Commit graph

211 commits

Author SHA1 Message Date
Dante Ruiz
3cc54c5118 another round of small adjustments 2018-07-06 09:11:42 -07:00
Dante Ruiz
6d8fe870e4 some clean up 2018-07-06 09:00:00 -07:00
Dante Ruiz
533164e1e4 some more fixes 2018-07-06 08:55:20 -07:00
Dante Ruiz
09627dd3d9 first pass on trying to fix falling through floor 2018-07-06 08:28:43 -07:00
luiscuenca
b2e02e20cc Fix inaccurate delta rotation axis 2018-07-05 11:47:10 -07:00
Andrew Meadows
31dd59d212 double bits in collision groups 2018-05-24 11:28:52 -07:00
NissimHadar
9b9b62d0e4 Transition to hover if falling and height above ground is greater than the threshold. 2018-03-09 15:20:51 -08:00
howard-stearns
813a94a79e function => macro to conditionally take debug arg 2017-12-15 17:12:44 -08:00
howard-stearns
d730b7b87b consistent goToUser behavior in PAL, and be able to go to flying user. 2017-12-15 17:00:54 -08:00
Cain Kilgore
0d33976035 Real time changes 2017-09-22 00:38:30 +01:00
Cain Kilgore
45f79b4341 Small fix 2017-09-21 00:00:24 +01:00
Cain Kilgore
322b7fc060 Cleanup from Merge 2017-09-20 23:37:33 +01:00
Cain Kilgore
f06c04e1b0 Fixed things 2017-09-20 23:24:56 +01:00
Cain Kilgore
796e9e7ab3 Fixed things 2017-09-20 23:23:30 +01:00
Cain Kilgore
4d904bd5ce Changed naming of avatarGrav 2017-09-20 18:43:16 +01:00
Cain Kilgore
506226ead0 Merge branch 'master' into 21542 2017-09-20 18:22:34 +01:00
Cain Kilgore
c2e342ddac Gravity Implementation 2017-09-15 06:03:56 +01:00
Cain Kilgore
72ca62c4af Initial Commit - more to do. 2017-09-14 00:25:11 +01:00
Anthony J. Thibault
4f830cf1dc Calculate jump speed based on canonical jump height. 2017-08-25 15:34:51 -07:00
Anthony J. Thibault
cd6d2173cc Bug fix for follow rotation of CharacterController 2017-08-21 18:09:58 -07:00
Anthony J. Thibault
8e56404c40 Fixes for flying and rotation re-centering in wikiplanet 2017-08-21 17:42:25 -07:00
Andrew Meadows
4994283247 remove unnecessary state check 2017-07-24 16:00:13 -07:00
Howard Stearns
a0ea306aed cleanup, and include missing allowBackface parameter 2017-06-04 07:55:23 -07:00
howard-stearns
6b2e4c5abc zaru stuff 2017-06-01 17:08:22 -07:00
howard-stearns
1e1dd3a633 checkpoint with working detector 2017-05-31 17:10:37 -07:00
Andrew Meadows
d065b569d3 support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
Andrew Meadows
e44c2c8da3 init zero gravity to agree with init hover state 2017-05-08 12:47:32 -07:00
Andrew Meadows
d9e893ac21 minior optimization/cleanup 2017-05-08 11:02:11 -07:00
Andrew Meadows
0f643b7d66 add check to avoid divide by zero 2017-05-08 10:59:15 -07:00
Andrew Meadows
f00a3cafb6 cleanup logic to be more readable 2017-05-08 10:52:54 -07:00
Andrew Meadows
2bfbb63906 remove unused variable 2017-05-05 09:37:01 -07:00
Andrew Meadows
8ed93783bd fix step up velocity calculation 2017-05-05 09:37:01 -07:00
Andrew Meadows
cd7be46b70 tweak threshold for minimum stepheight 2017-05-05 09:37:01 -07:00
Andrew Meadows
6e8d90e3b6 restore clear of follow accumulators 2017-05-05 09:37:01 -07:00
Andrew Meadows
fe401c7488 improved management of collisionless avatar state 2017-05-05 09:37:00 -07:00
Andrew Meadows
95a4bb9ef4 fix transition height from hover to stand 2017-05-05 09:35:49 -07:00
Andrew Meadows
e449c48888 remove one more line of cruft 2017-05-05 09:35:49 -07:00
Andrew Meadows
d34b667e82 remove kinematic character controller implemention 2017-05-05 09:35:49 -07:00
Andrew Meadows
94ee6d6838 fix driving motion of collisionless avatars 2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a help avatar walk up steps 2017-05-05 09:35:49 -07:00
Andrew Meadows
a31a861e19 fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516 fix spelling: physcis --> physics 2016-12-01 10:50:10 -08:00
Andrew Meadows
a04b7ae297 fix hover-drive in HMD 2016-11-15 11:45:09 -08:00
Andrew Meadows
51a9a99381 Merge hifi/master into hifi/out-of-body-experience 2016-10-24 08:13:42 -07:00
Seth Alves
b31acc421a fix crash on startup 2016-10-20 10:36:14 -07:00
Andrew Meadows
6f5f6d2493 adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Andrew Meadows
72ad974b3e improved shape prevents avatar walking up walls 2016-10-15 16:00:02 -07:00
Andrew Meadows
6125357104 restore avatar steps up without sweeps 2016-10-14 22:35:37 -07:00
Anthony J. Thibault
35aebd21e6 Fix for upward jerk, when switching between domains. 2016-10-13 18:10:53 -07:00
Andrew Meadows
5154e98a2e remove warning about unused variable 2016-10-05 13:43:22 -07:00
Andrew Meadows
084a1cf8ae fix avatar step-up behavior -- eliminate hop 2016-10-05 10:59:30 -07:00
Andrew Meadows
9544c749ea cleanup 2016-10-04 15:01:03 -07:00
Andrew Meadows
cd61f55c4a avatar jumps to HMD position at large offset
if the avatar has a large offset to HMD position
it will teleport to its target position
when that jump does not put it into a state of penetration
2016-10-04 12:09:29 -07:00
Andrew Meadows
681bdf4c23 can scan for penetration at arbitrary positions 2016-10-04 12:09:29 -07:00
Andrew Meadows
4fb6d5023b prevent avatars from walking up walls 2016-09-29 11:14:19 -07:00
Andrew Meadows
d29386c43f better tracking of avatar gravity setting 2016-09-29 11:14:19 -07:00
Andrew Meadows
9fa9784135 fix typo that broke build 2016-09-29 11:09:09 -07:00
Andrew Meadows
a443cd65f4 add comment for simple noise filter 2016-09-28 18:08:06 -07:00
Andrew Meadows
4e1c1aec0a less magic 2016-09-28 18:06:00 -07:00
Andrew Meadows
a10ae20bf7 measure avatar velocity while driving
and add to followVelocity for tighter tracking at high speeds
2016-09-28 08:29:12 -07:00
Anthony J. Thibault
9a804e19fc Fix for null gravity when falling off ledges 2016-09-27 18:44:54 -07:00
Anthony J. Thibault
961d262df1 Improved body follow behavior
* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).

