fix multi-frustum view updating

This commit is contained in:
SamGondelman 2019-01-10 15:47:19 -08:00
parent 83cb60f46f
commit 6d12f5704e

View file

@ -6269,7 +6269,7 @@ void Application::update(float deltaTime) {
// TODO: Fix this by modeling the way the secondary camera works on how the main camera works
// ie. Use a camera object stored in the game logic and informs the Engine on where the secondary
// camera should be.
// updateSecondaryCameraViewFrustum();
updateSecondaryCameraViewFrustum();
}
quint64 now = usecTimestampNow();