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Initial Commit - more to do.
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parent
030b39050a
commit
72ca62c4af
4 changed files with 25 additions and 6 deletions
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@ -60,6 +60,8 @@
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#include "MovingEntitiesOperator.h"
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#include "SceneScriptingInterface.h"
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#include "CharacterController.h"
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using namespace std;
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const float DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES = 30.0f;
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@ -2259,6 +2261,10 @@ float MyAvatar::getDomainMaxScale() {
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return _domainMaximumScale;
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}
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void MyAvatar::setGravity(float gravity) {
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emit gravityChanged(gravity);
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}
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void MyAvatar::increaseSize() {
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// make sure we're starting from an allowable scale
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clampTargetScaleToDomainLimits();
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@ -145,7 +145,9 @@ class MyAvatar : public Avatar {
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Q_PROPERTY(bool hmdRollControlEnabled READ getHMDRollControlEnabled WRITE setHMDRollControlEnabled)
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Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone)
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Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate)
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Q_PROPERTY(float gravity WRITE updateGravity NOTIFY gravityChanged);
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const QString DOMINANT_LEFT_HAND = "left";
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const QString DOMINANT_RIGHT_HAND = "right";
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@ -540,6 +542,8 @@ public slots:
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float getDomainMinScale();
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float getDomainMaxScale();
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void setGravity(float gravity);
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void goToLocation(const glm::vec3& newPosition,
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bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
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bool shouldFaceLocation = false);
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@ -592,6 +596,7 @@ signals:
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void wentActive();
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void skeletonChanged();
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void dominantHandChanged(const QString& hand);
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void gravityChanged(const float gravity);
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private:
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@ -20,6 +20,7 @@
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const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
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const float JUMP_SPEED = 3.5f;
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const float MAX_FALL_HEIGHT = 20.0f;
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const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
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#ifdef DEBUG_STATE_CHANGE
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#define SET_STATE(desiredState, reason) setState(desiredState, reason)
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@ -371,19 +372,20 @@ void CharacterController::setState(State desiredState) {
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}
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}
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void CharacterController::updateGravity() {
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void CharacterController::updateGravity(float gravity = DEFAULT_CHARACTER_GRAVITY) {
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int16_t collisionGroup = computeCollisionGroup();
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if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
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_gravity = 0.0f;
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} else {
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const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
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_gravity = DEFAULT_CHARACTER_GRAVITY;
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_gravity = gravity;
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}
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if (_rigidBody) {
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_rigidBody->setGravity(_gravity * _currentUp);
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}
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emit gravityChanged();
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}
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void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
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float x = scale.x;
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float z = scale.z;
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@ -42,10 +42,16 @@ const btScalar MAX_CHARACTER_MOTOR_TIMESCALE = 60.0f; // one minute
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const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
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class CharacterController : public btCharacterControllerInterface {
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Q_PROPERTY(float gravity WRITE updateGravity NOTIFY gravityChanged);
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signals:
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void gravityChanged();
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public:
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CharacterController();
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virtual ~CharacterController();
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void updateGravity(float gravity);
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bool needsRemoval() const;
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bool needsAddition() const;
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virtual void setDynamicsWorld(btDynamicsWorld* world);
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@ -130,7 +136,7 @@ protected:
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#endif
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virtual void updateMassProperties() = 0;
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void updateGravity();
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void updateGravity(float gravity);
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void updateUpAxis(const glm::quat& rotation);
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bool checkForSupport(btCollisionWorld* collisionWorld);
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