Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
...
Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Chris Collins
e755528cf2
Merge pull request #8278 from sethalves/fix-equip-fly-away
...
fix equip fly-away
2016-07-22 16:47:31 -07:00
James B. Pollack
5202038210
Merge pull request #8282 from hyperlogic/bug-fix/avatar-embedded-in-floor
...
Vive HMD fixes to prevent user from becoming embedded in the floor.
2016-07-22 09:04:40 -07:00
Brad Hefta-Gaub
566e0f5dbf
Merge pull request #8287 from AndrewMeadows/fix-simple-compound
...
fix bug breaking simple-compound shape type
2016-07-21 18:18:04 -07:00
Brad Hefta-Gaub
c24472d390
Merge pull request #8290 from howard-stearns/cleanup-heartbeat
...
cleanup domain-server heartbeat code
2016-07-21 18:17:19 -07:00
howard-stearns
b303c6df8e
strong type checking my arse
2016-07-21 16:04:12 -07:00
Brad Hefta-Gaub
bb8224be8c
fix silence on no codec after previous codec has been set
2016-07-21 13:57:11 -07:00
Anthony Thibault
592a50356b
Merge pull request #8211 from highfidelity/skin
...
Skin sub-surface lighting
2016-07-20 15:48:25 -07:00
Andrew Meadows
20eebb90f8
fix build -- remove some accidental changes
2016-07-20 14:08:25 -07:00
Andrew Meadows
3fdfc0db14
fix bug breaking simple-compound shape type
2016-07-20 12:55:13 -07:00
samcake
1c4742e710
Fixing comments from review
2016-07-20 11:02:27 -07:00
samcake
853f31f6ea
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-20 10:49:27 -07:00
David Kelly
7b2d5e7fab
Potential cause of that buzzsaw when resetting
2016-07-20 10:41:16 -07:00
Andrew Meadows
2afd65467a
fix bug where model is not yet ready for col shape
2016-07-19 18:01:22 -07:00
Andrew Meadows
22e7e150fc
remove debug cruft
2016-07-19 18:01:06 -07:00
Seth Alves
56726183f6
clear internal bullet flag before switching entity to kinematic
2016-07-19 16:45:57 -07:00
Howard Stearns
0b5cdcef42
Merge pull request #8252 from howard-stearns/suggestions
...
suggestions
2016-07-19 15:46:23 -07:00
Chris Collins
0632f6df2d
Merge pull request #8279 from birarda/master
...
fix crash with multiple solo nodes in closeCurrentPacket
2016-07-19 14:57:00 -07:00
Anthony J. Thibault
837b19ed1b
fix for pushing avatar into floor when exiting away mode.
...
* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
are facing the same direction as the current HMD orientation.
away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
samcake
8f663f20e0
FIx warnings
2016-07-19 13:24:03 -07:00
Zander Otavka
acf4539f4f
Return a JSON string from QML instead of JS object
...
Idk why QML can't return a JS object, but it can't. Strings work, so I
use a string.
2016-07-19 13:21:08 -07:00
samcake
7f169b8e4f
Adjust qml positions and fix one shader bug
2016-07-19 13:20:19 -07:00
samcake
3e7126f5be
Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effects
2016-07-19 13:06:26 -07:00
samcake
4742f40128
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
2016-07-19 12:23:57 -07:00
Stephen Birarda
f28f3d7fcf
force removal of an old solo node when added new one
2016-07-19 12:02:37 -07:00
Seth Alves
5f6e608207
don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't.
2016-07-19 11:23:21 -07:00
samcake
36d58a2b82
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
2016-07-19 10:34:06 -07:00
Brad Hefta-Gaub
1ee5023f6d
fix warnings
2016-07-19 08:33:54 -07:00
samcake
ff132fa712
Gathering the diffusion passes in the SUrfaceGEometryPAss job
2016-07-19 02:11:22 -07:00
samcake
3638a3b9c3
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-18 23:15:21 -07:00
Brad Hefta-Gaub
c484fec51d
cleanup
2016-07-18 22:54:57 -07:00
Brad Hefta-Gaub
dbf60a594c
Merge branch 'master' of https://github.com/highfidelity/hifi into addCodecNameToStream
2016-07-18 22:43:16 -07:00
Brad Hefta-Gaub
c6ffd81c4b
some cleanup
2016-07-18 22:42:38 -07:00
Brad Hefta-Gaub
2e63aba8c9
when getting unexpected codec in the mixer, send a message to the client to select a different codec
2016-07-18 22:29:05 -07:00
Brad Hefta-Gaub
20824f038c
include codec in audio stream packets so that each side can discard packets that don't match
2016-07-18 21:59:44 -07:00
Brad Hefta-Gaub
2e491e0afb
Merge pull request #8275 from jherico/web_entity_leak
...
Cleanup resources used by offscreen GL surfaces
2016-07-18 21:46:18 -07:00
Brad Davis
cbbb2a7975
Properly delete GL context and offscreen surfaces
2016-07-18 19:47:23 -07:00
Brad Davis
455d890358
Merge pull request #8266 from jherico/texture_free_fix
...
Actually delete textures we're not using
2016-07-18 19:41:35 -07:00
samcake
a8dd06ad38
Better groupint of the diffuseion of the curvature for easier fix for mini mirror
2016-07-18 19:24:43 -07:00
howard-stearns
57955a2b56
Expose protocol version to qml, and use it in query.
2016-07-18 18:12:27 -07:00
samcake
34f2a96888
Adding the check for Obscurrance
2016-07-18 18:11:51 -07:00
howard-stearns
98555be987
Merge branch 'protocol3' of https://github.com/howard-stearns/hifi into suggestions
2016-07-18 18:11:05 -07:00
howard-stearns
abb63139f6
Merge branch 'master' of https://github.com/highfidelity/hifi into suggestions
2016-07-18 16:29:49 -07:00
David Kelly
2a89fa25bb
Removing comments
...
Since I looked into it, seems ok
2016-07-18 16:22:12 -07:00
David Kelly
df615b1503
NotFinished never should have had its own bit
...
Since there is a Finished flag too. So now, it is just 0, used as
a starting point, and we check for !hasState(Finished). <sigh>
2016-07-18 16:02:02 -07:00
howard-stearns
1a66574adb
add protocol version signature to metaverse heartbeat
2016-07-18 14:29:49 -07:00
David Kelly
3df373252f
Several minor things
...
We could only partially fill the _scratchBuffer - .wav files may not
be exactly N frames long. Doh.
While at it, I needed to call finishLocalInjection() after local
injectors are done, and the access to the injector vector needs to
be locked, given that we do a QtDirectConnection with the networking
and thus the outputLocalInjectors is on a different thread.
The clicking was just 0-ing out the _scratchBuffer.
2016-07-18 14:00:41 -07:00
Zander Otavka
d75c2e2a6f
Merge branch 'master' into edit-model-ui
2016-07-18 13:11:51 -07:00
samcake
80587ca8a3
using the textureGather lookup
2016-07-18 12:52:21 -07:00
samcake
be4839d46c
a better depth filter
2016-07-18 12:26:04 -07:00