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fix multi-frustum view updating
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@ -6269,7 +6269,7 @@ void Application::update(float deltaTime) {
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// TODO: Fix this by modeling the way the secondary camera works on how the main camera works
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// ie. Use a camera object stored in the game logic and informs the Engine on where the secondary
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// camera should be.
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// updateSecondaryCameraViewFrustum();
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updateSecondaryCameraViewFrustum();
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}
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quint64 now = usecTimestampNow();
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