Commit graph

18525 commits

Author SHA1 Message Date
Ryan Downe Karpf
91714aaca6 Merge pull request #8258 from AlexanderOtavka/edit-model-ui
Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Chris Collins
e755528cf2 Merge pull request #8278 from sethalves/fix-equip-fly-away
fix equip fly-away
2016-07-22 16:47:31 -07:00
James B. Pollack
5202038210 Merge pull request #8282 from hyperlogic/bug-fix/avatar-embedded-in-floor
Vive HMD fixes to prevent user from becoming embedded in the floor.
2016-07-22 09:04:40 -07:00
Brad Hefta-Gaub
566e0f5dbf Merge pull request #8287 from AndrewMeadows/fix-simple-compound
fix bug breaking simple-compound shape type
2016-07-21 18:18:04 -07:00
Brad Hefta-Gaub
c24472d390 Merge pull request #8290 from howard-stearns/cleanup-heartbeat
cleanup domain-server heartbeat code
2016-07-21 18:17:19 -07:00
howard-stearns
b303c6df8e strong type checking my arse 2016-07-21 16:04:12 -07:00
Brad Hefta-Gaub
bb8224be8c fix silence on no codec after previous codec has been set 2016-07-21 13:57:11 -07:00
Anthony Thibault
592a50356b Merge pull request #8211 from highfidelity/skin
Skin sub-surface lighting
2016-07-20 15:48:25 -07:00
Andrew Meadows
20eebb90f8 fix build -- remove some accidental changes 2016-07-20 14:08:25 -07:00
Andrew Meadows
3fdfc0db14 fix bug breaking simple-compound shape type 2016-07-20 12:55:13 -07:00
samcake
1c4742e710 Fixing comments from review 2016-07-20 11:02:27 -07:00
samcake
853f31f6ea Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-20 10:49:27 -07:00
David Kelly
7b2d5e7fab Potential cause of that buzzsaw when resetting 2016-07-20 10:41:16 -07:00
Andrew Meadows
2afd65467a fix bug where model is not yet ready for col shape 2016-07-19 18:01:22 -07:00
Andrew Meadows
22e7e150fc remove debug cruft 2016-07-19 18:01:06 -07:00
Seth Alves
56726183f6 clear internal bullet flag before switching entity to kinematic 2016-07-19 16:45:57 -07:00
Howard Stearns
0b5cdcef42 Merge pull request #8252 from howard-stearns/suggestions
suggestions
2016-07-19 15:46:23 -07:00
Chris Collins
0632f6df2d Merge pull request #8279 from birarda/master
fix crash with multiple solo nodes in closeCurrentPacket
2016-07-19 14:57:00 -07:00
Anthony J. Thibault
837b19ed1b fix for pushing avatar into floor when exiting away mode.
* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
  are facing the same direction as the current HMD orientation.

away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
samcake
8f663f20e0 FIx warnings 2016-07-19 13:24:03 -07:00
Zander Otavka
acf4539f4f Return a JSON string from QML instead of JS object
Idk why QML can't return a JS object, but it can't.  Strings work, so I
use a string.
2016-07-19 13:21:08 -07:00
samcake
7f169b8e4f Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
samcake
3e7126f5be Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effects 2016-07-19 13:06:26 -07:00
samcake
4742f40128 Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
Stephen Birarda
f28f3d7fcf force removal of an old solo node when added new one 2016-07-19 12:02:37 -07:00
Seth Alves
5f6e608207 don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't. 2016-07-19 11:23:21 -07:00
samcake
36d58a2b82 Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00
Brad Hefta-Gaub
1ee5023f6d fix warnings 2016-07-19 08:33:54 -07:00
samcake
ff132fa712 Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
samcake
3638a3b9c3 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
Brad Hefta-Gaub
c484fec51d cleanup 2016-07-18 22:54:57 -07:00
Brad Hefta-Gaub
dbf60a594c Merge branch 'master' of https://github.com/highfidelity/hifi into addCodecNameToStream 2016-07-18 22:43:16 -07:00
Brad Hefta-Gaub
c6ffd81c4b some cleanup 2016-07-18 22:42:38 -07:00
Brad Hefta-Gaub
2e63aba8c9 when getting unexpected codec in the mixer, send a message to the client to select a different codec 2016-07-18 22:29:05 -07:00
Brad Hefta-Gaub
20824f038c include codec in audio stream packets so that each side can discard packets that don't match 2016-07-18 21:59:44 -07:00
Brad Hefta-Gaub
2e491e0afb Merge pull request #8275 from jherico/web_entity_leak
Cleanup resources used by offscreen GL surfaces
2016-07-18 21:46:18 -07:00
Brad Davis
cbbb2a7975 Properly delete GL context and offscreen surfaces 2016-07-18 19:47:23 -07:00
Brad Davis
455d890358 Merge pull request #8266 from jherico/texture_free_fix
Actually delete textures we're not using
2016-07-18 19:41:35 -07:00
samcake
a8dd06ad38 Better groupint of the diffuseion of the curvature for easier fix for mini mirror 2016-07-18 19:24:43 -07:00
howard-stearns
57955a2b56 Expose protocol version to qml, and use it in query. 2016-07-18 18:12:27 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
howard-stearns
98555be987 Merge branch 'protocol3' of https://github.com/howard-stearns/hifi into suggestions 2016-07-18 18:11:05 -07:00
howard-stearns
abb63139f6 Merge branch 'master' of https://github.com/highfidelity/hifi into suggestions 2016-07-18 16:29:49 -07:00
David Kelly
2a89fa25bb Removing comments
Since I looked into it, seems ok
2016-07-18 16:22:12 -07:00
David Kelly
df615b1503 NotFinished never should have had its own bit
Since there is a Finished flag too.  So now, it is just 0, used as
a starting point, and we check for !hasState(Finished).  <sigh>
2016-07-18 16:02:02 -07:00
howard-stearns
1a66574adb add protocol version signature to metaverse heartbeat 2016-07-18 14:29:49 -07:00
David Kelly
3df373252f Several minor things
We could only partially fill the _scratchBuffer - .wav files may not
be exactly N frames long.  Doh.

While at it, I needed to call finishLocalInjection() after local
injectors are done, and the access to the injector vector needs to
be locked, given that we do a QtDirectConnection with the networking
and thus the outputLocalInjectors is on a different thread.

The clicking was just 0-ing out the _scratchBuffer.
2016-07-18 14:00:41 -07:00
Zander Otavka
d75c2e2a6f Merge branch 'master' into edit-model-ui 2016-07-18 13:11:51 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
samcake
be4839d46c a better depth filter 2016-07-18 12:26:04 -07:00