fix spelling: physcis --> physics

This commit is contained in:
Andrew Meadows 2016-12-01 10:50:10 -08:00
parent ae699e2a65
commit 2bbe2be516
28 changed files with 28 additions and 28 deletions

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@ -1,6 +1,6 @@
//
// BulletUtil.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.11.02
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharacterControllerInterface.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2015.10.21
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharacterControllerInterface.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2015.10.21
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharacterGhostShape.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.09.14
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharacterGhostShape.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.09.14
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharaterRayResult.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.09.05
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharaterRayResult.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.09.05
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharaterSweepResult.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.09.01
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CharaterSweepResult.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.09.01
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CollisionRenderMeshCache.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.07.13
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// CollisionRenderMeshCache.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2016.07.13
// Copyright 2016 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ContactEvent.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2015.01.20
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ContactEvent.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2015.01.20
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ObjectAction.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Seth Alves 2015-6-2
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ObjectAction.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Seth Alves 2015-6-2
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ObjectMotionState.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.11.05
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ObjectMotionState.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.11.05
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// PhysicalEntitySimulation.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2015.04.27
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// PhysicalEntitySimulation.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2015.04.27
// Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// PhysicsEngine.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// PhysicsEngine.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ShapeFactory.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.12.01
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ShapeFactory.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.12.01
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ShapeManager.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ShapeManager.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// BackgroundMode.h
// libraries/physcis/src
// libraries/physics/src
//
// Copyright 2015 High Fidelity, Inc.
//

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@ -1,6 +1,6 @@
//
// ShapeInfo.cpp
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
//
// ShapeInfo.h
// libraries/physcis/src
// libraries/physics/src
//
// Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc.