Merge pull request #14691 from SamGondelman/multifrustum

Case 20394: Fix multi-frustum view updating
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Adam Smith 2019-01-18 15:23:58 -08:00 committed by GitHub
commit da7cd6b2f7
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@ -6273,7 +6273,7 @@ void Application::update(float deltaTime) {
// TODO: Fix this by modeling the way the secondary camera works on how the main camera works
// ie. Use a camera object stored in the game logic and informs the Engine on where the secondary
// camera should be.
// updateSecondaryCameraViewFrustum();
updateSecondaryCameraViewFrustum();
}
quint64 now = usecTimestampNow();