mirror of
https://github.com/lubosz/overte.git
synced 2025-04-09 08:22:30 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into addCodecNameToStream
This commit is contained in:
commit
dbf60a594c
13 changed files with 102 additions and 93 deletions
38
cmake/externals/hifiAudioCodec/CMakeLists.txt
vendored
38
cmake/externals/hifiAudioCodec/CMakeLists.txt
vendored
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@ -1,19 +1,31 @@
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include(ExternalProject)
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include(SelectLibraryConfigurations)
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set(EXTERNAL_NAME HiFiAudioCodec)
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set(EXTERNAL_NAME hifiAudioCodec)
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string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL https://s3.amazonaws.com/hifi-public/dependencies/codecSDK-1.zip
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URL_MD5 23ec3fe51eaa155ea159a4971856fc13
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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LOG_DOWNLOAD 1
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)
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if (WIN32 OR APPLE)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL http://s3.amazonaws.com/hifi-public/dependencies/codecSDK-1.zip
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URL_MD5 23ec3fe51eaa155ea159a4971856fc13
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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LOG_DOWNLOAD 1
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)
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elseif(NOT ANDROID)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL http://s3.amazonaws.com/hifi-public/dependencies/codecSDK-linux.zip
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URL_MD5 7d37914a18aa4de971d2f45dd3043bde
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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LOG_DOWNLOAD 1
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)
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endif()
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# Hide this external target (for ide users)
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set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
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@ -23,11 +35,9 @@ ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE TYPE INTERNAL)
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if (WIN32)
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/audio.lib CACHE TYPE INTERNAL)
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/audio.lib CACHE TYPE INTERNAL)
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elseif(APPLE)
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/libaudio.a CACHE TYPE INTERNAL)
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elseif(NOT ANDROID)
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# FIXME need to account for different architectures
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#set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/lib/linux64/audio.so CACHE TYPE INTERNAL)
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/libaudio.a CACHE TYPE INTERNAL)
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endif()
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@ -43,4 +43,4 @@ macro(ADD_DEPENDENCY_EXTERNAL_PROJECTS)
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endforeach()
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endmacro()
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endmacro()
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@ -37,7 +37,7 @@ macro(SETUP_HIFI_CLIENT_SERVER_PLUGIN)
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${CLIENT_PLUGIN_FULL_PATH}
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)
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# copy the client plugin binaries
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add_custom_command(TARGET ${DIR} POST_BUILD
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E copy
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"$<TARGET_FILE:${TARGET_NAME}>"
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${CLIENT_PLUGIN_FULL_PATH}
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@ -50,7 +50,7 @@ macro(SETUP_HIFI_CLIENT_SERVER_PLUGIN)
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${SERVER_PLUGIN_FULL_PATH}
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)
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# copy the server plugin binaries
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add_custom_command(TARGET ${DIR} POST_BUILD
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E copy
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"$<TARGET_FILE:${TARGET_NAME}>"
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${SERVER_PLUGIN_FULL_PATH}
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@ -207,8 +207,10 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
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}
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withWriteLock([&]{
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if (_previousSet) {
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if (_previousSet &&
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_positionalTarget != _previousPositionalTarget) { // don't average in a zero velocity if we get the same data
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glm::vec3 oneFrameVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
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_measuredLinearVelocities[_measuredLinearVelocitiesIndex++] = oneFrameVelocity;
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if (_measuredLinearVelocitiesIndex >= AvatarActionHold::velocitySmoothFrames) {
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_measuredLinearVelocitiesIndex = 0;
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@ -228,9 +230,9 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
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// 3 -- ignore i of 0 1 2
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// 4 -- ignore i of 1 2 3
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// 5 -- ignore i of 2 3 4
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if ((i + 1) % 6 == _measuredLinearVelocitiesIndex ||
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(i + 2) % 6 == _measuredLinearVelocitiesIndex ||
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(i + 3) % 6 == _measuredLinearVelocitiesIndex) {
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if ((i + 1) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex ||
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(i + 2) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex ||
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(i + 3) % AvatarActionHold::velocitySmoothFrames == _measuredLinearVelocitiesIndex) {
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continue;
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}
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measuredLinearVelocity += _measuredLinearVelocities[i];
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@ -165,14 +165,10 @@ void AudioInjector::restart() {
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if (!_options.localOnly) {
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if (!injectorManager->restartFinishedInjector(this)) {
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// TODO: this logic seems to remove the pending delete,
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// which makes me wonder about the deleteLater calls
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_state = AudioInjectorState::Finished; // we're not playing, so reset the state used by isPlaying.
