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trying to ge the shadow to render correctly
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2015-02-22 18:48:48 -08:00 |
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Sam Gateau
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4e2d2bc188
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Fixing the remaining issue with the avatar rendering path
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2015-02-20 12:05:06 -08:00 |
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