From 6d12f5704ee1c0d9ec2e4dc9f6759c0cbc92596a Mon Sep 17 00:00:00 2001 From: SamGondelman Date: Thu, 10 Jan 2019 15:47:19 -0800 Subject: [PATCH] fix multi-frustum view updating --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 134c375b56..e23960427f 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -6269,7 +6269,7 @@ void Application::update(float deltaTime) { // TODO: Fix this by modeling the way the secondary camera works on how the main camera works // ie. Use a camera object stored in the game logic and informs the Engine on where the secondary // camera should be. - // updateSecondaryCameraViewFrustum(); + updateSecondaryCameraViewFrustum(); } quint64 now = usecTimestampNow();