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}
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}
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} else {
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// TODO: this logic seems to remove the pending delete,
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// which makes me wonder about the deleteLater calls
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_state = AudioInjectorState::Finished; // we failed to play, so we are finished again
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}
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}
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@ -34,11 +34,11 @@ class AudioInjectorManager;
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enum class AudioInjectorState : uint8_t {
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NotFinished = 1,
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Finished = 2,
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PendingDelete = 4,
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LocalInjectionFinished = 8,
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NetworkInjectionFinished = 16
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NotFinished = 0,
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Finished = 1,
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PendingDelete = 2,
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LocalInjectionFinished = 4,
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NetworkInjectionFinished = 8
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};
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AudioInjectorState operator& (AudioInjectorState lhs, AudioInjectorState rhs);
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@ -50,12 +50,6 @@ class AudioInjector : public QObject {
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Q_OBJECT
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public:
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static const uint8_t NotFinished = 1;
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static const uint8_t Finished = 2;
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static const uint8_t PendingDelete = 4;
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static const uint8_t LocalInjectionFinished = 8;
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static const uint8_t NetworkInjectionFinished = 16;
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AudioInjector(QObject* parent);
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AudioInjector(const Sound& sound, const AudioInjectorOptions& injectorOptions);
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AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions);
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@ -90,7 +84,7 @@ public slots:
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void setOptions(const AudioInjectorOptions& options);
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float getLoudness() const { return _loudness; }
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bool isPlaying() const { return stateHas(AudioInjectorState::NotFinished); }
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bool isPlaying() const { return !stateHas(AudioInjectorState::Finished); }
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void finish();
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void finishLocalInjection();
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void finishNetworkInjection();
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@ -36,7 +36,15 @@ OffscreenGLCanvas::~OffscreenGLCanvas() {
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delete _logger;
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_logger = nullptr;
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}
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_context->doneCurrent();
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delete _context;
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_context = nullptr;
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_offscreenSurface->destroy();
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delete _offscreenSurface;
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_offscreenSurface = nullptr;
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}
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bool OffscreenGLCanvas::create(QOpenGLContext* sharedContext) {
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@ -34,8 +34,8 @@ public:
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protected:
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std::once_flag _reportOnce;
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QOpenGLContext* _context;
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QOffscreenSurface* _offscreenSurface;
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QOpenGLContext* _context{ nullptr };
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QOffscreenSurface* _offscreenSurface{ nullptr };
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QOpenGLDebugLogger* _logger{ nullptr };
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};
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@ -28,16 +28,17 @@ QOpenGLContext* QOpenGLContextWrapper::currentContext() {
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return QOpenGLContext::currentContext();
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}
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QOpenGLContextWrapper::QOpenGLContextWrapper() :
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_context(new QOpenGLContext)
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{
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}
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_ownContext(true), _context(new QOpenGLContext) { }
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QOpenGLContextWrapper::QOpenGLContextWrapper(QOpenGLContext* context) :
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_context(context)
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{