This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
c327c5c6ce coding convention fix 2016-09-27 09:47:44 -07:00
Anthony J. Thibault
9567ec11af Prevent character from walking when pinned against collision.
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.

This should prevent the character f
2016-09-23 15:22:52 -07:00
Andrew Meadows
819e1dc694 prevent avatars from walking up vertical walls 2016-09-22 16:12:35 -07:00
Andrew Meadows
06ff984f90 sky-hook for walking up steps 2016-09-22 09:48:59 -07:00
Anthony J. Thibault
9fa8fc11c9 More stability in hips offset calculation. 2016-09-21 18:20:35 -07:00
Andrew Meadows
3c5e13b34b final tuning of follow speeds 2016-09-20 13:45:31 -07:00
Andrew Meadows
3e02bac412 more velocity tuning 2016-09-20 10:45:13 -07:00
Andrew Meadows
55e1d05887 more follow velocity tuning 2016-09-20 10:11:25 -07:00
Andrew Meadows
0ef8ef4734 tune follow speeds 2016-09-20 09:37:51 -07:00
Andrew Meadows
59e6ca8f8d avatar follows HMD using velocity motor 2016-09-20 08:29:55 -07:00
Andrew Meadows
a8af8d6027 move code into CharacterController::updateState() 2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b fix kinematic motion for ground and hover 2016-09-20 08:29:55 -07:00
Andrew Meadows
1db1295556 cleanup around CharacterController::_targetVelocity 2016-09-20 08:29:55 -07:00
Andrew Meadows
c77f6a7c16 Merge pull request #8614 from hyperlogic/out-of-body-experience
Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
20418d5f58 fix hips sweep test 2016-09-15 18:39:57 -07:00
Anthony J. Thibault
c7caf9fe06 Turn and drive the HMD with linear velocity 2016-09-15 17:08:36 -07:00
Andrew Meadows
83157b573a measure max hips offset and clamp it in IK 2016-09-15 14:55:04 -07:00
Andrew Meadows
821570fa76 fix Windows build and minor format/namechange 2016-09-15 09:32:03 -07:00
Andrew Meadows
d444603a54 simplified Aabb management for GhostObject 2016-09-14 14:57:47 -07:00
Andrew Meadows
418271e06b ghost tracks the collision group 2016-09-14 11:49:00 -07:00
Andrew Meadows
f5c5c68937 adding kinematic character controller demo 2016-09-14 11:43:52 -07:00
Andrew Meadows
954d690b8a expose setting avatar collisionless 2016-09-12 16:24:08 -07:00
Andrew Meadows
bc56df0be1 out-of-body with reduced recovery speeds 2016-09-08 14:31:31 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Seth Alves
aeadbda1e1 adjust ground-to-fly logic 2016-08-04 11:34:42 -07:00
Seth Alves
e1c7ced652 increase GROUND_TO_AUTOFLY_THRESHOLD 2016-08-04 09:54:26 -07:00
Seth Alves
78e59106b4 adjust threshold for how far above the ground will cause the avatar to auto-fly 2016-08-03 15:21:49 -07:00
Atlante45
3ca158265a Make sure getVelocityChange returns the velocityChange 2016-06-02 16:44:13 -07:00
Seth Alves
74520f5c92 Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones 2016-05-19 09:49:44 -07:00
Andrew Meadows
9786c0bfd3 remove warning about signed/unsigned conversion 2016-05-17 15:34:09 -07:00
Andrew Meadows
2f39968a03 remove debug cruft 2016-05-17 14:32:20 -07:00
Andrew Meadows
e4cb6e2b87 order-independent CharacterController motors 2016-05-17 14:02:49 -07:00
Andrew Meadows
1749bfbc58 transition to InAir state when not thrusting up 2016-05-17 14:02:47 -07:00
Andrew Meadows
9b7bf97891 enable vertical thrust while walking 2016-05-17 14:02:46 -07:00
Seth Alves
c9c619916c Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones 2016-05-11 19:37:57 -07:00
Atlante45
bc6544a3c5 Fix MyAvatar's velocity change 2016-05-05 14:55:28 -07:00
Seth Alves
ef85cc7803 hook up zone flyingAllowed flag to character controller 2016-05-01 14:47:12 -07:00