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_context(context) { }
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QOpenGLContextWrapper::~QOpenGLContextWrapper() {
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if (_ownContext) {
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delete _context;
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_context = nullptr;
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}
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}
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void QOpenGLContextWrapper::setFormat(const QSurfaceFormat& format) {
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@ -23,6 +23,7 @@ class QOpenGLContextWrapper {
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public:
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QOpenGLContextWrapper();
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QOpenGLContextWrapper(QOpenGLContext* context);
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virtual ~QOpenGLContextWrapper();
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void setFormat(const QSurfaceFormat& format);
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bool create();
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void swapBuffers(QSurface* surface);
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@ -40,6 +41,7 @@ public:
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private:
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bool _ownContext { false };
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QOpenGLContext* _context { nullptr };
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};
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@ -187,7 +187,11 @@ GLTexture::~GLTexture() {
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}
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}
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Backend::decrementTextureGPUCount();
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if (_id) {
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glDeleteTextures(1, &_id);
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const_cast<GLuint&>(_id) = 0;
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Backend::decrementTextureGPUCount();
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}
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Backend::updateTextureGPUMemoryUsage(_size, 0);
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Backend::updateTextureGPUVirtualMemoryUsage(_virtualSize, 0);
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}
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@ -6,15 +6,11 @@
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# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
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#
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if (WIN32 OR APPLE)
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set(TARGET_NAME hifiCodec)
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setup_hifi_client_server_plugin()
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link_hifi_libraries(audio shared plugins)
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add_dependency_external_projects(HiFiAudioCodec)
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target_include_directories(${TARGET_NAME} PRIVATE ${HIFIAUDIOCODEC_INCLUDE_DIRS})
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target_link_libraries(${TARGET_NAME} ${HIFIAUDIOCODEC_LIBRARIES})
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install_beside_console()
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endif()
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set(TARGET_NAME hifiCodec)
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setup_hifi_client_server_plugin()
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link_hifi_libraries(audio shared plugins)
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add_dependency_external_projects(hifiAudioCodec)
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target_include_directories(${TARGET_NAME} PRIVATE ${HIFIAUDIOCODEC_INCLUDE_DIRS})
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target_link_libraries(${TARGET_NAME} ${HIFIAUDIOCODEC_LIBRARIES})
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install_beside_console()
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@ -202,8 +202,7 @@ CONTROLLER_STATE_MACHINE[STATE_NEAR_GRABBING] = {
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CONTROLLER_STATE_MACHINE[STATE_HOLD] = {
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name: "hold",
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enterMethod: "nearGrabbingEnter",
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updateMethod: "nearGrabbing",
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exitMethod: "holdExit"
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updateMethod: "nearGrabbing"
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};
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CONTROLLER_STATE_MACHINE[STATE_NEAR_TRIGGER] = {
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name: "trigger",
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@ -228,7 +227,7 @@ function colorPow(color, power) {
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return {
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red: Math.pow(color.red / 255.0, power) * 255,
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green: Math.pow(color.green / 255.0, power) * 255,
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blue: Math.pow(color.blue / 255.0, power) * 255,
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blue: Math.pow(color.blue / 255.0, power) * 255
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};
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}
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@ -271,14 +270,12 @@ function propsArePhysical(props) {
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return isPhysical;
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}
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// currently disabled.
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var USE_ATTACH_POINT_SETTINGS = false;
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var USE_ATTACH_POINT_SETTINGS = true;
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var ATTACH_POINT_SETTINGS = "io.highfidelity.attachPoints";
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function getAttachPointSettings() {
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try {
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var str = Settings.getValue(ATTACH_POINT_SETTINGS);
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print("getAttachPointSettings = " + str);
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if (str === "false") {
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return {};
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} else {
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@ -291,7 +288,6 @@ function getAttachPointSettings() {
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}
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function setAttachPointSettings(attachPointSettings) {
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var str = JSON.stringify(attachPointSettings);
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print("setAttachPointSettings = " + str);
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Settings.setValue(ATTACH_POINT_SETTINGS, str);
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}
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function getAttachPointForHotspotFromSettings(hotspot, hand) {
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@ -765,9 +761,8 @@ function MyController(hand) {
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}
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};
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var SEARCH_SPHERE_ALPHA = 0.5;
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this.searchSphereOn = function (location, size, color) {
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var rotation = Quat.lookAt(location, Camera.getPosition(), Vec3.UP);
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var brightColor = colorPow(color, 0.06);
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if (this.searchSphere === null) {
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@ -790,7 +785,7 @@ function MyController(hand) {
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position: location,
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rotation: rotation,
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innerColor: brightColor,
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outerColor: color,
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outerColor: color,
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innerAlpha: 1.0,
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outerAlpha: 0.0,
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outerRadius: size * 1.2,
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@ -1961,12 +1956,12 @@ function MyController(hand) {
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this.currentObjectRotation = grabbedProperties.rotation;
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this.currentVelocity = ZERO_VEC;
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this.currentAngularVelocity = ZERO_VEC;
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this.prevDropDetected = false;
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};
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this.nearGrabbing = function (deltaTime, timestamp) {
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var dropDetected = this.dropGestureProcess(deltaTime);
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if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
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this.callEntityMethodOnGrabbed("releaseGrab");
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this.setState(STATE_OFF, "trigger released");
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@ -1975,6 +1970,16 @@ function MyController(hand) {
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if (this.state == STATE_HOLD) {
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var dropDetected = this.dropGestureProcess(deltaTime);
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if (this.triggerSmoothedReleased()) {
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this.waitForTriggerRelease = false;
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}
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if (dropDetected && this.prevDropDetected != dropDetected) {
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this.waitForTriggerRelease = true;
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}
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// highlight the grabbed hotspot when the dropGesture is detected.
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if (dropDetected) {
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entityPropertiesCache.addEntity(this.grabbedHotspot.entityID);
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|
@ -1982,17 +1987,24 @@ function MyController(hand) {
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equipHotspotBuddy.highlightHotspot(this.grabbedHotspot);
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}
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if (dropDetected && this.triggerSmoothedGrab()) {
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if (dropDetected && !this.waitForTriggerRelease && this.triggerSmoothedGrab()) {
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this.callEntityMethodOnGrabbed("releaseEquip");
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this.setState(STATE_OFF, "drop gesture detected");
|
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return;
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}
|
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|
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if (this.thumbPressed()) {
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this.callEntityMethodOnGrabbed("releaseEquip");
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this.setState(STATE_OFF, "drop via thumb press");
|
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// store the offset attach points into preferences.
|
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if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
|
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var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
|
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if (props && props.localPosition && props.localRotation) {
|
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storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand, props.localPosition, props.localRotation);
|
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}
|
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}
|
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|
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var grabbedEntity = this.grabbedEntity;
|
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this.release();
|
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this.grabbedEntity = grabbedEntity;
|
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this.setState(STATE_NEAR_GRABBING, "drop gesture detected");
|
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return;
|
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}
|
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this.prevDropDetected = dropDetected;
|
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}
|
||||
|
||||
this.heartBeat(this.grabbedEntity);
|
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|
@ -2088,22 +2100,6 @@ function MyController(hand) {
|
|||
}
|
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};
|
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|
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this.holdExit = function () {
|
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// store the offset attach points into preferences.
|
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if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
|
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entityPropertiesCache.addEntity(this.grabbedEntity);
|
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var props = entityPropertiesCache.getProps(this.grabbedEntity);
|
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var entityXform = new Xform(props.rotation, props.position);
|
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var avatarXform = new Xform(MyAvatar.orientation, MyAvatar.position);
|
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var handRot = (this.hand === RIGHT_HAND) ? MyAvatar.getRightPalmRotation() : MyAvatar.getLeftPalmRotation();
|
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var avatarHandPos = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
|
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var palmXform = new Xform(handRot, avatarXform.xformPoint(avatarHandPos));
|
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var offsetXform = Xform.mul(palmXform.inv(), entityXform);
|
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|
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storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand, offsetXform.pos, offsetXform.rot);
|
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}
|
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};
|
||||
|
||||
this.nearTriggerEnter = function () {
|
||||
|
||||
this.clearEquipHaptics();
|
||||
|
|
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